I’ve always wondered how many of the people who went into the industry loving videogames since childhood and had their passion killed by working for the wrong company(ies).This guy is doing it right. Fuck making games. That shit is work.
I’ve always wondered how many of the people who went into the industry loving videogames since childhood and had their passion killed by working for the wrong company(ies).This guy is doing it right. Fuck making games. That shit is work.
To be fair, many other people enter into careers because they're passionate about whatever the hell the career is, and it's rare that they maintain that passion for very long.I’ve always wondered how many of the people who went into the industry loving videogames since childhood and had their passion killed by working for the wrong company(ies).
You probably don't need to do much crunch to re-release the same 8-year old game.![]()
18 Months After Red Dead Redemption 2, Rockstar Has Made Big Cultural Changes
Last fall, nearly a year after the release of Red Dead Redemption 2, top Rockstar executive Jennifer Kolbe sent out an email to staff with a list of bullet-pointed initiatives to improve Rockstar’s culture.kotaku.com
Would’ve never thought Rockstar of all places would be the first to buckle down on these sorts of issues.
GTA6 is almost certainly being worked on, but yeah we’ll see how it goes once the deadline approaches. Would be interesting to see how much better or worse a game that size will turn out with less crunch factor and more sanitized corporate environment.You probably don't need to do much crunch to re-release the same 8-year old game.
GTV is on more shit than Skyrim at this point.
And also Rockstar isn't working on any new games so it's no surprise that they could put a face on restructuring. Though we'll see if that holds up the next time a big game reached deadline.
I mean in theory you should get the same game but with a longer dev time. That's all.GTA6 is almost certainly being worked on, but yeah we’ll see how it goes once the deadline approaches. Would be interesting to see how much better or worse a game that size will turn out with less crunch factor and more sanitized corporate environment.
The setting looks awesome and people loved The Witcher 3. Therefore the next game out of the studio was something to be excited forCan anybody tell me what they see in this game that makes it so special? I haven't been following it too closely, but from everything I have seen of it, it doesn't look *that* impressive. It looks like a pretty standard first person story based game, just set in the future now instead of, say, on a foreign island (Ala Far Cry 3).
Does a lack of micro-transactions in a single player experience really make this so worth hyping up this much?
Huh, I guess it's just a matter of taste then. I personally thought the setting looked kind of bland for a "cyberpunk dystopia".The setting looks awesome and people loved The Witcher 3. Therefore the next game out of the studio was something to be excited for
Personal tastes indeed. Crazy how people get excited for different shit huh?Huh, I guess it's just a matter of taste then. I personally thought the setting looked kind of bland for a "cyberpunk dystopia".
I mean, it does and Cyberpunk 2020 has always been one of the more generic Cyberpunk games. But on the other hand, Cyberpunk (genre) games are few and far between so when one actually comes around it is hard not to get a little excited.Huh, I guess it's just a matter of taste then. I personally thought the setting looked kind of bland for a "cyberpunk dystopia".
Sweden has some of the strictest laws on working hours in the EU and there's still an easy way to get around them: The laws only regulate mandatory or enforced overtime. As the Reddit post so aptly points out, a lot of the overtime is done via peer pressure and impossible work goals (assigning 85 hours of work in a 40 hour week). At that point the employee can either choose to give more workload to their colleagues by insisting on a 40 hour work week or nut up and take on 'voluntary' overtime to do their part. And since voluntary overtime isn't covered by the EU's regulations on working hours, CDPR is legally in the clear.I am somehow sceptical how much crunch CDPR actually can use. It is still a studio in the EU and subject to EU laws that kinda limit working hours, overtime etc.
Witcher 3 is quite well thought of and I suspect a lot of this is carryover from that. We'll see if the game lives up to the hype when it comes out.Can anybody tell me what they see in this game that makes it so special? I haven't been following it too closely, but from everything I have seen of it, it doesn't look *that* impressive. It looks like a pretty standard first person story based game, just set in the future now instead of, say, on a foreign island (Ala Far Cry 3).
Does a lack of micro-transactions in a single player experience really make this so worth hyping up this much?