All that is well and good. Yes, mistakes can happen that does not involve those at top and upper management. But you know most of those on top in the gaming industry do not give a shit and like the toss to blame. Regardless if it's their fault or somebody else's. We've done this conversation already. I just wish you stopped making excuses for certain companies or trying to say what about these people or what about that people. As if it makes up for all the crap they've done. Enough with the what aboutism. That's just flinging away legit criticism and bad practices going on. @CriticalGaming do not bother responding back to me on this one, cuz this is going to be the same thing over and over again. My stance is final on this.Jim and many people have said it's a failure of management for there to ever be crunch. But what if the employee's just fucked up? Like what if Bob in sound engineering completely fucked the pooch and now none of the sound systems work which force the rest of the team to stay extra to fix it all?
That's not a mistake in management, it's something completely out of their control because humans work on games and humans can make mistakes that have consequences.
Again these are businesses and there is a cost to everything and at some point games reach the point in which they cannot be delayed anymore. The option then is to release the game broken, and fix it later (which the public has been known to love). Or put the company in overtime mode to try and get things as right as possible before final certification.
I'm just trying to be fair to the context of things. And that's something we never truly get with most of these articles. They almost always just report the crunch as the devil and never address the why of the crunch.
Could be a dev team fuck up. Could be a management fuck up. But the public wants to always blame the people in charge without exception. (see the state of politics) But nothing happens in a vacuum.