Casual Shinji said:
Dreiko said:
These sort of critiques feel irrelevant though.
Say you have a game with a racist scene or a sexist joke...well...is that scene good though? Is the joke funny? Gimme something here. Just telling me you're offended or something is over your personal line is UTTERLY meaningless in this context cause that's just your feelings we're discussing now and how sensitive to this or that crude subjects you are.
And no, it doesn't make those scenes automatically bad if they're offensive to someone with X unspecified tolerance for those subjects. Something can be offensive to everyone and still simultaneously be a good specimen of itself, even.
It's usually the case that people calling things racist or sexist in games conduct themselves as though they're criticizing the game when in fact they're just commenting on their personal tolerance of it in not a dissimilar fashion to how someone may find a horror game too scary to finish. It's a valid reason not to finish a game but nobody would say a horror game being too scary is a bad thing just because some folks lacked the grit to deal with it. I posit to you that the grit one needs to laugh at sexist jokes and what have you is much the same. They're not for everyone and they're juuust fine being that way to boot.
By that definition any critique is irrelevant. Saying a game's graphics are terrible while someone else claims that it's how it was intended or adds to the charm. Or how a game controls clunky and stiff, but no that just makes it feel more real. But even that is at least an argument and invites conversation on the matter. What you're suggesting is that if it regards sexism or racism in fiction people should just shut up, because it's their problem being offended. And if you're offended your opinion is somehow invalid.
Even if people calling out racist or sexist elements in fiction is them revealing their own personal tolerance, what's wrong with taking their opinion into account? Sharing opinions is generally how we grow and gain new insights. Shutting people down because they dare be offended by something is how society stagnates.
The horror comparison makes no sense because fictional horror by itself doesn't create or perpetuate negative views of specific groups of people, fiction that glorifies racism, sexism, or transphobia does. But hey, let's say it makes even a shred of sense, than it's prefectly valid to criticize a piece of horror fiction for being too obnoxious, i.e. overly shocking in its depiction of its horror themes.
Ok good, this is the line I wanted to approach so I'm glad at this response.
When someone is sharing a critique of a game's gameplay or story or controls and so on, there's room to discuss things. Like say you find parrying in Sekiro too hard to time and keep dying but if you're told you can party ahead of time and just hold it to block in case you mess up or double tap it really fast you may find it easier to land so your opinion may change with new information. Same with a story, maybe you missed a part, maybe you didn't get the true ending, maybe you were tired so you skipped a side quest one day. There's room for discussion and we can potentially adjust your view with new information.
You just can't present new information like that to prove to someone that due to a thing they overlooked they were wrong to feel offended cause feelings are by definition not rational and facts don't sway them.
But do you know the best of all? All this time we're actually talking about the GAME. We're not psychoanalyzing you and trying to find why you feel this way or why you are offended. We're focusing on the game's elements and due to that our critique is valuable to games and will actually make them better. Your offense based critique is ignoring games and focusing on the larger society and is looking to fix the ills that cause society to produce offensive games. That's, again, wholly irrelevant.
Here's the difference between offense critique and other game element critique. Graphics have polygon counts and artists who have credentials working for them. Say someone doesn't like persona 5's highly acclaimed artstyle cause they just don't like anime aesthetic, it is not seen as a fault of the game, it is not seen as a blemish or a bad spot like you mentioned either. The art is just...itself and it can not be people's cup of tea without something having to be wrong about it or in need of changing.
Finally, horror games have an effect on me and that's why I picked em. I wasn't talking about jump scares or dumb gore and so on. What they do is for a lack of a better word creep me out. I jump at shadows and think paranoid thoughts and so on in real life for a while after playing a really good one like corpse party. It's prolly cause I like being immersed in my games so I enter the psychological space of the characters and end up scaring myself with weird thoughts that never occur to me normally. Now, how rational would it be to attribute that reaction to the game containing a fault within it. It's all me that's doing it. Same with things like racism and transphobia and so on. It's those people who are affected that are to blame. The game isn't doing anything.