I get why "humanity loss" mechanics are included, but it just rubs me the wrong way, world building wise. It reeks of some esoteric bullcrap.Smithnikov said:*SIGH* I know i"m staying in the TTRPG here, but the Humanity mechanic is to discourage EXCESS, not stop you from going chrome at all.Gethsemani said:You can't, like CP2020 or Shadowrun (to a lesser extent), tell the audience that all this tech is fucking rad yo! while also cramming in a game mechanic that's all about how bad tech is for you.
Yes, cyberware really is cool and empowering, but you overdo it, and you will pay the price. Success is found in the happy medium, being able to balance your meat and your metal.
Eh, I found that more as a good side effect. I think it would have been included in the RPG regardless just because, again, it make sense from a psychological viewpoint that loading yourself down with electronics and weapons in place of your flesh is going to royally mess with your perceptions.but the problem is built into the CP2020-franchise due to Humanity in the original RPG being a cheese limiter because all that tech was a munchkin's wet dream.
I guess atleast Shadowrun can get away with it, though, cause magic is real there.