How Sqaure can make a good game again:
1. Get your house in order. Final Fantasy 13 and 14 makes in pretty evident that the different departments have poor communications amongst each other. This ends up in a convoluted crap pile of a game.
2. Go remake Final Fantasy VI and VII current gen to remember what good JRPG's were like.
3. Quit messing with the formula. Oh, tweak it. Find ways to make it more engaging, but don't scrap it. How do you think Nintendo still makes money hand over fist with characters that are over 20 years old on a crap system? Because they improve on them. They don't give Mario a rifle and try to make a half ass shooter out of it.
4. Fire your story writers. Get ones that can make sort of sense, and not babble on like some elder god cultist.
5. You are not allowed to use apostrophes in names of anything, unless it's simply to show possession (like Death's Knell, or Fisherman's Coast, ect.) No more Xi'tah, Vi'rah, Yure'mah'mah, or what have you. Never. Ever. Again. Hopefully that would be partially fixed by
#4.
6. If your graphic designers say they can't do something (like make a city in current gen) tell them you're sure there are plenty of promising young graphic designers that would LOOOOVE to give it a shot.
7. Anti social emo characters can make interesting side characters (Auron, Vincent, ect.) You want to figure out what makes them tick. They do not make interesting MAIN characters. Why? That would be because THEY ARE ANTI SOCIAL and have to usually be goaded into advancing the plot, usually by an annoyingly positive female character, that for some reason, despite that guy being more or less a absolute dick to her, insists on being his love interest.
8. Quit having main character love interests that, for some reason, despite the main character being more or less a dick to them, insist on being the main character's love interest.
9. Use 1-shot new IP's for experimenting with game mechanics and such. If they end up being a hit, you can integrate it in future versions of your stable IPs. If it ends up sucking royally, you don't tarnish your stable IP's name with it.
10. A RPG should be a vast world, seemingly teeming with life. Not sterile corridor after corridor of pretty lights and graphics.