Tanneseph said:
IThey don't want to (or just can't) take time on story or environment anymore, it seems.
Can't, in the case of FF13. The team was mainly newbies who didn't know what they were doing. It wasn't until three years into development, that they actually knew what the gameplay and storyline were going to be like. That demo that came with Advent Children Complete? That was ALL THEY HAD at the time they put it out. The game didn't get developed in five years, it got developed in six months.
Tanneseph said:
Being a story and exploration gamer, I wish we could get past this. I DEFINITELY enjoy me some pretty games. Pretty is definitely pretty, but if time spent on Pretty takes away from Fun or even Interesting, count me out.
People keep saying that, but the truth is that game designers have nothing to do with how pretty the game looks. Game artists have a lot to do with it. The designer? Not so much. Ever play D&D? Those rulebooks, those are the game designer's responsibility and they are ABSOLUTELY NOT INVOLVED with asset creation or graphics programming. Those are separate jobs performed by separate, very specialized people.
Designers are responsible for the layout that those assets go into and the interaction that happens with them, for the logic behind the game's world. If they under-thought that structure, that's when you get games like FF13, where there's no tangible connection between the setting and the game systems; that's where you get linear corridor levels in the game-world with seemingly no purpose aside from being linear corridor levels; that's where you get beat-'em-ups that are just empty rooms with monsters in them and cover-based shooters with no mechanics to make them distinct and transparent "chest-high-wall"-heavy level design.
There is arguably very little reason that a game can't be fun AND have good-looking art assets. Truth be told, the only thing you can blame bad game design on is bad game designers; people who take the design of a game for granted and fill out a checklist or make only superficial goals in the design.
yanipheonu said:
0_o Why? XIII was their fastest selling game ever.
Fastest-selling isn't best-selling. Record sales in week 1, bad word of mouth, HUGE falloff in the following period.
As a point of comparison, it shipped about five million copies at launch and hasn't gone much farther than that. Final Fantasy 10, on the other hand, sold ten million copies across the PS2's lifetime. Those are the numbers Square is USED to pulling in.