We've all played online games. We've all accused people of cheating or being cheap. And We've all been accused of being cheap by using "efficient" methods on the battle field.
So what's the difference? Where do you draw the line. I'm not talking "hacking". Like in team fortress, where you see Floating engineers putting their turrets up in the air, or on top of buildings they aren't suppose to be able to get too. I'm talking about the difference between a Good, creative move, something that even the game designers probably didn't expect.
For example. Having a turret set up in front of the "intelligence" to where it will cover both corners. Then drop a dispenser in the far corner and have two pyros laying down endless fire on the two door ways, keeping spys from being able to come in. This is a good defense.
And something CHEAP and unsportsmanly. For example. dropping a turret right outside of the main spawn point... NOT cool.
Say in MW4, setting up a good sniper point and keeping the scope open VS respawn camping.
So where do you draw the line?
So what's the difference? Where do you draw the line. I'm not talking "hacking". Like in team fortress, where you see Floating engineers putting their turrets up in the air, or on top of buildings they aren't suppose to be able to get too. I'm talking about the difference between a Good, creative move, something that even the game designers probably didn't expect.
For example. Having a turret set up in front of the "intelligence" to where it will cover both corners. Then drop a dispenser in the far corner and have two pyros laying down endless fire on the two door ways, keeping spys from being able to come in. This is a good defense.
And something CHEAP and unsportsmanly. For example. dropping a turret right outside of the main spawn point... NOT cool.
Say in MW4, setting up a good sniper point and keeping the scope open VS respawn camping.
So where do you draw the line?