Chill-Inducing Extended Halo: Reach Trailer Fights to the Last

SelectivelyEvil13

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John Funk said:
Tankichi said:
Cool Commercial but once again. WTF DOES IT SAY ABOUT THE GAME!?. Nothing. I don't care how amazing a commercial is for a game it should show gameplay of the game. If people buy it on these commercials alone then they are just sheep who will buy anything the masses buy because its shiny. Of course this could be said about every game ever lol.
I actually disagree entirely. I think that a trailer that is representative of some portion of a game - in this case, an emotion and the sense that you're being asked to fight a losing battle - is all well and dandy.

This is something we've learned in doing video supplements for our reviews, actually. A lot of times something that's fun to play isn't necessarily fun to watch. Think about how you actually play a FPS - you're looking all over the place, rarely staying in any one position for long lest you get ambushed, etc. To somebody WATCHING, not controlling, it'd be nigh-impossible to keep up with, especially if they're not fans of the series.

I don't want to watch someone clicking all over a map in a StarCraft commercial, especially not out of context.
That is a very fair point because it is important to distinguish between mediums. A cinematic advertisement strikes a cord within everyone because even those who do not play video games are familiar with similar expression through film and television. Shooters have become so ubiquitous and hackneyed, marketing Reach as such highlights what makes it different from, say, Call of Duty in space. A similar example would be with Bioshock and its first-person commercial that blends into a glimpse of Rapture's mystery and danger, without just showing someone playing.

However, Tankichi makes a valid point in that we are still in the dark regarding the actual game. What I can see as a concern is if Reach ended up like Halo 3: Marketed as this "last stand for humanity" with veterans who fought with Master Chief and an underlying emotional theme. The contrast to the actual gameplay through the story was borderline bathetic, especially considering how absurd those "veterans" were through Halo 2 and 3 when they were fighting with the Chief.

While the Reach video portrays a desperate struggle for humanity with the somber realization of hopelessness in the end, will the game carry this same sense of seriousness? Halo 3 featured the fate of Earth itself and, in my opinion, failed to convey the matter in a fluid transition between story and actual gameplay. I honestly want Reach to succeed in actually capturing this emotional plight not strictly through advertising or even in-game cinematics, but the entire game. I would rather see the lines of voice-acting going towards soldiers crying out in fear than making jokes about riding grunts.


Rusty Bucket said:
Basically like this then?
When I first clicked on it, I was waiting for the incomprehensible trash talk to commence. That might make a good parody at least, but this was quite interesting with good timing for the announcer.
 

Spacewolf

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i do like chill inducing music shame its so hard to find, seems to be turning up alot in game trailers though
 

BrotherRool

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The atmosphere made me want to buy my first Halo game, the action, what happened and the ending left me feeling really disappointed
 

fulano

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Anoctris said:
John Funk said:
See, that's actually book-only information that I was trying to avoid spoiling :p
Damned if you do, damned if you don't mate.

Flamezdudes said:
I have a question. How did the soldier even expect to get up to the ship in the first place, in time?

Great trailer though, hardly extended.
Maybe she was going for that gravity lift thing?

And... why was she running it through the guts of a firefight, where the possibility of getting killed is far greater?

The only reason I can think of is that possibly the idea was that Covie wouldn't be focussing too much on the actual firefight(!?) in the streets to notice a blue Spartan running through their lines with what appears to be a handheld nuke.

Why the Covie wouldn't notice or shoot down a flying Spartan with flames/smoke trailing him I'm trying not to think about.

Still - a good ad.

MiracleOfSound said:
I ain't gonna lie - that drew a manly tear from my eye.
Reminds me of the Saving Private Ryan or Armageddon endings.

unabomberman said:
If this is intended to be canon, this can't be on Reach. Kat's got no bionic arm. Maybe this is how she loses it...though you can't tell from the last shot of her as her arm seems just fine.

But either way, as judging from the previews at the start of the game, people have no clue the covvies are already on Reach.

Seems to me this might be how the original Noble-6 died, prompting your character to be called in to fill up for him, and so to the start of the game.


I think you're dead right mate. First thing I noticed about this ad was her arm being 'normal'. I haven't read the books so all I have to go on is this -


Note - She's got a bionic arm, and the dialogue between the other Spartan and the Commander at 1:20 - 1:27 suggested to me back in '09 that the player character was replacing a KIA/MIA member of the squad.

Seems like the UNSC follow similar practices regarding strength/info/propaganda about the SPARTANs similar to the ancient Persian [a href=http://en.wikipedia.org/wiki/Immortals_(Persian_Empire)]Immortals[/a] - the unit's name stemmed from the custom that every killed, seriously wounded or sick member was immediately replaced with a new one, maintaining the cohesion of the unit; and the myth to their allies/enemies that that they were immortal.
Now that I've seen the trailer again, in the extended form, you can clearly see Kat's arm is fucked up at the right shoulder, where it joins with the rest of the arm, and smoke is coming outta there. There's even melted metal effects thrown in for good icky measure.

Girl ain't holding hands no more on her right side.
 

Kelethor

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Why are Live action Trailers so god damn cool? I mean, I play video games to get away from the real world. and yet, the Commercials show just that. real stuff.

Maybe they should extend these commercials into some sort of extended viewing experience of some sort *Cough Cough*
 

Arctodus_Simus

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Aug 23, 2010
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I realise I'm a fair bit late to the party, but does anyone know if the music is an original composition for the game/trailer, or older, like the Chopin track on 3's "Believe" adverts?
 

Arctodus_Simus

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Aug 23, 2010
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Anoctris said:
Arctodus_Simus said:
I realise I'm a fair bit late to the party, but does anyone know if the music is an original composition for the game/trailer, or older, like the Chopin track on 3's "Believe" adverts?
http://halo.wikia.com/wiki/Deliver_Hope

The trailer features an original musical score written and produced by Human, with Brian Emrich as sound designer.
Oooh, thank you :)

Didn't know Halo had its own wiki, pretty handy