Akalabeth said:
Dude the game industry has only been around for 35 years pretty much. (or 42ish if you count the very earliest stuff)
You expect someone to have worked in the industry since Pong? Don't you think that's a touch unrealistic? Even someone like Richard Garriot has only been around since 1980. Peter Molyneux since 1982 and these are some of the oldest guys around.
No, I expect people to be able to last more than 20 years just like most other mediums (which was the 1990s, my god do I feel old), and 30 years is still right around what I said before. I do not expect people since the Pong era to be sticking around since, and this is key, many of them were already old during that time and can't reasonably stay.
Nowadays, young people are entering the industry and leaving it at a much higher turnover rate than other industries, this is fact. I wish I had the article, but I do recall reading that people who work in the games industry end up retiring at an earlier age than people who work in other industries (feel free to prove me wrong if you can find otherwise, I genuinely hope that this is not the case). Cliff Bleszinski entered the industry at a fairly young age, and yet
at age 37, where actors and directors and some musicians would be at their prime, he is already leaving it (until he states otherwise, this is what I am assuming)? That is a ridiculous turnover rate no matter how you spin it.
This is something that isn't just going to fix itself in the next 40 years, especially with how rapidly the industry has already become a mainstay in entertainment. The argument of "the industry hasn't been around for as long! Let it mature!" doesn't really hold water, at least for me personally, as this industry evolves extremely rapidly, more so than any other medium. It has taken only 20ish years since the 70s for games to be a main part of people's daily lives, it took movies much, much longer.
Also how many actors have come and gone? Many Thousands. That's how many.
You'd be surprised how many actors are still working, either for direct-to-video movies or just minor roles. And not just actors, directors and writers and editors, along with musicians and whatnot.
And there's a difference between an actor/director/musician that failed to make it big in the first place, that is entirely on the individual. What I am saying is that people who
are successful in their respective industries tend to stay within it one way or another, either continuing to act or perform, or becoming catalysts for other performers by creating agencies and whatnot. The games industry is not doing this, instead chewing up and spitting out people within it when they are creatively dry.