Cliffy B Offers to Help Capcom Fix Resident Evil

Sheo_Dagana

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xPixelatedx said:
It's a shame Capcom just won't open up to fan suggestions to find out what they did wrong.
We all know what it would take to make a great/perfect RE game:

Basically, it would have the same amount of atmosphere/backtracking/puzzles/complex map design as the remake on Gamecube, and look nearly identical in aesthetics, but be in 3D instead of having static backgrounds. It would also have the RE4 control style, and be as big or bigger then RE4.

That's it! Not hard at all.
Someone else already made that game, it's called Dead Space.

That's the problem with fans - something you want to see in a game might not be what another fan wants. I would never suggest that you are incapable of knowing what would make a great game, but when fans of a series work on a game you get things like Silent Hill: Homecoming. Maybe you liked it and maybe you didn't, but that game was received with as much criticism as RE6, it just wasn't as loud.

Fans CAN have good insight, but it is not typical and a Japanese developer in particular is not likely to respond to the constructive criticism of a fan, Capcom especially.
 

chadachada123

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Yes, because we need MORE player characters with biceps the size of watermelons and MORE cover-based shooting with no horror to speak of. Yep.

As if there was even a difference between RE5/most of RE6 and Gears of War to begin with. Just take a look at these steroid-abusing meatheads:





Edit:

Sheo_Dagana said:
xPixelatedx said:
It's a shame Capcom just won't open up to fan suggestions to find out what they did wrong.
We all know what it would take to make a great/perfect RE game:

Basically, it would have the same amount of atmosphere/backtracking/puzzles/complex map design as the remake on Gamecube, and look nearly identical in aesthetics, but be in 3D instead of having static backgrounds. It would also have the RE4 control style, and be as big or bigger then RE4.

That's it! Not hard at all.
Someone else already made that game, it's called Dead Space.
I seriously hope you're joking or just didn't read the description xPixelatedx gave.
 

vxicepickxv

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Sep 28, 2008
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I'm going to give Cliffy B a 10/10 for trolling with that tweet.

/Sad thing is he probably COULD make RE7 better.
 

AzrealMaximillion

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Sheo_Dagana said:
Fuck you very much, Cliffy B, but please, stay where you belong... out of the way of every game development company in the world.

Not only is this guy arrogant and immature (which isn't an act or anything, the guy is just genuinely a child) but he's a lot like George Lucas; he gets entirely too much credit for things that other people have done.
It was a joke. You and people like you need to chill with the hate. Its arrogant and immature. And it backs up the stereotype of gamers being fickle to the points of rabies induced rage.
 

Sheo_Dagana

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chadachada123 said:
I seriously hope you're joking or just didn't read the description xPixelatedx gave.
Dead Space fulfills most of the requirements on that list, excluding the aesthetics and size. I've always described it as "Resident Evil 4 in space." Yes, it's a bit more cramped, but it's a lot closer to that style of game than RE5 or RE6.

I understand if you disagree, but that was my interpretation of that contradictory description. You can't give a game the same atmosphere as the RE remake but make it bigger than RE4, because the feel of the REmake is tense because of the small, trapped-in location of the Mansion, especially if you want to make the maps complex. The bigger something is, the less complex it is likely to be, based on most of the games I've played.

But of course, everyone has a different idea of what makes for great horror. The reason I found the atmosphere to be tense in the REmake may not be the same for you.
 

Paradoxrifts

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Resident Evil saved in only four easy steps!

1. Make the franchise dig a deep hole. [Step completed.]
2. Make it stand in the hole. [Step completed.]
3. Shoot the franchise in the forehead with a high caliber pistol.
4. Fill over the hole.

At this point they'd be better off marketing a new intellectual property as the spiritual successor, than dragging out this purifying mess any further before the inevitable end.
 

Darmy647

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Im going to make a point thats been made by me already, but apparently, some people fail to understand this Operation Raccoon city is not Hated on AS HARD because it was given a side name/people knew it was a new direction/attempt at something different in the franchise. They knew JUST BY THE TITLE. However, RE6 is.....RE6. People expected what they loved about the main franchise and got exactly what they didn't want because they expected the main game series/main canon to stay on track as survival horror or go back to it. However that didn't happen. So please understand this. I hate seeing it Re-explained over and over and over and over...
 

FallenMessiah88

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Jan 8, 2010
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It was clearly a joke. No need to get so up in arms about it.

Personally, I enjoyed the Gears Of War series. I didn't enjoy GOW3 quite as much as the others, but regardless it was still a very well polished game. I honestly don't get all the hate.

Just like I don't get all the "lolololololololololol!!! U mad bro?!" comments from some users. It just makes you look like you're more interested in poking fun at RE fans than in the discussion itself.
 

Sniper Team 4

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That would be...interesting. Funny too. Have some Gears of War Easter Eggs hidden in the next Resident Evil game. I wonder how he'd fix it: The Gears games certainly weren't known for being scary, and that's what a lot of people want from Resident Evil now. If they choose to go down the action path, Cliff is probably the man to go to then.
 

BlackStar42

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erttheking said:
Oh wow, the Escapist really has a lot of pent up hatred.
You en't seen nothin' yet. Just see what happens every time anyone even mentions the word "Bioware". It's like the malignant tumour that was Zeel has returned in spirit form to haunt us once more.
 

teebeeohh

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Jun 17, 2009
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chill poeple,he was probably just joking and worked on a lot more than gow(where his original idea did not include the stupid beefcakes, he just proceeded to sell the hell out of it).

unless you are one of the people who loved unreal games on the pc and kept epic in business only to be told we don't matter.

oh and i totally want him as a producer on a self-parody resi 7
 

Twilight_guy

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Nov 24, 2008
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This just in: gamers can't take a joke... scientists theorize it may be the inevitable consequence of being snarky 24/7... story at 11.

Aside from noting this is blown out of proportion for a Twitter joke, there isn't much to say here... ugh... I like Unreal 3.

erttheking said:
Oh wow, the Escapist really has a lot of pent up hatred.
Along with 'we're not in Kansas anymore' that might be one of the biggest understatements ever.
 

Mikeyfell

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Aug 24, 2010
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Funny, so Resident Evil has always been a bastion of bad writing and acting
And Gears of War even more so.
So if they join forces they could make the worst written game ever!

At least Capcom's approach to bad writing is make everything ridiculously awful so the finished product is laughable, while Epic Game's methodology is closer to "Let's make everyone unlikeable personality deficient meat heads and not have a single interesting thing happen ever."

I prefer Capcom thanks.
 

chadachada123

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Sheo_Dagana said:
chadachada123 said:
I seriously hope you're joking or just didn't read the description xPixelatedx gave.
Dead Space fulfills most of the requirements on that list, excluding the aesthetics and size. I've always described it as "Resident Evil 4 in space." Yes, it's a bit more cramped, but it's a lot closer to that style of game than RE5 or RE6.

I understand if you disagree, but that was my interpretation of that contradictory description. You can't give a game the same atmosphere as the RE remake but make it bigger than RE4, because the feel of the REmake is tense because of the small, trapped-in location of the Mansion, especially if you want to make the maps complex. The bigger something is, the less complex it is likely to be, based on most of the games I've played.

But of course, everyone has a different idea of what makes for great horror. The reason I found the atmosphere to be tense in the REmake may not be the same for you.
I do disagree, but you gave a reasonable explanation for your feelings that make a fair amount of sense.

You're right that my definition of what makes for a good horror experience is different than yours, because while I love RE4, I just don't love anything about Dead Space and find them to be wholly different experiences. After reading your post, though, I can now see how others would find the two experiences alike.

The biggest thing, for me, that creates tension is ammo scarcity and a feeling of helplessness, which simply isn't an issue in Dead Space where you're expected to kill every monster you find. Contrast this with pre-RE4 Resident Evil games where you are expected to have at least several enemies that you must evade rather than fight. In that respect, you're right that RE4 is similar to Dead Space.

However, most fans of RE4 that I've met (and especially the ones that hate RE5/6) would love to see a game with an RE4-style setting but with an emphasis on zombies and a low availability of weapons/ammo. A game where running away is just as viable of an option as standing your ground.
 

xPixelatedx

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Sheo_Dagana said:
Someone else already made that game, it's called Dead Space.
Lol, not even close. I don't see how anyone can compare any of the layout, aesthetics or gameplay of the first RE games to Deadspace. Deadspace is just as different from the core RE series as Mario is.

That's the problem with fans - something you want to see in a game might not be what another fan wants.
Except the remake and 4 are the two most highly praised RE games by the majority of fans and critics alike. I am pretty sure they both offer what the fans want. A smart business man would see the connection there and that data alone should give them enough of a reason to make more games like that. It's unrealistic to think you can take a piece of CoD's pie.
 
Mar 26, 2008
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chadachada123 said:
Yes, because we need MORE player characters with biceps the size of watermelons and MORE cover-based shooting with no horror to speak of. Yep.

As if there was even a difference between RE5/most of RE6 and Gears of War to begin with. Just take a look at these steroid-abusing meatheads:



Ninja'd! I was going to say that if you gave Chris Red a Lancer you'd already be halfway there. The difference is that there is actually a coherent story behind Marcus.
GoW is already the best game at pulling off GoW style cover based shooting. However I don't think it's a magic bullet that other games should try and crowbar in to their repertoire, because if you don't nail it it just comes off as stodgy.
 

BBboy20

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Jun 27, 2011
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Was the number one feedback Capcom got was "You should have stuck with Leon's Campaign"? Because that segment was mostly an actual evolution of the franchise.
 

Marik2

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Nov 10, 2009
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Wow I can't believe so many people are taking this seriously....

He was being witty since RE6 was trying to be like gears with the game mechanics