Ok, I read The entire Rant from the guy with the boner chainsaw gun, and wathched 26 of the 28 minute long video he posted.
Boner gun is complaining that AAA titles don't have a smart medium to make enough money to keep going.
In the video Boner gun links, Used game hater rambles on for almost 30 minutes explaining that used game companies are bad b/c they take money from publishers.
Both dance around the idea that the real problem is that neither developers or companies like Microsoft have come up with a system which is competitive to the one we currently have: Consumer choice is mainly driven by cost: GameStop provides games and the cheapest cost for consumers.
Showing my age here, remember when Apple first introduced iTunes and the fact every song was 99 cents? Youngins may not, but the firestorm was that not every song is as good as the other and therefore should not cost the same. Also the idea was that 99 cents was too cheap either way because how could the poor music artist make money? The consumer didn't care because it was the simplest way to get legal music and cheaper than having to buy an entire CD for maybe one or two songs you wanted from an artist. Today we still have music and artists make money. No one (the avg. consumer) didn't care about the DRM which hovered on your songs for years in iTunes, it was so much easier than cassettes or cd players.
Everyone talks about Steam being the perfect system, but who can remember how weird it was taking your Counter Strike keys and trading them in for this new Steam platform? Nothing was guaranteed that Steam would be a success, but all it took was for one steam sale to show up on a title you've wanted to play but didn't want to pay full price for to see the benefit. Not often do people mention that Steam is in fact always-on DRM for your game because it does a great job of not cluttering up the gaming experience. It's more convenient to launch steam, have the platform check for updates on my games, buy new hats for TF2 in game, browse Steam sales, than it is to use a browser window.
These two events are important because they show how smart companies can solve problems that benefit both the industry and the consumer.
Boner gun is right. iOS devices stand to reap the rewards from the greedy mess MS, Sony and Nintendo have put the industry in because it's a much larger, stronger, much more stable and reliable base for developers than any other platform on the market right now besides steam for gaming.
TLDR: If publishers don't make money making games for consoles, make them for a PC / iOS. The market is large, there aren't any used games. or BS licensing with Sony/Nintendo/MS.