Valve isn't charging $60 for TF2 along with a $10 online pass. You can also get most of the items from TF2 by just playing the game. And any crates you don't want you can sell for real money on the Steam market. Also, where were you when people flipped their shit when Valve implemented the hat store?
But you're right. EA is not the bad guy. They are losing money and doing all they can to stop it. The problem is that their primary business model is broken, and they're trying to stop losing so much by pushing their old business model even harder. Until their core model changes, they'll keep losing money. John Riccitiello even said, six years ago, that $60 for games was too expensive. He said they would have to change in the next five years, or be left behind. It's been six years, EA now has their own store where they can charge any amount of money they want, and they still charge $60 for games. And now EA is being left behind.
They're not the only ones in the industry who think $60 is too expensive these days either. Yet nobody is willing to change. The AAA market is broken at its core. It requires huge, bloated budgets which in turn require ridiculous amounts of sales to break even. That's a busted model, and it needs to change. Putting in online passes or season passes or micro-transactions will not fix it. At most it'll just delay the inevitable.
But you're right. EA is not the bad guy. They are losing money and doing all they can to stop it. The problem is that their primary business model is broken, and they're trying to stop losing so much by pushing their old business model even harder. Until their core model changes, they'll keep losing money. John Riccitiello even said, six years ago, that $60 for games was too expensive. He said they would have to change in the next five years, or be left behind. It's been six years, EA now has their own store where they can charge any amount of money they want, and they still charge $60 for games. And now EA is being left behind.
They're not the only ones in the industry who think $60 is too expensive these days either. Yet nobody is willing to change. The AAA market is broken at its core. It requires huge, bloated budgets which in turn require ridiculous amounts of sales to break even. That's a busted model, and it needs to change. Putting in online passes or season passes or micro-transactions will not fix it. At most it'll just delay the inevitable.