Akalabeth said:
Team Fortress 2 was released as a retail game like any other. It was available for 60 bucks, full priced game.
Incorrect. It was available in a pack of five games, for 60 bucks. If we divide that equally, that's 12 bucks a piece. Maybe, if EA were selling Dead Space 3 for 12 bucks, you'd be right, but you're not.
Akalabeth said:
You saying that spending money on stupid cosmetic crap is better than spending money on items that'll help you finish the game faster? Really?
Yes, because spending money on "stupid cosmetic crap" is more like a voluntary donation, with a cosmetic reward. Faster progress is evidently more tempting (as your own words prove) and is therefore an attempt to apply pressure to the user. To make the player feel as though they're completing the game "too slowly" and therefore "need" to take part in the microtransactions. No one is going to feel they genuinely "need" what you call "stupid cosmetic crap" to enhance their gameplay.
Akalabeth said:
Seriously people think Valve does things for your benefit, it's the other way around.
No, the difference is, Valve do their business without - to borrow from Jim Sterling - dragging their slimy balls across our face.
Valve can make money for themselves without chewing up, and spitting out, beloved publishers like Westwood. They offer some of their DLC free, and they frequently offer the best damn sales in the entire video game industry.
Free DLC from EA? Or a box of new five new EA games for $60? Don't make me laugh. They're too busy swallowing developers to bother with any of that.
Akalabeth said:
Uh, Valve is barely a developer anymore. What have they done recently? A HD update for CS? They release what 1 or 2 games a year, tops, almost all now multiplayer-focused having abandoned their single player fans.
EA on the other hand distributed 39 games on various platforms in 2012 as an example, and people what have a problem with one game this year? Dead Space 3? And one game out of dozens means they're a bad man.
Valve doesn't have 13 bought-out subsidiaries to churn out games for them. And since when did flooding the market with rushed sequels become a good thing?
Microtransactions are only EA's latest of a long, long list of offences. RIP Bullfrog Productions, Westwood Studios, Kesmai, Pandemic Studios, Bright Light and DICE Canada, for a start.
Akalabeth said:
The world: http://ca.ign.com/articles/2007/06/15/half-life-2-orange-box-release-date-set
60 bucks on consoles. 50 on PC. Full priced game.
Orange box had three new things.
short 2-3 hour Portal
short 4-6 hour Half Life 2 Episode
Team Fortress Multiplayer
Deadspace 3 has what, 14-20 hour campaign? And multiplayer?
So what's the difference between two short SP games and multiplayer, and one long SP game and multiplayer? Not very much.
The Orange Box had five games. Doesn't matter if you don't consider two of them "new". It was still five games, for 60 bucks. Total up the length of Half Life 2 + Episode One + Episode Two and you easily have Dead Space beat, on quality as well as quantity. That's not even including Portal. Not to mention Dead Space 3's Multiplayer is just the single player except with three extra side-quests and a couple of lines of dialogue. Which can hardly compare to one of the most critically acclaimed multiplayer games of our generation.
Akalabeth said:
As for EA stagnating the industry?
Mirror's Edge.
Spore.
Dead Space.
Mass Effect.
Dragon Age.
Battlefield Series.
Now you've got to know you're deliberately misrepresenting the truth here. Are you so keen to defend EA that you're going to resort to bare-faced lying?
Yes, EA currently owns the companies that make these games. How many of them are EA actually responsible for creating?
Dead Space.
Everything else on your list was either part of a company EA took over (which totally makes EA retroactively responsible for all the good things that developer ever did, right?) or with EA only acting as publisher (which means EA fronted the money, not the idea.). And the worst part about that list I know that you know you're telling half-truths... so why are you doing it?
EDIT:
Akalabeth said:
doggie015 said:
TF2 IS a free to play multiplayer game. Just because it wasn't at launch doesn't mean that it does not count now! The ignorance is trong in you
Oh by the way, speaking of free multiplayer games:
http://www.battlefield.com/battlefield-1942
Nine Years strong.
Speaking of free multiplayer games that EA didn't make, you mean?
And is there any level of hypocrisy you won't sink to, to glorify EA? You're ragging on TF2 for only going free after a couple of years, when BF1942
wasn't free for the first ten years, and until they'd released two expansion packs.
Maybe you're trying to make the point that a game being free now doesn't mean it was free always, but even then, you're still doing it wrong. TF2 never had paid expansion packs, and was made free forever (when BF1942 was only available free for six months) after only four years, instead of ten.