Common knowledge these days dictate everyone's a Kotick unless proven otherwise. Lowering the price tag would do wonders if this strategy were to be aplied, or at least games wouldn't be so unbought-able down here.John Funk said:I think people are misunderstanding - or rather, I *hope* they are.
If he's talking about selling unfinished games at $60 and then charging more, then the guy's out of his rocker. But it seems to me that he's saying, "Let's sell a half-complete game for $30" (or whatever) "and then finish it in DLC." In other words, it's just ... episodic content?
I don't like the idea of paying for half of the full experience, and then going through multiple transactions to complete that experience. It's different when you can get DLC that was made after the fact and meant to enhance your experience. Now, I can't look at Codemaster's games without thinking that the games they're selling are half of what was meant to be.John Funk said:I think people are misunderstanding - or rather, I *hope* they are.
If he's talking about selling unfinished games at $60 and then charging more, then the guy's out of his rocker. But it seems to me that he's saying, "Let's sell a half-complete game for $30" (or whatever) "and then finish it in DLC." In other words, it's just ... episodic content?
Allow me to translate:"My answer is for us as publishers is to actually sell unfinished games - and to offer the consumer multiple micro-payments to buy elements of the full experience. That would create an offering that is affordable at retail - but over a period of time may also generate more revenue for the publishers to reinvest in our games."
It makes sense, to some degree. Think about it - if you're buying a game on impulse and you don't know if it'll be good, which would you be more likely to pick up? A $30 game which you can then make into a $60 game with DLC, or a $60 game? If both games suck, you lose much less with the cheaper one since nobody's forcing you to buy the rest of it.fozzy360 said:I don't like the idea of paying for half of the full experience, and then going through multiple transactions to complete that experience. It's different when you can get DLC that was made after the fact and meant to enhance your experience. Now, I can't look at Codemaster's games without thinking that the games they're selling are half of what was meant to be.John Funk said:I think people are misunderstanding - or rather, I *hope* they are.
If he's talking about selling unfinished games at $60 and then charging more, then the guy's out of his rocker. But it seems to me that he's saying, "Let's sell a half-complete game for $30" (or whatever) "and then finish it in DLC." In other words, it's just ... episodic content?