John Funk said:
I think people are misunderstanding - or rather, I *hope* they are.
If he's talking about selling unfinished games at $60 and then charging more, then the guy's out of his rocker. But it seems to me that he's saying, "Let's sell a half-complete game for $30" (or whatever) "and then finish it in DLC." In other words, it's just ... episodic content?
That is exactly how I took it. From the original article (emphasis added):
Andy Chalk said:
"My answer is for us as publishers is to actually sell unfinished games - and to offer the consumer multiple micro-payments to buy elements of the full experience. That would create an offering that is affordable at retail - but over a period of time may also generate more revenue for the publishers to reinvest in our games," he told CVG [http://www.computerandvideogames.com/article.php?id=255861].
"If these games are pirated, those who get their hands on them won't be able to complete the experience. There will be technology, coding aspects, that will come to bear that will unlock some aspects. Some people will want them and some won't," he continued. "When it comes to piracy, I think you have to make the experience the answer to the issue - rather than respond the other way round and risk damaging that experience for the user."
It doesn't seem outrageous to think that he's talking about charging $30 for the game, and then something like $5 times 4 for the remaining 'pieces'.
My concerns with the suggestion are many:
1) The sticking point on DRM has always been how do you determine whether or not a copy is legitimate? Do you make it 'phone home'? Do you limit the number of installs? Do you use a registration key? etc. etc. To my knowledge, all of those can be worked around by pirates at this point. The 'unavailable ability' method B:AA used was intriguing, but I thought that was predicated on a pirate obtaining a specific build of the game. (Could totally be wrong about that.)
2) Requiring downloadable content still bothers me: The ownership of consoles has far outstripped the penetration of broadband, plus some people don't want to be forced to join online communities in order to purchase the remainder of their game. And they can't offer a physical retail outlet alternative, because that's the same damn thing as packaging the full game in one box!
3) Episodic content still is has been more a detriment than an asset to AAA titles thus far. Yeah, it works in indie/small-box situations like Sam & Max, but HL2:E3 anyone? Or the SiN Episodes?
3b) Related: there is no way on God's green earth that the developers are going to finish a game, chop off half or a quarter of it, send the main part to duplication, and then
sit on the rest of the code. Instead, they'll use this DRM method as an excuse to buy more time to 'finish the game', because marketing and the publishers are making them throw it out the door incomplete.
4) I blew through Bioshock 2 in one night, first time. I'm pretty sure I'm not the only person who tears through titles they've been waiting for as quickly as possible, to the point of staying up all night, taking time off from work/school, etc. The guy talks about not alienating the customers, but what is going to happen when somebody tries to play through a game they've been waiting years for, only to hit a wall that says "Please get the DLC..." which is not available yet? It may be the exception, but it
will happen at some point.
on the positive side of the ledger, a selling point could be that you don't have to commit to purchasing a full game: you pay less, and if you get bored before you hit the end of the first chunk (and believe me, I've done that MANY times. I still have games I haven't even cracked the box on yet), you're not out the full cost of the game.
I dunno. I think the software companies are making a mistake: they need to look outside their industry for solutions, because pirates are very tech-savvy, and as long as you try to defeat them in the field of their abilities, you really only end up in what amounts to an arms race.
Personally, I'm thinking an RSA implementation somehow.