hamster mk 4 said:
Like Age of Emipires 3 Town hall system where you can get bonuses shipped to you so long as you have progressed up the bonus tree?
Keane Ng said:
"the first mobile base in RTS games,"
Like the Fatboy from Supream Commander that could dock air craft, produce units, and fire 4 battle ship sized cannon batteries from a mobile platform?
I am just trying to say that EA's "inovations" are stolen from other games. The game still could be good, but inovative it is not.
Yeah for me it really depends on what they mean by progression. An RTS is supposed to have everyone starting at the same point when they enter the game so it's a battle of strategy, build order, and micro/macro management. C&C 3 and RA 3 were OK, but they didn't last very long (both having some very bad balance issues and the Co-Op commander thing was just a resource hog rather than an innovative way to tackle missions).
You don't even have to go as recent as Supreme Commander for mobile bases. Apparently EA never heard of the Mothership in Homeworld? That game had 3-D combat as well, not something you saw in RTS's at the time.
Bigsmith said:
SO HA, C&C 3 was a fail and let down to the series and they should have of abandond the 'Haversters' log ago and just allowed you to place the refineres strait onto the depoist, this is not a problem i am having with other games as the harvests in thouse are the cheepest blooming unit in the game. Such as workers/peons/floaty orb things in Warcraft 3 and there is no reasorse gathering in the story mode of Dow 2, and in Starcraft the 'Probes' are the cheepest unit in the game.
The reason harvesters are so expensive is because you only need 1-2 per base, one is given to you for free when you build a refinery, and they don't die in a single shot like a probe or drone. Not to mention those worker units have to construct, while in C&C it is all done passively by the MCV.
Also if you want to use any RTS you should use Company of Heroes. Dawn of War has the same mechanics (because they are both made by Relic) but Company of Heroes is better by a thousand bounds. Passive resource generation and little time spent staring at your base for upgrades/building production? Wonderful. Dawn of War is plagued with overpowered Space Marines (but that's more Game's Workshop's fault because it is the same in the tabletop).