Don't forget Warcraft 3.HT_Black said:The first RTS game with heavy RPG elements...Hey, EA, did you ever here of a little game called DEMIGOD?
sorry for double post
Don't forget Warcraft 3.HT_Black said:The first RTS game with heavy RPG elements...Hey, EA, did you ever here of a little game called DEMIGOD?
Yeah for me it really depends on what they mean by progression. An RTS is supposed to have everyone starting at the same point when they enter the game so it's a battle of strategy, build order, and micro/macro management. C&C 3 and RA 3 were OK, but they didn't last very long (both having some very bad balance issues and the Co-Op commander thing was just a resource hog rather than an innovative way to tackle missions).hamster mk 4 said:Like Age of Emipires 3 Town hall system where you can get bonuses shipped to you so long as you have progressed up the bonus tree?
Like the Fatboy from Supream Commander that could dock air craft, produce units, and fire 4 battle ship sized cannon batteries from a mobile platform?Keane Ng said:"the first mobile base in RTS games,"
I am just trying to say that EA's "inovations" are stolen from other games. The game still could be good, but inovative it is not.
The reason harvesters are so expensive is because you only need 1-2 per base, one is given to you for free when you build a refinery, and they don't die in a single shot like a probe or drone. Not to mention those worker units have to construct, while in C&C it is all done passively by the MCV.Bigsmith said:SO HA, C&C 3 was a fail and let down to the series and they should have of abandond the 'Haversters' log ago and just allowed you to place the refineres strait onto the depoist, this is not a problem i am having with other games as the harvests in thouse are the cheepest blooming unit in the game. Such as workers/peons/floaty orb things in Warcraft 3 and there is no reasorse gathering in the story mode of Dow 2, and in Starcraft the 'Probes' are the cheepest unit in the game.
The Tiberium based C+C games should have. I enjoyed Red Alert 2, Generals + Zero Hour.oliveira8 said:Command & Conquer should have died with Westwood.
Red Alert 2 was made by Westwood.Machines Are Us said:The Tiberium based C+C games should have. I enjoyed Red Alert 2, Generals + Zero Hour.oliveira8 said:Command & Conquer should have died with Westwood.
Wasn't RA2 Westwood and EA?oliveira8 said:Red Alert 2 was made by Westwood.Machines Are Us said:The Tiberium based C+C games should have. I enjoyed Red Alert 2, Generals + Zero Hour.oliveira8 said:Command & Conquer should have died with Westwood.
Generals and so on weren't. And General sucks compared to previous C&C.
It was published by EA. EA was always(Or most of the time) Westwood publisher. Later EA just bought them.Machines Are Us said:Wasn't RA2 Westwood and EA?oliveira8 said:Red Alert 2 was made by Westwood.Machines Are Us said:The Tiberium based C+C games should have. I enjoyed Red Alert 2, Generals + Zero Hour.oliveira8 said:Command & Conquer should have died with Westwood.
Generals and so on weren't. And General sucks compared to previous C&C.
Generals is still way better than the god awfulness that is Command and Conquer 3 though.
Alright, you got a few of them right. However... Warcraft 2 didn't have any of that leveling or xp stuff in it. Titan quest was not an RTS as such, more a hack and slash, like diablo, and tactics was about commanding a squad of a very few soldiers, which can't be compared to an rts based on armies as the combat systems are completely different. Spellforce, can't comment. there was an error in the game that wouldn't let me finish the tutorial. The rest are games with completely different settings. So I would like them to try to put all the pieces together in a new way, and see what comes out. I think someone is bound to be able to pull it off, it might be this time.DM. said:Spellforce 1 & 2SultanP said:Oh really? Which ones?DM. said:Stop Right there. There's been quite a few of them, and they didn't turn out well.SultanP said:try to make anything new
Battle For Middle Earth
Titan Quest
Demigod
Fallout Tactics (However that was a RPG with RTS elements but it still counts)
Warcraft 2 & 3
My point exactly. The point of playing for ages is that you get better as a player, not because your units suddenly are more powerful. If this was campaign-only, then it would work, because then some of the later levels with hoards of assaulting enemies would make good use of some powerups.Krakyn said:Adding a leveling system to online multiplayer is a bad idea. It completely defeats the point of an RTS. It's supposed to be a battle of wits, not a battle of how long you play. A LOT of RTS fans are going to be very, very upset if this trend catches on.