Do not know if want...
On the one hand, I was fairly sure C&C had died with their main franchise coming to a definitive and blockbuster train wreck end with the fourth installment. It just didn't work for so many obvious reason. I'm not as downtrodden about RA3 as most people seem to be and I had fun with the game and found it enjoyable. Comparing it to RA2 is like saying any other Terminator movie will be better than the second, because it won't and we all know everything will be shadowed by just how well done the game was and how well timed considering there was nothing else like it around at the time. In the end, however, the C&C franchises have been steadily going down with C&C4, to me, having been the final nail in the coffin.
On the other hand, we have fresh eyes on the series now. A brand new studio in one of the most prestigious developing companies out there, BioWare, has decided to help C&C rise from the ashes. Hopefully they'll understand that C&C does not lend well to capture point based systems, or mobile bases, or any other gimmick outside of the old RTS trappings of "build fast, get death ball, face roll enemy".
I just pray BioWare's new division can do something right with a series that's had a few wrong turns these past few years.