To be fair, I think the Helghast lost the right to being the underdog when they nuked their own city, killing countless innocent Heglhast citizens, just to try and kill a few ISA in the blast as well. At that point you kind of lose the right to act like the victims because you really are just a bunch of rotten evil asshats.
Of course, there still could have been better writing in the games so we never had such an inane thing happen in the first place, but it did so I'm all on board for the Helghast being the villains in the story now. Besides, it was still better writing than what Shadow Fall's campaign brought to the table.
Of course, there still could have been better writing in the games so we never had such an inane thing happen in the first place, but it did so I'm all on board for the Helghast being the villains in the story now. Besides, it was still better writing than what Shadow Fall's campaign brought to the table.
That really pissed me off in Gears 3 when they got rid of the "do you want a tutorial" thing and just forced it on everyone. I mean damn Gears 3, I already played and beat Gears 1 and 2. I already beat you on regular-hard. Now I just want to give the actual hardest difficulty setting (that's another thing that pisses me off: let me go for the hardest setting first if I want) a go and you still treat me like I don't know how to play? Bite me, Gears 3.Evonisia said:I miss tutorials, too. I remember in Gears of War 2 you could optionally do a tutorial by choosing to 'train the rook' or just sod the matter and rush ahead to the next mission. That's how you do it.