I feel like I've been in a cave for a few years... Games aren't holding your hand "enough" now ? Hell, that might incite me to buy new titles again and stop being a retro-indie-hipster. But whatever, I agree with the article and the consensus that seem to emerge in the comments : lengthy tutorials tied into the game have to go. Or at the very least, become skippable, because they are just as obnoxious as title screens and cut-scenes.
As someone pointed out with GoW3, the epitome of ridicule is reached when you have to play through an easier difficulty to unlock a harder one, and then you have to go through the "left stick to move" thing all over again. These "tutorials" make no sense, are generally hamfistedly shoved into the story and degrade the replay value.
Yahtzee Croshaw said:
They get the feeling that they've suckered in all the people they're ever going to sucker in and that they might as well let the facade drop and show absolutely no respect to their users whatsoever
Oh come on ! First, if this is their assumption, they are kind of right. Each CoD iteration might sell more than the previous, but the percentage of players new to the series or to FPS in general probably does not increase (actually I know that for a fact but can't display my proofs, so take it as an educated guess). And since when is it "showing absolutely no respect" to let the player find out stuff by himself ? Or, as suggested by a lot of comments already, leave it to him to play the tutorial or not ?