I don't think this particular issue has been touched on enough, and I lay the blame for it pretty squarely at the feet of the consumer. An inherent problem with console gaming (which does crop up on occasion in PC gaming when some new class of technology like PhysX is made available) is that, when you have a new console come out, everybody aside from the console's creators is at Square One. This wasn't so much of a problem when console gamers were more excited about the hardware than the games, and first-party releases were enough to tide them over until third-party devs had a better handle on the hardware and could put out quality titles.V8 Ninja said:While I agree that the "PC Gaming Master Race" can be extremely condescending and I can sympathize with feeling surrounded by pointless hate, I think Yahtzee's dig has more to do with how it's been proven that console launches always have bad/mediocre/Okay games at launch and that everybody should wait at least a year before buying a new console. Of course, that's only my guess as Yahtzee hasn't even discussed the new console launches in either Zero Punctuation or Extra Punctuation for the past several weeks.
That's really not how it goes these days. It seems to me that now gamers expect and demand a full stable of AAA games (especially sequels to their favorite franchises) to be available right on Launch Day, and the console devs bend over backwards to help meet this demand- but the problem is that, with as tight as console development schedules have gotten and as complex and expensive AAA games are to make nowadays, it is nearly impossible for any game developer that doesn't have "most favored" status with the console makers to get the assistance needed to put together a quality game within that window. But the customers have their expectations, so game devs cut corners and hit launch date with incomplete or buggy games- a problem only made worse by the advent of the "release now, patch later" culture, long a PC gaming issue, into the console biosphere.
Unfortunately, there's something of a Catch-22 here. The ideal path would be to hold off, to allow the technology to be explored and for quality games to come out before buying the console- but releasing a next-gen console is ridiculously expensive, and if a company doesn't think they'll get their investment back within a short amount of time, they're either not going to bother at all, or take shortcuts themselves... shortcuts that would harm the console's release, meaning that it might not sell as well, and so therefore game developers wouldn't bother to make so many games for it. Yahtzee may pan those who rush out to buy at launch day, but if they didn't, how would the industry cope? Maybe there's a better way, but I can't see it from here.