Okay, the first few he did I found really distasteful and annoying ... But now he's getting actually ... funny, you know?
Thanks for letting me know I'm not alone. I honestly thought the article would have given us some actual information, and if you need the video to understand it, then why bother writing anything and let the video say it all for you.Zhukov said:I'm not quite sure what I just read.
Exactly! The aesthetic of those environments makes me feel that the graphic violence is justified, if not necessarily "easy" to watch. In this instance though, it just seems - like you said - unnecessary and out of tone with the rest of the game.lumenadducere said:Yeah, I usually don't care at all about game violence, but that seemed unnecessary. Like, things in ultra-violent games like MadWorld, Manhunt, Postal, etc. aren't an issue for me, yet that made me uncomfortable. I really have to wonder who thought that was a good idea and why the rest of the dev team listened to them.Chris Batson said:Conan, Andrew, and the audience basically had the same reaction as me when I saw that "spike through the head" death a couple of weeks ago. Almost TOO brutal for my tastes.
You know what? I hadn't thought of that before, but it makes a certain amount of sense.ThingWhatSqueaks said:Mr. let's have it look like Lara is about to get raped had a more violent but less rapey brother on the dev team?lumenadducere said:Yeah, I usually don't care at all about game violence, but that seemed unnecessary. Like, things in ultra-violent games like MadWorld, Manhunt, Postal, etc. aren't an issue for me, yet that made me uncomfortable. I really have to wonder who thought that was a good idea and why the rest of the dev team listened to them.Chris Batson said:Conan, Andrew, and the audience basically had the same reaction as me when I saw that "spike through the head" death a couple of weeks ago. Almost TOO brutal for my tastes.
Well, one could make the argument that the phenomenally brutal deaths in the Dead Space series is too harsh of a punishment for an engineer, but I don't remember there being much of a backlash to those.Chris Batson said:Exactly! The aesthetic of those environments makes me feel that the graphic violence is justified, if not necessarily "easy" to watch. In this instance though, it just seems - like you said - unnecessary and out of tone with the rest of the game.lumenadducere said:Yeah, I usually don't care at all about game violence, but that seemed unnecessary. Like, things in ultra-violent games like MadWorld, Manhunt, Postal, etc. aren't an issue for me, yet that made me uncomfortable. I really have to wonder who thought that was a good idea and why the rest of the dev team listened to them.Chris Batson said:Conan, Andrew, and the audience basically had the same reaction as me when I saw that "spike through the head" death a couple of weeks ago. Almost TOO brutal for my tastes.
I know from the promotional material that the development team wanted to make the world of Tomb Raider more realistic with an emphasis on danger, but this looks downright exploitative. I mean they have her struggle for a few seconds after she gets impaled! Too harsh of a "punishment" for an inexperienced college student.
It's certainly disturbing but I think that is to its advantige. The gore is happening to your character rather than being given out by you like in say god of war, so its a punishment rather then a reward. I remember in Resident Evil 4 the only thing that kept the tension was knowing that if I lost I would have to watch a really gorey death. Its a more effective punishment then all most any thing else and puts the fear of death in me I don't get form other games. I don't like that kind of violence but that is exactly the point, thats at least how I see it.Chris Batson said:Conan, Andrew, and the audience basically had the same reaction as me when I saw that "spike through the head" death a couple of weeks ago. Almost TOO brutal for my tastes.
Ironically, she was named Lara instead of Laura because Americans had trouble (or the original designers figured Americans had trouble) pronouncing Laura as Laura, and not Lara.Daystar Clarion said:No, her name is Lara.
You crazy Americans and your naming conventions.
It's Craig! Pronounced 'Crayg', not 'Creg'
[HEADING=1]RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE![/HEADING]
As opposed to saying Isaac's many, many, many, brutal and horrible deaths are too harsh of a 'punishment' for an Engineer?Chris Batson said:Exactly! The aesthetic of those environments makes me feel that the graphic violence is justified, if not necessarily "easy" to watch. In this instance though, it just seems - like you said - unnecessary and out of tone with the rest of the game.lumenadducere said:Yeah, I usually don't care at all about game violence, but that seemed unnecessary. Like, things in ultra-violent games like MadWorld, Manhunt, Postal, etc. aren't an issue for me, yet that made me uncomfortable. I really have to wonder who thought that was a good idea and why the rest of the dev team listened to them.Chris Batson said:Conan, Andrew, and the audience basically had the same reaction as me when I saw that "spike through the head" death a couple of weeks ago. Almost TOO brutal for my tastes.
I know from the promotional material that the development team wanted to make the world of Tomb Raider more realistic with an emphasis on danger, but this looks downright exploitative. I mean they have her struggle for a few seconds after she gets impaled! Too harsh of a "punishment" for an inexperienced college student.
Only if they wouldn't be disturbed if she was a man.Tenmar said:Although somehow I already hear people will complain about how for some reason Lara dying is going to be offensive and should be removed. I'm sorry but I remember that people wanted their games and women to be as realistic as possible and ya know what? People die in very gruesome ways and you don't get to complain when a developer gives you a realistic character and makes said character die the same way as you see extras die in movies where you don't even bat an eye or how you kill enemies in video games for the past decade.
Undoubtedly that Isaac is a man is a part of it, but there's also the fact that Tomb Raider is an established franchise, so people already know Lara. While Dead Space established from the start that it was a game with a lot of gore, and people who bought it were prepared for it.JeanLuc761 said:Well, one could make the argument that the phenomenally brutal deaths in the Dead Space series is too harsh of a punishment for an engineer, but I don't remember there being much of a backlash to those.
You realize he is joking and exaggerating everything?Proverbial Jon said:Looks like Lara isn't ridding herself of the view that she's nothing but a shallow sex symbol any time soon. Not in Conan's eyes at any rate.
Don't worry, I was being sarcastic. It's not like I'd trust a Conan O'Brien "review" of a game!m19 said:You realize he is joking and exaggerating everything?Proverbial Jon said:Looks like Lara isn't ridding herself of the view that she's nothing but a shallow sex symbol any time soon. Not in Conan's eyes at any rate.
But there is nothing wrong with being a sex symbol in a tasteful manner.
And making fun of the men's reactions to her.m19 said:You realize he is joking and exaggerating everything?Proverbial Jon said:Looks like Lara isn't ridding herself of the view that she's nothing but a shallow sex symbol any time soon. Not in Conan's eyes at any rate.
I don't think that this gets enough attention. I'm not 100% sure WHY it angers me so much that Americans insist on pronouncing it wrong, but it makes me want to punch them all in the face.Daystar Clarion said:It's Craig! Pronounced 'Crayg', not 'Creg'