Conan O'Brien Loses It Over Lara

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Catie Caraco

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Jun 27, 2011
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Tenmar said:
Catie Caraco said:
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3) If she was trying to remove she'd actually wrap her hand around it. I, personally, see no gesture indicating she's trying to remove it.
I just want to remind you of one LITTLE detail that you seem to miss out on if you would watch the video gain.

Lara was SWEPT AWAY BY THE RAGING RAPIDS that once impaled is not going to somehow stop pushing her body the way the current is flowing. She has a force pushing against her that was the reason of said impalement and why you apparently think she isn't trying to remove said branch from her neck that would stop her capability to breath. But hey, let's just go with what you think that Lara just loves caressing the very thing that kills her in the most pornographic way possible and ignore all context, physics and circumstance that everyone else realizes except you because of your inability to analyze a situation from multiple perspectives.
I love how you keep putting words in my mouth. I was responding to SOMEONE else saying she was trying to remove it. I didn't say that's what it looked like. I know that if you've been impaled by something you leave it the hell alone or you bleed out, like Steve Irwin. I also never called the scene torture porn, like you accused me of, so now you're jumping on something else I DIDN'T even say. So I'm done with you.
 

A Weakgeek

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I always find it impressive when games find new ways to shock me with violence. I think the game devs got their message across very well.
 
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Conan continues to be the only late show host I actually think is funny. This is a great idea for a segment, I've got to watch the rest of them. He reminds me of my girlfriend when she plays video games.
 

Broderick

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Question. For those who are shocked at the various death scenes, have you played the other tomb raider games? Lara can die in some pretty horrible ways in all of them, it isn't really anything new. Crushed by boulder, impaled by spikes, falling and breaking her neck, picked up and smashed around on the ground like a rag doll, burn to death, turn into gold and suffocate, and drowning. That is just in the first game too.

I guess the fact that it was more cinematic plays a part in how gruesome the death scenes are in the new games, but remember that in terms of the series' history, pretty terrible deaths are nothing new.
 

Barciad

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'She sees a handbag and now she's distracted'
How he isn't walking round with a black eye for that one, I don't know.
 

sammysoso

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Jul 6, 2012
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Oh man, these are great! I don't really like Conan's show all that much, but he nails it with these.

Really, it's always fascinated me to see non-gamers play games, to see how they struggle grasping game mechanics. Stuff that's natural to me is like another language for them.
 

MidnightSt

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Sep 9, 2011
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I'm not quite sure how she managed to stay alive for about 5 seconds after getting the wooden spike up her throat and at least partially through her head.
 

Oltsu

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Feb 16, 2013
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I really don't get the problem with the dying scene. To me it looked like Lara is gasping for air and is in shock because of what happened. I see nothing sexual about it and if you do I think the problem is more with your mind than the game itself. I actually think that the scene quit fits the gritty feel of the game and makes the player more aware of Lara being in danger / being vulnerable.

Tenmar said:
Dude they segregated all of youtube by region. Probably as an answer to prevent slow access to servers which is kinda ingenious but also demonstrates how weak the internet's infrastructure the moment you step out of the US.
Somewhat of a late reply but I just wanted to point out that this is actually quite far from the truth. Among "1st world countries" the US actually has quite terrible internet infrastructure. The situation is much better in Europe and in wealthy parts of Asia. In the US you end up paying multiple times the money for slower connections with horrible data caps and down time compared to EU countries.

The US govt has actually tried paying the companies responsible for the infrastructure to get them to upgrade it but none of the money given has been spent in the last 10 years. You guys should be on 100 down and 10 up connections for 50 bucks a month by now.
 

MrBaskerville

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The impalement defineately seems like something that would happen in a exploitation movie, more than a regular survival movie. It´s doesn´t seem fitting in Tomb Raiders context, it is a lot more graphic than most movies out there, it´s a very uncomfortable and drawn out death sequence that repeats over and over if you fail during the sequence.

Not saying it should be removed, but it does seem a bit unnecesary and excessive.
 

Incomer

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Sep 15, 2009
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Well, one could make the argument that the phenomenally brutal deaths in the Dead Space series is too harsh of a punishment for an engineer, but I don't remember there being much of a backlash to those.
Well there probably was some since as far as I have noticed DS3 doesn't really has those lenghty animations of your death anymore, you just fell apart like a broken puppet.
I do believe it is there as penalty, you are supposed to feel there is something wrong going on to prevent it in the future. I think it has be scientifically proven that death can be gruesome no matter your current occupation or age :]
 

Meatspinner

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Feb 4, 2011
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Why was no outcry for Issac Clarke?


That poor man is far to precious and incapable to be even depicted like that
 

m19

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Jun 13, 2012
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I for one appreciate they aren't pulling punches in TR. This kind of edge (I know "edgy" is a dirty word) makes the game world provoking, stirring, and vivid rather than polished vanilla.
 

Denamic

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Chris Batson said:
lumenadducere said:
Chris Batson said:
Conan, Andrew, and the audience basically had the same reaction as me when I saw that "spike through the head" death a couple of weeks ago. Almost TOO brutal for my tastes.
Yeah, I usually don't care at all about game violence, but that seemed unnecessary. Like, things in ultra-violent games like MadWorld, Manhunt, Postal, etc. aren't an issue for me, yet that made me uncomfortable. I really have to wonder who thought that was a good idea and why the rest of the dev team listened to them.
Exactly! The aesthetic of those environments makes me feel that the graphic violence is justified, if not necessarily "easy" to watch. In this instance though, it just seems - like you said - unnecessary and out of tone with the rest of the game.

I know from the promotional material that the development team wanted to make the world of Tomb Raider more realistic with an emphasis on danger, but this looks downright exploitative. I mean they have her struggle for a few seconds after she gets impaled! Too harsh of a "punishment" for an inexperienced college student.
People struggle when they're impaled. I've seen a man get his throat and neck impaled by a screwdriver. He fucking struggled. He also survived, since it mostly only went through his throat and soft tissue. Anyway, it's not an instant death, and you will absolutely move around if it happens to you, unless it goes through your spinal chord.
 

votemarvel

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I've had the chance to play a little of the game and while some of the death scenes are gruesome when in context of actually playing the game, rather than a small clip to show off the death scene itself, they don't seem out of place at all.

Also throwing Lara to her death is as much fun as it has always been.