I'm not quite sure how she managed to stay alive for about 5 seconds after getting the wooden spike up her throat and at least partially through her head.
Somewhat of a late reply but I just wanted to point out that this is actually quite far from the truth. Among "1st world countries" the US actually has quite terrible internet infrastructure. The situation is much better in Europe and in wealthy parts of Asia. In the US you end up paying multiple times the money for slower connections with horrible data caps and down time compared to EU countries.Tenmar said:Dude they segregated all of youtube by region. Probably as an answer to prevent slow access to servers which is kinda ingenious but also demonstrates how weak the internet's infrastructure the moment you step out of the US.
Well there probably was some since as far as I have noticed DS3 doesn't really has those lenghty animations of your death anymore, you just fell apart like a broken puppet.Well, one could make the argument that the phenomenally brutal deaths in the Dead Space series is too harsh of a punishment for an engineer, but I don't remember there being much of a backlash to those.
People struggle when they're impaled. I've seen a man get his throat and neck impaled by a screwdriver. He fucking struggled. He also survived, since it mostly only went through his throat and soft tissue. Anyway, it's not an instant death, and you will absolutely move around if it happens to you, unless it goes through your spinal chord.Chris Batson said:Exactly! The aesthetic of those environments makes me feel that the graphic violence is justified, if not necessarily "easy" to watch. In this instance though, it just seems - like you said - unnecessary and out of tone with the rest of the game.lumenadducere said:Yeah, I usually don't care at all about game violence, but that seemed unnecessary. Like, things in ultra-violent games like MadWorld, Manhunt, Postal, etc. aren't an issue for me, yet that made me uncomfortable. I really have to wonder who thought that was a good idea and why the rest of the dev team listened to them.Chris Batson said:Conan, Andrew, and the audience basically had the same reaction as me when I saw that "spike through the head" death a couple of weeks ago. Almost TOO brutal for my tastes.
I know from the promotional material that the development team wanted to make the world of Tomb Raider more realistic with an emphasis on danger, but this looks downright exploitative. I mean they have her struggle for a few seconds after she gets impaled! Too harsh of a "punishment" for an inexperienced college student.
I didn't mean to imply that someone couldn't survive something like that. I've read a lot of stories of people who've survived self-inflicted shotgun blasts to the head! *shudders* Really, I just found the visceral nature of the death a little too harsh considering the context of a naive, wide-eyed college student putting herself in danger trying to save her friends. In fact, her struggling made it seem all the worse to me. However, this is all the opinion of a fellow naive, wide-eyed college student, so I may have some bias.Denamic said:People struggle when they're impaled. I've seen a man get his throat and neck impaled by a screwdriver. He fucking struggled. He also survived, since it mostly only went through his throat and soft tissue. Anyway, it's not an instant death, and you will absolutely move around if it happens to you, unless it goes through your spinal chord.Chris Batson said:Exactly! The aesthetic of those environments makes me feel that the graphic violence is justified, if not necessarily "easy" to watch. In this instance though, it just seems - like you said - unnecessary and out of tone with the rest of the game.lumenadducere said:Yeah, I usually don't care at all about game violence, but that seemed unnecessary. Like, things in ultra-violent games like MadWorld, Manhunt, Postal, etc. aren't an issue for me, yet that made me uncomfortable. I really have to wonder who thought that was a good idea and why the rest of the dev team listened to them.Chris Batson said:Conan, Andrew, and the audience basically had the same reaction as me when I saw that "spike through the head" death a couple of weeks ago. Almost TOO brutal for my tastes.
I know from the promotional material that the development team wanted to make the world of Tomb Raider more realistic with an emphasis on danger, but this looks downright exploitative. I mean they have her struggle for a few seconds after she gets impaled! Too harsh of a "punishment" for an inexperienced college student.
Well, that doesn't mesh with the people claiming it doesn't fit well with the narrative. Dead Space is all about violence and gore. Tomb Raider...not so much.Meatspinner said:Why was no outcry for Issac Clarke?
That poor man is far to precious and incapable to be even depicted like that
....Tenmar said:I'm sorry but I remember that people wanted their games and women to be as realistic as possible and ya know what? People die in very gruesome ways and you don't get to complain when a developer gives you a realistic character and makes said character die the same way as you see extras die in movies