I mostly agree with Yahtzee on the Motion Control issue. Not a fan of it, and frankly, I simply didn't think that normal controllers were not 'immersive' enough.
But my biggest issue with the motion control conventions of today is exactly something that MovieBob defended... The Cursor. Now, maybe it's okay for menus to have a cursor and click on them, but I see so many Wii games having the cursor on screen all the time when it's not needed. And that's just extra HUD that clogs up the screen, and takes away immersion.
I'm not a fan of Dead Space, quite frankly, I thought the game was kind of boring. But the fact that it integrated the ammo and health bars right into the character and cleared up the screen, so there's no actual HUD was brilliant. That's what more games need to do. If you absolutely NEED to have a HUD, then fine. If you can get rid of it, then great. But what's the point in having a constant cursor in a game like Silent Hill Shattered Memories, where you don't even have a gun, and no means to aim and shoot? Or Resident Evil 4, which had a perfectly fine laser tageting system, that didn't need a giant crosshair reminding me that I'm not actually in the game, but just the guy with the controller.
If you say that motion controllers take us a step forward when it comes to immersion, then I say that those big annoying constantly present cursors take us two steps back.
But my biggest issue with the motion control conventions of today is exactly something that MovieBob defended... The Cursor. Now, maybe it's okay for menus to have a cursor and click on them, but I see so many Wii games having the cursor on screen all the time when it's not needed. And that's just extra HUD that clogs up the screen, and takes away immersion.
I'm not a fan of Dead Space, quite frankly, I thought the game was kind of boring. But the fact that it integrated the ammo and health bars right into the character and cleared up the screen, so there's no actual HUD was brilliant. That's what more games need to do. If you absolutely NEED to have a HUD, then fine. If you can get rid of it, then great. But what's the point in having a constant cursor in a game like Silent Hill Shattered Memories, where you don't even have a gun, and no means to aim and shoot? Or Resident Evil 4, which had a perfectly fine laser tageting system, that didn't need a giant crosshair reminding me that I'm not actually in the game, but just the guy with the controller.
If you say that motion controllers take us a step forward when it comes to immersion, then I say that those big annoying constantly present cursors take us two steps back.