Console Gaming

Razhem

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Yathzee, though having a solid point is only looking at things as a gamer. The reason the Wii has been such a hit in the casual market is because a person that has never played a videogame, sees in the wii something that makes "sense". To hit the ball with the racket, you take a swing (and in a well done game, depending on how you move the racket you do a volley or a smash), though long time gamers can do this perfectly with 4 buttons, people that aren't used to them get confused and to an extent baffled by the concept of button configurations, it just isn't as obvious.

Or to put it bluntly, do people actually believe Apple is so successful because of it's products being high quality? Hell no, but what they are is accessible, incredibly so where pretty much anyone can grab one and make sense of one of their products. Basically, the game industry is a lot more than the usual closet gamers that have been powning since the late 80s early 90s and that is the big reason why motion gaming isn't a waste not should be discarded so easily.

On the other hand, yes, the ideal interface will be pure orders given by the mind since that type of input will make perfect sense for both gamers and non gamers and I will welcome it with awe and terror like our new robotic overlords.
 

walsfeo

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Feb 17, 2010
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Gesture controls are still in their infancy, and as the technology improves expect more. It'd be neat to use specific hand gestures to cast selected spells or perform more intricate actions, and I know that's in the future.

I hope the real future will be interactive 3d. Not the kind that requires a special TV or wonky glasses, but as I move my body the real perspective shifts on screen.


The best thing I ever enjoyed from the Wii was the separate controllers for two handed Mario Kart racing. Much better than the single controller, though the waggling isn't as important to me as all that.
 

Vault101

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Sep 26, 2010
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So....PC gaming is dying and console gaming is creativly bankrupt?....oh dear
 

Shinx

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Holy nuts.
This is the greatest idea in all of space.
Epic idea, man, hope too see more.
 

Frostbite3789

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I stopped reading at the "$60 roster update". Clearly Bob has never played an EA Sports NHL game in his entire life. Thanks for pigeon-holing me though!
 

Zyphonee

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Mar 20, 2010
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I saw the title and I almost cried. It's a dream team.


If we're gonna go into the viscerals of motion peripherics, I can almost assure they won't live long past this generation. It's Nintendo's market campaign; they don't intend for the Wii to have be a rebruttal to the other two massive consoles in the market at the moment; Nintendo's console is economic genius.


We would have to first take the economic position of games nowadays. In order to make what one would label as a AAA game, a lot of money must be involved in the project, now more than ever, to meet acceptable standards regarding audio and graphical fidelity; with that in mind, Nintendo did one of the most sneaky and genius moves any system has ever done, the offered a gimick that appeals to massive amounts of people, merely because of the fact that it's something new that no one had ever seen before, besides, it's price makes it efurthermore appealing to people who are buying their first "next-gen" console. The main problem with the Wii is that despite being very easy to market and sell, it doesn't have much long-term appeal. I know my Wii has been gathering dust, completely unused (No, don't even make a joke about it), and although it had the best numbers, only a third of the people who bought it still play it regularly; this obviously disencourages 3rd party development even more than the lack of processing power does.

The PS3 and Xbox's new periphericals are pretty much the same, only that it is most likely that they are relying on this sort of short-term appeal to convince players of buying the add-on. It's not something that they expect people to go crazy over, it'll die after a while, leaving nothing but a reminisce of embarrassing movements and a lot of money for it's developers.

Is it the future of gaming? Absolutely not, but is it a smart business operation? Extremely. Nintendo, being the first ones to do this, are already controlling most of the demographic and therefore will make the most profit, but it certainly won't be a loss for Sony and Microsoft.
 

Android2137

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Depend on Yahtzee to disrupt general agreement by adding nitpicky details! Not a bad thing though, considering how this is a debate.

You know, I really didn't think much about gesture interface until they brought up Tony Stark's holographic interface. I personally don't care much for motion control, but if it brings us that much closer to the interactive hologram, then we can't let motion control gaming die yet! Animating and modeling in 3-D is a real pain right now! I can't think 3-D on a fundamentally 2-D interface! It's like remote controlling a robot to make a clay sculpture in a different room. It's neat, but not nearly as effective as sculpting with your own hands.
 

runedeadthA

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It's like Jesus, Cthulu and Gandhi having a poker game together... (Try guess who's who).

Future future future.... Is it weird that I can't see consoles (As they are Now) having a future. The whole thing feels kind of...I dunno I can't really explain it, it's like crack equivalent. Cheap low brow entertainment with no worries about getting anywhere. As long as you got them Halos, Marios and Gears right?

I blame the consumer. Stats say the average person is much smarter then they were in the past, so start showing it! -_-
 

Atmos Duality

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The last of the true gaming console, eh?
Only if the Big Three follow Apple's model...it pains me to say that given how most of Steve Jobs' products are overpriced and overhyped.

And yeah, the creativity era peaked with the last console generation. PC was hitting its golden years (ending with the launch of WoW), there was variety amongst the genres and the worst things I had to deal from the gaming community from 2000-2005 were Smash Bros Elitists, Diablo 2 hackers, and Anime-addicts who were only too eager to tell me how loathsome I was for not enjoying Japanese picture shows.
(Well, and Dirge of Cerberus...but I'd consider the fall of Squaresoft a tragedy of their own making)

Today...well....
"Who's up for a game of Call of Duty 4.3!?"
"ZOMG! WoW got another expansion! Now I can grind to 85! LULZ!"
"Franchise reboot! Hellz yeahs!"

Yeah...sequels. And franchise reboots. And general stagnation. What a shocker.
It was at least more entertaining when the worst thing that could possibly happen was EA buying out another business.

The stagnation of individual series is bad enough, but the stagnation of entire GENRES...it's become pathetic. Nevermind the death of other genres just due to the success of the dominant genres.
Why is every other AAA title a shooter? Because Call of Duty 4.3 made over a billion USD in revenue in about 3 months.
Big budget productions have all but choked the life out of game-design process. Titles like Mass Effect 2 may have strong cinematic-like qualities to them, but they make for incredibly shallow GAMES. Some argue that user-feedback helps developers create better titles. But from what I've been able to tell, it simply makes the game lose more and more of its focus.

Hell, from what I recall from Mass Effect 2, the game kept tabs on your playing style. Because of how overwhelmingly popular the Soldier class was, I can probably expect the next game to be even more watered down in my choices (and it's not like there much real strategy in ME2 to begin with.) or at least skewed in favor of that marketing data.

But back to genre genocide...Even when I went looking under rocks, I was only capable of finding ONE decent space-flight game made in the last 5 years (X3, and that game quickly lost my attention on account of the bizarre difficulty curve). The number of great mecha/robot games: ZERO. (it's just "Armored Core 4: For Shizzle For Answer"...and I burned my bridge with From Software looooong ago).
Cyberpunk even as a setting has all but one last gasp left (and I do not count Space Marines, or clones thereof as "cyberpunk") in Deus Ex: Human Revolution coming up. Though I hear that may change soon if the winds stop favoring games with Nazis, Russians, or Terrorists. (At least on a thematic level.)

I still say that there are good ideas still out there; I'd even say that there are marketable genres waiting to be explored further. It's just that nobody has the balls (or according to some, the insanity) to fund them.

Genre diversity is extremely limited outside of the indie-market (which is hit or miss...largely miss, sadly), and even there it isn't all that much better.
 

Kurt Horsting

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Jul 3, 2008
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When it comes to controllers, my favorite has to be the old school arcade stick with the huge ass buttons. 8 directions, 6 or less buttons. Thats all you need to fuck people up. And you can hit those buttons like they owe you money and they wont give out. Its kinda noisy, its pricey, but I wouldn't know what to do with myself without one.

Here is a pic of the Marvel vs Capcom 3 Tournament Edition Fight stick! Looks sexy as hell!

 

ReaperzXIII

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runedeadthA said:
It's like Jesus, Cthulu and Gandhi having a poker game together... (Try guess who's who).

Future future future.... Is it weird that I can't see consoles (As they are Now) having a future. The whole thing feels kind of...I dunno I can't really explain it, it's like crack equivalent. Cheap low brow entertainment with no worries about getting anywhere. As long as you got them Halos, Marios and Gears right?

I blame the consumer. Stats say the average person is much smarter then they were in the past, so start showing it! -_-
Jesus = James, Cthulu = Yahtzee Gandhi = Moviebob? Am I right?

I don't like the idea of direct neural interface, it could lead to the bleeding effect like AC and if someone walks into the room whilst you are connected how would you be able to react? You wouldn't even be aware of their presence, therefore I think button mashing is the best interface we are ever going to have, its immersive enough to let you focus whilst still letting you be aware of the reality around you. Only better thing I can think of is games allowing you to use the environment freely with almost no limitation however the only way that can happen is if programmers program laws and an AI just fills the space bound by those laws.
 

hexFrank202

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Mar 21, 2010
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Wow. You'd think this would be a lot more interesting. These people have way too much respect for each other. Lame!

Literally just like an hour or two ago, I was playing NSMBW, constantly using that spin-move by shaking the remote. I thought to myself how this is like another button, just like Bob was saying. On this particular game, doing the spin requires a very, very small jerk to pull off; it doesn't take hardly any more energy than pushing a regular button. What IS different about it though is that it's easy to remember. The more buttons on a controller, the more annoyingly difficult a game is to control. But the shaking isn't a button, it's more like a reflex.

So really, it's getting more close what Yahtzee was talking about, not further. Really man, how frail are your wrists?

Edit: In fact, while on that subject, I did that finger-pinching-pencil thing you told everyone to do in the Psychonauts episode--multiple times--and it's never hurt me. Dude, I think you might want to get you hands checked out, and until then, take a break from what I assume is your lifestyle of giving ladies high-intensity boob massages all the time.
 

LZeroK

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May 25, 2009
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................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
What? I'm speechless, besides nobody is going to read this.
 

Joshimodo

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Sep 13, 2008
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This is the best thing that has ever been on The Escapist. I approve.


Gotta say, I agree with Yahtzee on the aspect of immersion - Having to realise I have a controller in my hand and THAT is what is driving my actions on-screen is crippling to the immersion. Buttons are a far faster and less INTRUSIVE way into the videogame world. While I'd still appreciate a holodeck, none of the current motion controls feel like anything other than a roadblock on the path to immersion.


James raises a good point on the slow death part. However, if (or more likely, WHEN) Kinect and Move fail to live up to the Wii's motion control dominance, we may see actual innovation.



Anyway, Escapist - More of this.
 

jamesworkshop

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UltraHammer said:
Wow. You'd think this would be a lot more interesting. These people have way too much respect for each other. Lame!

Literally just like an hour or two ago, I was playing NSMBW, constantly using that spin-move by shaking the remote. I thought to myself how this is like another button, just like Bob was saying. On this particular game, doing the spin requires a very, very small jerk to pull off; it doesn't take hardly any more energy than pushing a regular button. What IS different about it though is that it's easy to remember. The more buttons on a controller, the more annoyingly difficult a game is to control. But the shaking isn't a button, it's more like a reflex.

So really, it's getting more close what Yahtzee was talking about, not further. Really man, how frail are your wrists?
I have to agree the question is too open ended, you can't really debate on such a broard topic (entire console business)
 

cthulhumythos

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Aug 28, 2009
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runedeadthA said:
It's like Jesus, Cthulu and Gandhi having a poker game together... (Try guess who's who).

Future future future.... Is it weird that I can't see consoles (As they are Now) having a future. The whole thing feels kind of...I dunno I can't really explain it, it's like crack equivalent. Cheap low brow entertainment with no worries about getting anywhere. As long as you got them Halos, Marios and Gears right?

I blame the consumer. Stats say the average person is much smarter then they were in the past, so start showing it! -_-
well... halo's been losing ground for a while now (or at least i think it is, damn silent majority) and now that bungie's out of the picture, i'm going to assume it'll go down hill (sadly)

gears is ending after 3 (or so they say)

mario's an insurmountable mascot so he's not going anywhere.

and just for some other examples

mass effect's ending after 3 (or so they say again)

this one's lees fact driven but i doubt assassins creed can spread the plot over the course of multiple games (but, once again, that is nothing but speculation)

i'm sure there are some others, but i'm assuming the passing of these AAA titles might leave a vacuum that new and different games might creep in.

not that i have a HUGE problem with sequels.
 

josh797

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Susan Arendt said:
Yeah, you know, oddly that doesn't really do much for me. So you might want to rethink your approach.
color me stunned. /sarcasm also yes, please more.
 

Uszi

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Feb 10, 2008
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Er, I wouldn't mind it if you guys made it longer.
Or continued this thread of conversation next week or bi-weekly in 4 page increments.

As it was, it did seem kind of cut-off arbitrarily.