The last of the true gaming console, eh?
Only if the Big Three follow Apple's model...it pains me to say that given how most of Steve Jobs' products are overpriced and overhyped.
And yeah, the creativity era peaked with the last console generation. PC was hitting its golden years (ending with the launch of WoW), there was variety amongst the genres and the worst things I had to deal from the gaming community from 2000-2005 were Smash Bros Elitists, Diablo 2 hackers, and Anime-addicts who were only too eager to tell me how loathsome I was for not enjoying Japanese picture shows.
(Well, and Dirge of Cerberus...but I'd consider the fall of Squaresoft a tragedy of their own making)
Today...well....
"Who's up for a game of Call of Duty 4.3!?"
"ZOMG! WoW got another expansion! Now I can grind to 85! LULZ!"
"Franchise reboot! Hellz yeahs!"
Yeah...sequels. And franchise reboots. And general stagnation. What a shocker.
It was at least more entertaining when the worst thing that could possibly happen was EA buying out another business.
The stagnation of individual series is bad enough, but the stagnation of entire GENRES...it's become pathetic. Nevermind the death of other genres just due to the success of the dominant genres.
Why is every other AAA title a shooter? Because Call of Duty 4.3 made over a billion USD in revenue in about 3 months.
Big budget productions have all but choked the life out of game-design process. Titles like Mass Effect 2 may have strong cinematic-like qualities to them, but they make for incredibly shallow GAMES. Some argue that user-feedback helps developers create better titles. But from what I've been able to tell, it simply makes the game lose more and more of its focus.
Hell, from what I recall from Mass Effect 2, the game kept tabs on your playing style. Because of how overwhelmingly popular the Soldier class was, I can probably expect the next game to be even more watered down in my choices (and it's not like there much real strategy in ME2 to begin with.) or at least skewed in favor of that marketing data.
But back to genre genocide...Even when I went looking under rocks, I was only capable of finding ONE decent space-flight game made in the last 5 years (X3, and that game quickly lost my attention on account of the bizarre difficulty curve). The number of great mecha/robot games: ZERO. (it's just "Armored Core 4: For Shizzle For Answer"...and I burned my bridge with From Software looooong ago).
Cyberpunk even as a setting has all but one last gasp left (and I do not count Space Marines, or clones thereof as "cyberpunk") in Deus Ex: Human Revolution coming up. Though I hear that may change soon if the winds stop favoring games with Nazis, Russians, or Terrorists. (At least on a thematic level.)
I still say that there are good ideas still out there; I'd even say that there are marketable genres waiting to be explored further. It's just that nobody has the balls (or according to some, the insanity) to fund them.
Genre diversity is extremely limited outside of the indie-market (which is hit or miss...largely miss, sadly), and even there it isn't all that much better.