I have to agree with Yahtzee on the flailing bit. I've been playing Killzone 3 with the Move controller, and I'm loving nearly all of it. The cursor I can move all around the screen is a great asset, and I keep hearing all this Gears 3 news and I'm glancing over at my 360 controller and Dualshock 3 while thinking "How the hell am I going to play a shooter with those things again?" Like MovieBob said, having that cursor there is really nice, not just for menus but for the games as well (now if only Sony would make some kind of Move friendly interface for the PS3; holding down T and using the accelerometers isn't cutting it).
But, there's the one part of playing Killzone 3 with Move that I'm not liking, and that's going for melee attacks. To do this, you have to thrust the Move controller forward. Well, guess what. Moving the entire controller also moves that big glowy red ball at the end of it, which is what the PS Eye is tracking to determine where your aiming cursor is pointing. And now you've moved the ball, and you went from looking at this guy in front of you to looking at the sky while spinning around in place. Well, actually, that only happens if you miss and/or it doesn't register you wanting to do a melee attack. If it connects and you melee the guy, it's fine, because you have this nice little animation of your character jamming his thumbs into your enemy's eyeballs or sticking a knife in his neck during which you have time to reposition your controller to where it was so you don't do the look at the sky whee spinning thing. But if you miss or it just plain didn't register your movements as input at all, you're likely dead because during the time it takes to fix your aim and then find the target again, he's either blasted your face off or thrust his knife into your eyeball.
And every time it succeeds, I don't feel like "yeah, that was so awesome and immersive!" or anything special. But every time it fails, which is often, I'm left thinking "Dammit why did they not put in a melee button?"
Reloading is the same way, you twist the Move controller like a doorknob. The action doesn't make much sense there either, and many times it doesn't work. There actually is a reload button as well though (Square, just like if you were playing with a Dualshock), so that one doesn't bother me. But melee is motion only, and it stinks.
Of course, there is indeed something to be said about the motion action matching what the character is doing too. Random shaking or waggling really is just a different button press, and it makes me wonder why Super Mario Galaxy can't support a GameCube controller. All I'm doing is just waving this controller around instead of pressing B like I would have if this was on the GameCube. But then, there is a game that I always like to point at as something a Wii game should be, The Godfather: Blackhand Edition. I think it actually used motion controls pretty well, with my favorite example being able to go up and choke somebody by holding up the Wiimote and Nunchuck and shaking them violently as if you were actually strangling this dirty bastard who thought it would be a good idea to wear his little green Barzini uniform in my neighborhood.
Anyway, the article itself: very good presentation with the colored boxes. It works really well to remind you said what, as all of the responses are longer than in a typical interviews. I certainly hope we see more of these in the future.