I think I agree with a bit of each of the three when it comes to motion controls.
Yes, motion controls CAN make an experience more involving, and make it more satisfying when you beat your opponent or accomplish your goal.
But I agree with Yahtzee about general waves causing your onscreen avatar to perform skilled moves. It just doesn't work. ESPECIALLY when your attempt at making a certain gesture fails or executes another gesture entirely
I'm specifically thinking about The Fight: Lights Out. Excellent one-to-one tracking of the fists (and I suppose the head tracking would be great if I had a freakin' bluescreen behind me or something) but the game totally falls flat on its face requiring you to do specific gestures for a ton of special moves, which it will misread 80% of the time. Unfortunately, the controls for one-to-one movement can't be used for anything more accurate than flailing your arms about.
Yes, motion controls CAN make an experience more involving, and make it more satisfying when you beat your opponent or accomplish your goal.
But I agree with Yahtzee about general waves causing your onscreen avatar to perform skilled moves. It just doesn't work. ESPECIALLY when your attempt at making a certain gesture fails or executes another gesture entirely
I'm specifically thinking about The Fight: Lights Out. Excellent one-to-one tracking of the fists (and I suppose the head tracking would be great if I had a freakin' bluescreen behind me or something) but the game totally falls flat on its face requiring you to do specific gestures for a ton of special moves, which it will misread 80% of the time. Unfortunately, the controls for one-to-one movement can't be used for anything more accurate than flailing your arms about.