I certainly wouldn't say that graphics are at their "limit", nor would I imply that graphics mean nothing. They DO mean something, depending on how they're used in-game.
For example, with "The Last of Us" Naughty Dog used high-detail scenery and animations to immerse the player in the game's pseudo-realistic setting. (I say pseudo- because the zombie apocalypse premise requires a certain suspension of disbelief)
And it worked. I found myself marveling at the detail and design of each area, completely and utterly engrossed by the world my character inhabited.
BUT that immersion is diminished somewhat when my AI companions began running around a stealth-driven area and none of the clickers batted an eyelash. Or fungal-thing.
The problem is, of course, that the game simply didn't have the hardware resources to focus on ally AI as much because of the graphics, and this is a problem prevalent in consoles that often carries over to PC ports. Few developers would waste time and money on upping AI, polishing behavior, and fixing clipping issues for one platform.
Of course, with the next gen roaring straight for us, hopefully this will change. Graphics will always be a huge development cost, but at least they'll have the hardware resources necessary to not sacrifice one for the other -- or at the very least not have the same old excuse to do so.
For example, with "The Last of Us" Naughty Dog used high-detail scenery and animations to immerse the player in the game's pseudo-realistic setting. (I say pseudo- because the zombie apocalypse premise requires a certain suspension of disbelief)
And it worked. I found myself marveling at the detail and design of each area, completely and utterly engrossed by the world my character inhabited.
BUT that immersion is diminished somewhat when my AI companions began running around a stealth-driven area and none of the clickers batted an eyelash. Or fungal-thing.
The problem is, of course, that the game simply didn't have the hardware resources to focus on ally AI as much because of the graphics, and this is a problem prevalent in consoles that often carries over to PC ports. Few developers would waste time and money on upping AI, polishing behavior, and fixing clipping issues for one platform.
Of course, with the next gen roaring straight for us, hopefully this will change. Graphics will always be a huge development cost, but at least they'll have the hardware resources necessary to not sacrifice one for the other -- or at the very least not have the same old excuse to do so.