Those arguing that graphics don't matter don't realize that devs have to spend time trying to squeeze every bit of memory out of these devices, wasting time to do things with the hardware that it was never meant to do, crazier visuals, larger worlds, other such things, even worse some games just cut down your field of view to lower what's being rendered, which is a bit of an issue because humans don't view things straight on, you see a more than that. So when games like Modern Warfare 3 pack 60 as a FOV and Skyrim around 70 it's a bit mental when the comfort zone seems to be around 85-110. This is problematic because it effects what you can see and react to and in other cases just gives headaches, which is real fun.
So yes, the hardware for graphics does matter because devs have to waste time trying to make the hardware do crazier things.
Think Skyrim pulled back the armor slots and types because of balancing? No it was because the hardware struggled as is, have a look at the PC ver of skyrim vs either console, the loadtime is nearly 1/10th, textures are higher res, etc etc.
So yes, the hardware for graphics does matter because devs have to waste time trying to make the hardware do crazier things.
Think Skyrim pulled back the armor slots and types because of balancing? No it was because the hardware struggled as is, have a look at the PC ver of skyrim vs either console, the loadtime is nearly 1/10th, textures are higher res, etc etc.