erm, sim is definatelly a core genre. simulation is as hardcore as you can get if done properly. whne you think about sims dont think about farm simualtor or surgery simulator. think about X3, Hearts of Iron, Europa Universalis, Racing simulators, Euro Truck simulator, ect.Dastardly said:What you're getting it is saying that the type of game is defined by how it is played. If that be the case, then people that play "core" games, but only do so casually, should be termed casual gamers. And people that play silly puzzle games for hours at a time should be classified as "hardcore."
Sports. there is clear divide between hardcoreFappy said:What's weird is, as far as I can tell, you don't see this kind of divide in nearly any other kind of "nerdy" hobby. You like tabletop? Cool. The worst you'll see are people condemning certain systems because they don't like the rules, not because the audience doesn't have any less passion for the hobby than they do. How about comic books? Marvel/DC rivalries are like console rivalries: irrelevant and not a real issue. Beyond that, I don't really see any kind of line in the sand drawn between "real" and "fake" comic book readers.
I wonder why that is... :/
ech, you should have seen their last survey. played a game for 30 minutes during last month? your a gamer!VanQ said:5 or more hours per week counts as "heavy core" these days? Pfft. Pitiful. I spend at least 12 hours a week just raiding in WoW let alone more leisurely play.
No, before people freak out I don't think that makes me better or "more" or a gamer than anyone else. Just that 5 hours seems piddly to me.
Sight Unseen said:there is. we call them "summer blockbusters".
ID argue that missile attack, the first videogame created, was never casual. in fact just weeks after its inception it was banned in all research labs because technicians played it too much during work and wasnt doing the job (back then only lab computers could run it so it was the only way to play it). it was also the first game to create a gaming tournamen - before home consoles even existed. These people were seriuos about it.small said:not to mention that people tend to forget at one time ALL games were "casual". from space invaders to pac-man and missile command. despite what people claim a specific game isnt hardcore its the obsession of the person involved, hence why missile command record breakers still make the news
A survey done on priorities during free time between sexes a couple years back shown similar results. essentialy for most males gaming was either first or second on the importance scale, whereas for females it was closer to 4-6 place after other things. So basically what this shown is that females just have different priorities and gaming isnt as high as for males, thus they often devote less time to gaming.NuclearKangaroo said:maybe its the result of sexual dimorphism, and girls naturally are less willing to commit to this kind of hobby and be less competitive
Interesting that they consider the PC a core platform over console or mobile device. I'd imagine the inclusion of these platforms would alter the results pretty drastically.Steven Bogos said:Just FYI, In order to qualify as a core gamer for the survey, respondents had to currently play Action/Adventure, Fighting, Flight, Massively Multi-Player (MMO), Racing, Real Time Strategy, Role-Playing, Shooter, or Sport games on a PC/Mac.
They might as well not have made the distinction between "light core" and "heavy core" at all here, since both categories of gamers play the same games in this survey.Kungfu_Teddybear said:5 or more hours per week is considered heavy core? I play 5 hours or more a day.
On the other hand they are also not catering to the hardcore gamers, cause most of these spectecal fests are piss easy shallow experiences.Aiddon said:The problem is that publishers AREN'T actually trying to appeal to "casual" gamers. They keep pushing these big spectacle-fests and bragging about how much money they've pumped into them. If anything they seem to treat the "casual" scene with contempt and don't really have any interest in expanding their audience. They just keep pandering to the same, steadily-shrinking audience they've catered to for decades.Fappy said:Quoting both of you since you're making pretty similar points. I agree that publishers shifting focus to appeal to a wider audience is usually a bad thing, but I fail to see how this means they are trying to appeal to casual gamers. The definition of "casual" we are using in this context refers to those that play phone games every now and don't engage themselves with the community in any meaningful way. I see a lot of people lambaste the Madden/CoD gamers as the source of the problem, but I think it's fair to say that a lot of those people are very passionate about their hobby. They may not be as invested as we are, but some of them still pump hours upon hours into the games they play and talk about them on social media and with friends all the time. When the discussion of "being a gamer" comes up, many of them may identify themselves as such and even I would feel a little uncomfortable with that, as regrettable as that is to admit.
I don't think you two are pointing any fingers, but I think the focus needs to be shifted from the "casual" gamers themselves to the publishers that are failing to connect with their core audience. In the end, it's those companies that are failing us, not the frat boy playing Madden or the stay-at-home mom playing Farmville.
I find this part quite surprising. Less than half of PC gamers visit digital stores at all, let alone do the majority of their shopping their? I'd expect that to be very close to 100%.Steven Bogos said:A few interesting patterns were discerned about PC gamers spending habits too. 46% of respondents had visited a digital storefront to buy games in the last year
Money. As the article makes clear, people in the "core" category don't just spend more time playing, they spend more money. Far from being a "crutch", the distinction between casual and core gamers is incredibly important to developers and publishers, and consequently to the rest of us.Dastardly said:The real question is, with all of the many casual games, and all of the casual gamers playing them, why do we still lean on this crutch of refering to this other class of games as the "core?"
I find 'Casual' to be a useful tag when looking at games on Steam.Dastardly said:The real question is, with all of the many casual games, and all of the casual gamers playing them, why do we still lean on this crutch of refering to this other class of games as the "core?"
Seriously, it would be like a guy from Mississippi walking around Kenya talking about how it's amazing there are so many "minorities" there...
Also seem piddly to me, I can't even remember the last time I spent less then 5 hours a week playing video games, since I was 7 years old (when I finally got my own NES for completing first grade), except for the Great Ice Storm in 1998 and living in the middle of one of the most heavily affected area, we were without power for a month. At least some members of the extended family still had wood-burning stove, so didn't have to live in the public shelter.VanQ said:No, before people freak out I don't think that makes me better or "more" or a gamer than anyone else. Just that 5 hours seems piddly to me.
But Fappy, you charismatic stallion, this is war! They deserve no quarter! No mercy! For the glory of hardcoria! They must not be allowed to get weapons of media definition!Fappy said:If begs the question though... why are some gamers scared that their identities will be swallowed up by casual gamers? As far as I can tell they have no interest in actually calling themselves gamers, and if they do maybe we're giving them less of a chance than they deserve.
If you read the study, it makes it clear. The people who play those core games spend at least twice as much time playing and twice as much money. The people who play those games are more committed or "hardcore" about their hobby on average. Thats a fair enough basis for distinction.Dastardly said:Denial doth not an argument make. If most of the people playing (and paying) are casual, that's the new core. If most of the folks in this country voted for Ron Jeremy for president, he'd be president. Doesn't matter if the wizened few think it's a dumb idea.ticklefist said:You will rue the day that Yahoo Dominoes is considered a "core" game.Dastardly said:The real question is, with all of the many casual games, and all of the casual gamers playing them, why do we still lean on this crutch of refering to this other class of games as the "core?"
Seriously, it would be like a guy from Mississippi walking around Kenya talking about how it's amazing there are so many "minorities" there...
Now, me? I don't think casual games are some awful thing. Clearly, their existence isn't removing classically "core" games from existence. And I play a handful of goofy games on my phone, which I enjoy greatly. There's just this weird idea that even though MOST gamers play these casual games (which includes but is not limited to stuff like Yahoo Dominoes), the other section of games are still the "real" thing.
The real reason casual games do so well, in addition to being convenient, is that they have broader appeal. Candy Crush, the bajillion versions of Yahtzee and Boggle, Hay Day, you know something they all DON'T have in common? The same old gravelly-voiced white male protagonist.
The video game community is not unlike your average schoolyard. Just, you know, with more death threats.Phasmal said:Also this, I'm not sure why we're so fascinated with dividing ourselves, especially down gender lines.
Seems a little weird to me.
I would stand with you if the conclusion people try to reach is "women must be disregarded."Halyah said:Because people already are is my guess. The real question would be how fast it'll show up -here-.erttheking said:Why is it I get the feeling at least one person is going to use this as justification as to why we shouldn't care about women in gaming.
I can't imagine only watching 16 hours of video in a week. Pffft. Noob.Mcoffey said:Labels are stupid. All this is doing is further cementing the wrong ideas in the minds of easily excited individuals.
At least movie snobs only turn their nose up at the quality of movie watched, not the quantity.
Exactly. And I'm sure that people will ignore that this is a PC survey, roughly half the PC gamers were women, and go on to talk about how playing Candy Crush on your smartphone doesn't make you a real gamer, anyway. Because that's from the old, unreliable portion of NPD. Not this new, vibrant portion that speaksA study is only valid when it confirms my bias, after all.
Something had to replace claims of cooties, damn it.Fappy said:The video game community is not unlike your average schoolyard. Just, you know, with more death threats.
And yet, from my own experience, I'd wager at least a third of the people I routinely, or occasionally, play Dota 2 with are female. And by that I don't mean a small group of a few players, but rather a fairly large group of dozens upon dozens.Fappy said:The PC numbers don't surprise me at all. There are a lot of women on MMO's, which holds a huge marketshare of the PC scene. The only genre I can think of where they are in the extreme minority is MOBA's because, well... their communities, I imagine.
I think you're onto something here. I'm a woman and I'm decidedly in the "heavy core" category, but I'm also markedly more likely to play a game if it gives me a female option, and markedly less likely to play a game if all of the female characters are stripperific. It's not a moral judgement, it's just what appeals to me versus what doesn't. Sexy is fine, equal opportunity sexy is even better, but downright degrading and ludicrous isn't okay (like X-blades chick). I doubt my single sale counts for much, but I've noticed my female friends in the heavy/light core categories feel similarly, and as you say, together we could make or break someone's profitability margin.KingDragonlord said:I would stand with you if the conclusion people try to reach is "women must be disregarded."Halyah said:Because people already are is my guess. The real question would be how fast it'll show up -here-.erttheking said:Why is it I get the feeling at least one person is going to use this as justification as to why we shouldn't care about women in gaming.
On the contrary, at least some consideration must be paid because 20% of your customers can still make or break a game.
But I've been wanting to see numbers like this because I knew the "50% women" statistic is misleading when the sexism debate has mostly centered around core titles (I knew because after hearing anecdotes, I went out to scrape together what little research I could find on the topic and it did suggests this skew but not in as concrete a manner). Game developers would look horribly stupidly sexist if they were ignoring 50% of their potential consumers but it makes more sense when they're trying to hold onto their 80 percent without pissing off the 20% too much.
Incidentally, I think these numbers show a potential route to more sales. From what I can recall of the studies I saw (which were done with gamers below the age of 18) if game companies made a reasonable effort to appeal more to women (without undermining anything core to the genres in question) they could expect women to represent closer to 30% of their sales probably without losing a significant number of male gamers (you'll lose some simply because change always does that).
To me this means trying to offer more playable female options where you can. If you're not really committed to writing a strong character (i.e. you want a blank slate for the player), go ahead and offer a female option please. If you have a strong character concept, maybe make that character something other than a thirty something white male more often. It clearly doesn't have to be 50/50 on gender both because women are only 20 percent on core titles and because they're already playing. But right now I don't think we're above maybe 5% on protagonists so we could stand to grow. Men will clearly buy games with a female character or else Lara Croft 2013 wouldn't have been profitable (which it was despite not meeting their projections).
As for sexuality, I think this is an area where we can safely ignore the critics for the most part. There is the truly ridiculous like this (from X-Blades):
http://th08.deviantart.net/fs71/PRE/i/2011/169/d/0/x_blades_ayumi_by_roosterteethfan-d3j813z.png
That we could stand to have less of but this:
http://hd.wallpaperswide.com/thumbs/lara_croft_2013-t2.jpg
And this (FemShep and Miranda):
http://www.wallpapermay.com/thumbnails/detail/20120626/miranda%20lawson%20mass%20effect%203%20femshep%20commander%20shepard%201920x1080%20wallpaper_www.wallpapermay.com_34.jpg
And occasionally even this (Bayonetta):
http://assets1.ignimgs.com/vid/thumbnails/user/2014/06/27/20823568_bayo.jpg
Are fine (maybe Bayonetta is stripperific but at least the instances of her getting naked during battle have some kind of an explanation because of her powers. The XBlades example is just ridiculous pandering with no logic behind it. Why wouldn't she wear shorts, even tight butt grabbing under her holsters? Why wouldn't she try to keep her hair under control as an archaeologist or treasure hunter or whatever?)