Sorry but I disagree with you here. I think it's more objective to define the game based on how it's designed to be played rather than on how some individual players may play the game. Games like Dota and Elder Scrolls games are designed to be played for long periods of time and to deeply invest the player into it's world and story or into its gameplay mechanics.Dastardly said:What you're getting it is saying that the type of game is defined by how it is played. If that be the case, then people that play "core" games, but only do so casually, should be termed casual gamers. And people that play silly puzzle games for hours at a time should be classified as "hardcore."Sight Unseen said:See what I'm getting at here?
We can't pick and choose who we put on each side to better fit the outcome we wanted. Either we have fair, standard criteria for what makes a "core" versus "hardcore" gamer (protip: the extant criteria are not objective), or the words have no useful meaning.
Games like Candy Crush and Farmville are designed to be played casually for short periods of time over a longer overall period of time.
That's why I make the distinction between the two. It has nothing to do with how individual people play it. Also I tend to view the term "core" as a shorthand for "hardcore" as in: "requiring a large investment of time and skill to play" and not as a term to mean that it's the "core" of gaming as in: "the most commonly played type of game"
Can a gamer play an MMO casually and Candy Crush obsessively? Absolutely. Go right ahead. But that doesn't change the fact that those games are designed to be played in intrinsically different ways from each other, and one is inherently more casual than the other.
I don't think there's anything wrong with casual games, I play some of them myself from time to time. I just think that they should be considered as a distinct entity from so called "core" games.