Well, sticking with my Destroy headcanon would make things simpler, but I don't see Bioware declaring a canon outcome.godofslack said:And even that is ignoring the fact that in synthesis and control the reapers share all the knowledge of the races that lived before them (rewatching all of them it turns out this is not explicitly stated in control, but I have no reason to not believe Space Jesus Shepard would share the knowledge), causing a cultural and scientific Renaissance of unimaginable size. There is no way to move forward in Mass Effect other than resorting to head cannon.
I'll have to object. One of the issues with ME3 was that there were just too many variables to account for to make suitably diverse stories. We're talking about multiple major/minor choices acknowledged over a full trilogy, so imagine how thin they would have to spread development if they were accommodating for several major choices right from the start.I Max95 said:yeah, but those variables are exactly what everyone is so upset about, ask a begrudged Mass Effect fan one thing they hated about the ending, and often they will say that their "choices didn't matter" making an entire game centered around exploring the galaxy crafted by Shepard's decisions would fix that problem.
I imagine the next game will be something like ME2, a crew of mostly new characters exploring the galaxy and facing a threat significantly smaller than usual, not involving destruction on a galactic scale. imagine if the Geth or the Quarians were already dead when ME2 comes around, enough would change for it to matter, but not enough to fundamentally alter the experience
The implications of Rannoch, Tuchanka, and the final decision are disparate enough that Bioware wouldn't be able to do anything substantial with at least three races, and forcing everyone to be half-synthetic would have to have some noticeable impact.
I just want them to avoid something unnecessarily watered down.