Crimson Desert is a real game

Recommended Videos

meiam

Elite Member
Dec 9, 2010
4,214
2,224
118
Well only had a couple of hour to play it, but turn out "19 march" meant most of the way trough the day. So poopy, I didn't get to.
 

Dreiko

Elite Member
Legacy
May 1, 2020
3,276
1,214
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
Downloading now, though I’m in the middle of a bravely default 2 playthrough so I dunno how much time I’ll be able to spend here for at least a week. Just got the beast master job and they’re really cool. They catch monsters and use em as consumables to do their super move so I’m picturing traveling everywhere with a menagerie of dozens of monsters.
 

Gergar12

Elite Member
Legacy
Apr 24, 2020
4,968
994
118
Country
United States
So even 9070XTs have trouble with this game, the only GPU not having trouble is the 5090. I even brought a fucking 5080 prebuilt and it was using allot of resources.

Also I think the company is rug pulling people.
 

Brokencontroller

Elite Member
Dec 30, 2021
462
313
68
Country
usa
So even 9070XTs have trouble with this game, the only GPU not having trouble is the 5090. I even brought a fucking 5080 prebuilt and it was using allot of resources.

Also I think the company is rug pulling people.
I have a 4080 and I haven't had any issues with performance so far. But man the combat is fucking weird, and Kliffs base movement is dogshit.
 

Dreiko

Elite Member
Legacy
May 1, 2020
3,276
1,214
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
Man this game is made for fucking around. I’m at the starting village and I just spent the better part of 2 hours petting dogs catching bugs and fish and looking at shiny things in my inventory by picking them up and turning em around. The height of excitement was getting a cat down from a roof. Oh yeah you can also pick up cats too.

Controls feel fun but kinda weighty. Like a mix between souls combat, rdr2 movement and running/jumping and this interesting look mechanic for interacting with practically anything you see around you by holding L1 down. The sheer amount of interactable stuff is where you can get lost.


But yeah, gorgeous game. The kind to get lost in. I’m actually barely scratching the surface here. Not done much combat yet but I’m just using quality mode in town and there’s been no stutters or nothing on base ps5. Prolly best looking game after ffxvi as far as realistic looking stuff is concerned. The world is super beautiful too. Just make sure to turn HDR on and increase brightness manually cause by default it’s all the way down for some reason.
 
Last edited:
  • Like
Reactions: NerfedFalcon

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,382
1,347
118
It's an odd game for sure. I'm at chapter 3, right after the fight against the evil merchants guild leader. The world is amazing, the combat system is a lot better than it usually tends to be in games like this and the quest design... well. You know. The lack of a multiple choice dialogue system really holds it back. There's nothing wrong with the quests, particularly seeing how must of them at this point still seem to exist to introduce some mechanic or another but they do have a feeling of busywork about them.

It's tempting to draw a comparison to some of the more recent Assassin's Creed games, particularly the 100+ hour behemoths that were Origins< Odyssey and Valhalla. I dropped off on these games because of their lack of gameplay variety compared to their absolute absurd length. That's what will make or break CD, whether it has the variety to back up its length

Apart from that, it has a lot going for it, as if yet. It is fascinating. It's so close to being the next evolution of grand cinematic open world action games and then it just can't help itself and does something weird. It makes such a point of prioritizing immersion over convenience, to the point so many of its environmental interactions have so many extra steps compared to what you'd expect. It's that sort of thing that you'll either find super engaging or cumbersome but I'm leaning towards engagin.

Also, I absolutely loved the first chapter. You waltz into town after a near death experience, go into the pub and arm wrestle with a guy. Then you hear a beggar being assaulted outside, you give him some money and he hands you a key to the sewer door he was sitting upon where you find a captive noble woman. Then you do some odd jobs around town and eventually the key to the sewer turns into a key to a secret room in the castle which contains a pathway to a heavenly realm above the world where you learn the beggar is some god like entity that tells you some vague lore about the world being out of balance and the captive noble woman is a powerful sorceress.

Like, this is borderline lynchian. Particularly considering Kliff's stubborn refusal to ever question anything that's happening to him. I adore it, unironically. And that's kind of the thing, it sits somewhere between a Witcher 3, Red Dead Redemption style Triple A open world extravaganza and High Fantasy, High Budget Deadly Premonition. I don't mean that in a bad way, it has a lot of personality. I'm not sure if that will be enough for me not to eventually burn out on it but so far I'm really invested in this.

The only thing I can't get comfortable with are the menus. It's fucking peculiar. The game is clearly meant to be played on a controller but the inventory and, really, the rest of the menu only really makes sense with mouse and keyboard, navigating them with a controller is a nightmare.
 
  • Like
Reactions: BrawlMan

Dreiko

Elite Member
Legacy
May 1, 2020
3,276
1,214
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
So I stopped after like 8 hours and time kinda flies. There’s so much cool stuff you can do in this game. I got the raven flight and the nature martial arts and the grappling hook and these all are kinda interconnected in a way I didn’t realize. There’s moves in the skill tree about using the nature energy after grappling an enemy to shock them, also the grappling hook has some moves that turn it into Nero’s demonic arm which is really hype. Meanwhile flight has its own dodges and I guess the game has air to air combat.

My fav moment so far actually had to do with mining somehow. So there was this red ore poking out of a mountainside with nowhere to stand near it. I had been using the pickaxe to mine up to that point. But then I remembered a puzzle I did where you had to use the nature energy fist to push in a device while climbing half way up a wall and I thought hey, this move can fell trees, maybe it can mine ore too. And sure enough, it worked. Felt like a freaking genius lol.

Also I almost attacked someone with my fishing line, not the pole, the line. They had their lines out fishing and I tried to toss mine over theirs but I guess the actual line has physics to it cause the lines collided and the other fishermen acted startled like I was threatening them by menacingly fishing in their direction.

I stopped right after beating this shiny knight that taught you the Sparta kick, chapter 2 I wanna say. Kliff is kinda just taking everything in the chin and going with it which is kinda funny but in a charming way.
 
Last edited:
  • Like
Reactions: BrawlMan

Brokencontroller

Elite Member
Dec 30, 2021
462
313
68
Country
usa
I feel too overwhelmed playing, with all the shit there is. Mostly my OCD brain wants to pick up every turd and cockroach because I just know the next request I get will be for 15 bug asses or whatever. And it has entirely put me off the game, I find myself walking around asking "Did it have to be this big? This much shit?" Like it is cool and quite impressive, but i dont think it actually makes the experience any better.

I am not really impressed by the game part of this game. The world is surely incredible, but it is insanely unnecessary for emersion.

And damn there are so many bugs which honestly is bound to happen in a game this big and complex. NPC's im supposed to talk to but cant because the fucking prompt wont appear but then it appears if I go away for a while and come back. I played for hours last night and only fought in the intro. I've yet to fight anything else. I have collected rocks, crafted a spear, watched dudes train in camp and learned a couple moves, and im already burnt out.
 

Old_Hunter_77

Elite Member
Dec 29, 2021
2,872
2,684
118
Country
United States
The only thing I can't get comfortable with are the menus. It's fucking peculiar. The game is clearly meant to be played on a controller but the inventory and, really, the rest of the menu only really makes sense with mouse and keyboard, navigating them with a controller is a nightmare.
Do you think that might be a product of it being from the studio that is best known for a making an MMO? I mean I know MMO's can be played with controllers but PC is the target audience and basis for that genre's success and kb+m is still king there.
In fact I do think Crimson Desert was originally intended to be another MMO. I don't know exactly at what point they made the shift to single player and if any of the controls were already designed.

I keep thinking of Where Winds Meet as people are responding to Crimson Desert. Another BIG OPOEN WORLD action adventure fantasy RPG that is praised and criticized for being so... much. And both are Asian devs. I know 2 isn't much of a trend but with Ubisoft eating its own asshole, I can't help but feeling that these games are the marker of where big adventure games are headed.
 

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,382
1,347
118
Wanna give them the benefit of the doubt and say that, with how big the game is, maybe a placeholder asset made it into the final version, especially considering this was obviously generated by a pretty old model. We'll see if anyone from the team comments on it.
 

Dreiko

Elite Member
Legacy
May 1, 2020
3,276
1,214
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
I think this is one of the random merchandise piled up at item shops. It’s a really small painting that you can barely see normally. Not like a big wall piece that you can look at without manipulating photo mode. I’ll double check when I run into another one of those.
 

PsychedelicDiamond

Wild at Heart and weird on top
Legacy
Jan 30, 2011
2,382
1,347
118
I think this is one of the random merchandise piled up at item shops. It’s a really small painting that you can barely see normally. Not like a big wall piece that you can look at without manipulating photo mode. I’ll double check when I run into another one of those.
Turns out, there seems to be quite a bit.


That is very disappointing, not gonna lie. Apparently AI use is pretty normalized in the Korean games industry. Stellar Blade had some pretty obvious ones too, but at least that game had the decency to be bad in general.

With a game like Crimson Desert that clearly had a lot of work and passion put into it, it feels a bit disheartening to see it cheapened with fake art assets.
 

Dreiko

Elite Member
Legacy
May 1, 2020
3,276
1,214
118
CT
Country
usa
Gender
male, pronouns: your majesty/my lord/daddy
You know that blade shine thing you use to find artifacts and the focused version of it that can blind enemies. Well apparently it can also start fires like using a magnifying glass on sunlight.

Also I plan on befriending a bulldog, his name will be Meatball for short. (Matthew Everett Aegis Theodore Byron August Lloyd Lincoln)


edit: Apparently there’s a very common crashing issue when opening the map. Go to the languages setting and turn off the 3D map node thingy there to avoid issues. (No idea why that’s in the language settings but yeah)
 
Last edited:

bluegate

Elite Member
Legacy
Dec 28, 2010
2,755
1,350
118
edit: Apparently there’s a very common crashing issue when opening the map. Go to the languages setting and turn off the 3D map node thingy there to avoid issues. (No idea why that’s in the language settings but yeah)
Seems like opening the map would be one of the things one does during game testing...
 
  • Like
Reactions: BrawlMan