It's an odd game for sure. I'm at chapter 3, right after the fight against the evil merchants guild leader. The world is amazing, the combat system is a lot better than it usually tends to be in games like this and the quest design... well. You know. The lack of a multiple choice dialogue system really holds it back. There's nothing wrong with the quests, particularly seeing how must of them at this point still seem to exist to introduce some mechanic or another but they do have a feeling of busywork about them.
It's tempting to draw a comparison to some of the more recent Assassin's Creed games, particularly the 100+ hour behemoths that were Origins< Odyssey and Valhalla. I dropped off on these games because of their lack of gameplay variety compared to their absolute absurd length. That's what will make or break CD, whether it has the variety to back up its length
Apart from that, it has a lot going for it, as if yet. It is fascinating. It's so close to being the next evolution of grand cinematic open world action games and then it just can't help itself and does something weird. It makes such a point of prioritizing immersion over convenience, to the point so many of its environmental interactions have so many extra steps compared to what you'd expect. It's that sort of thing that you'll either find super engaging or cumbersome but I'm leaning towards engagin.
Also, I absolutely loved the first chapter. You waltz into town after a near death experience, go into the pub and arm wrestle with a guy. Then you hear a beggar being assaulted outside, you give him some money and he hands you a key to the sewer door he was sitting upon where you find a captive noble woman. Then you do some odd jobs around town and eventually the key to the sewer turns into a key to a secret room in the castle which contains a pathway to a heavenly realm above the world where you learn the beggar is some god like entity that tells you some vague lore about the world being out of balance and the captive noble woman is a powerful sorceress.
Like, this is borderline lynchian. Particularly considering Kliff's stubborn refusal to ever question anything that's happening to him. I adore it, unironically. And that's kind of the thing, it sits somewhere between a Witcher 3, Red Dead Redemption style Triple A open world extravaganza and High Fantasy, High Budget Deadly Premonition. I don't mean that in a bad way, it has a lot of personality. I'm not sure if that will be enough for me not to eventually burn out on it but so far I'm really invested in this.
The only thing I can't get comfortable with are the menus. It's fucking peculiar. The game is clearly meant to be played on a controller but the inventory and, really, the rest of the menu only really makes sense with mouse and keyboard, navigating them with a controller is a nightmare.