Crimson Desert is a real game

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PsychedelicDiamond

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I feared that was going to be a problem when many people online were screaming about how Crimson Desert is NOT and RPG! I understand the concept, big open worldy game with lots of secrets and no character levels or skills to earn in the traditional level up way, but then the problem becomes....how do you make all the open world shit worth doing if the rewards are not that player relevant. Cool vistas only go so far, but if exploring doesn't reward the player with gradually becoming more and more badass then it's really all for nothing then isn't it?

If you struggle on a boss, going to find other things to make your character stronger stops being an option and that only leads to frustrations with the combat and cheap boss nonsense.

It's also weird that out of all the countless systems the developers put into the game, they forgot to put in a progression system. How does that even happen?
Oh no, it does have skills. That is the primary reward for exploration and solving overworld puzzles, actually, you get skill points.
 

PsychedelicDiamond

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And what do you get with skill points?
Bunch of stuff, skill tree's pretty vast. There's of course always the option to upgrade health, stamina and mana, that goes without saying. But you can also unlock a lot of new moves and combos for combat. There's a rather extensive amount of hand to hand combat skills, actuak wrestling moves. Also a couple of movement options for your grappling hook power, higher damage and that sort of thing.
 
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From what I’ve seen most people are thinking of it like a traditional story-driven RPG, which it’s not. Trying to play it like one will be disappointing, but learning its gameplay systems and what can be done with them is the main distinctive factor. Like, from a musical perspective, it’s akin to discovering an instrument’s capabilities.




Maybe not that extreme.
 
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Dreiko

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So one problem I'm finding with the game as I slowly progress, all gear seems to be of the same level/tier? Like you can develop stuff, but comparing every gear I've found, they all seem to be about as strong as each other's at the same level, so I'm finding that a lot of secret are not very rewarding. You get some fancy sword that's... functionally identical to your starting sword, so it just goes in the chest (or before last patch, sold) and I don't really care. Looking online, I can see that some gear will eventually be slightly stronger, but it seems the difference is very minimal.
A lot of weapons have innate abilities beyond basic stats or attachments. Like you know how the horneater sword shoots those blue energy waves with light attacks. There’s tons of similar unique abilities to weapons and even armor.

I feared that was going to be a problem when many people online were screaming about how Crimson Desert is NOT and RPG! I understand the concept, big open worldy game with lots of secrets and no character levels or skills to earn in the traditional level up way, but then the problem becomes....how do you make all the open world shit worth doing if the rewards are not that player relevant. Cool vistas only go so far, but if exploring doesn't reward the player with gradually becoming more and more badass then it's really all for nothing then isn't it?

If you struggle on a boss, going to find other things to make your character stronger stops being an option and that only leads to frustrations with the combat and cheap boss nonsense.

It's also weird that out of all the countless systems the developers put into the game, they forgot to put in a progression system. How does that even happen?
There’s no limit to consumables so if you’re struggling you can just go on a cooking spree and retry the battle with like 50 healing items. There’s not much stuff you can’t outheal and I’ve not seen anything that 1shots you yet 35ish hours in.

And a minor correction. This is not an rpg story wise but there is a skill system and you do slowly earn skill points by fighting enemies so you do get more moves and skills that make you stronger and you can upgrade your weapons to make those stronger too. It just doesn’t have levels. The skill points go towards your moveset and base stamina/hp/nature energy (kind of like a martial arts based mana bar).

Also skill points go towards higher upgrades for weapons too. Starting at lvl 5 you need at least one per upgrade.

The cool thing this game does is that half the moves you can learn by facing them. If an enemy does it you can observe them and learn it for free. Some even without battle. Like there were these kids doing karate in my campsite and I observed them to unlock lvl 2 unarmed combat for free. It does a ton of stuff like that.
 
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CriticalGaming

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The cool thing this game does is that half the moves you can learn by facing them. If an enemy does it you can observe them and learn it for free. Some even without battle. Like there were these kids doing karate in my campsite and I observed them to unlock lvl 2 unarmed combat for free. It does a ton of stuff like that.
Yeah i knew this part, because I learned some spear tech from a sparring camp next to the starting town. That's why I was confused by the skill system but no leveling system. Because if there isn't a leveling system and there isn't like cool new gear to power yourself up, then what's the progression going to be.

All things considered I feel like it's small upgrades and it's more about finding and piecing together a skill set you like. Which is fine, but reduces the impact of open world activites and discoveries when you know you aren't going to find Zeus' cockblade to destroy the endgame with or whatever.

Glad I only played a bit on my buddy's console.
 

Gergar12

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This game is so boring, tooo many checklist gameplay activities. I got so bored I decided to wear a mask and go to work despite having an excuse not to thanks to my mostly recovered cold.
 

CriticalGaming

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This game is so boring, tooo many checklist gameplay. I got so bored I decided to wear a mask and go to work despite having an excuse not to thanks to my mostly recovered cold.
This is the most brutal review I've ever seen. Shit was so bad that homie would rather go to his damn job. :D
 

NerfedFalcon

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From what I’ve seen most people are thinking of it like a traditional story-driven RPG, which it’s not. Trying to play it like one will be disappointing, but learning its gameplay systems and what can be done with them is the main distinctive factor. Like, from a musical perspective, it’s akin to discovering an instrument’s capabilities.
Reminds me a bit of Breath of the Wild. Played like the previous Zelda games it can be a bit of a disappointment, but if you take the time to explore the world, experiment with mechanics and simply enjoy the vibe, it's not that hard to see how it redefined open world design for its generation.

...Maybe I will get Crimson Desert once my backlog clears up a bit more. What I've heard its best features are definitely sounds like something I might be really into.
 

Dreiko

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Another day another big patch. Too big to post but apparently some legendary beasts become permanent mounts now and Kliff can sleep and flying uses less stamina. All good stuff.
 
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Xprimentyl

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I'm being bullied by my best friend into buying this game. This is the same guy who can't be bothered to try games I love like Dark Souls or Elden Ring since he's heard they are notoriously hard, and he doesn't equate frustration to fun. Well, my argument against Crimson Desert is that if the video below is true, I don't equate convolution to fun either! I'm not trying to learn a thousand different commands to squeeze fundamental capabilities out of a game that apparently has thrown everything even moderately successful from the past five years into a blender for a mash of overstimulation.

Sad thing is... I'll probably buy it. He's a really persistent bully; I don't think I can take him sending me another video about this damn game.

 

BrawlMan

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Sad thing is... I'll probably buy it. He's a really persistent bully; I don't think I can take him sending me another video about this damn game.
Just tell him you're not interested,and to deal with it. Or if you want you to play it, there has to be equivalent and exchange, where he has to play of Souls game. Otherwise, it's no deal.
 

Xprimentyl

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Ok, I bought it. Knee-jerk reaction from my extremely limited playtime: I hate the basic combat.

I wasn't planning on trying it today, but after the 3 hour install time, I decided just to peek a bit. I got to the first combat section in the tutorial, and it just feels awful. Maybe I've been spoiled by the weight and intention of FROM games' combat, and I've not played anything else like this in forever, but this just feels cheap and janky by comparison. I literally only played for 5 minutes, so this isn't a final indictment, just a shock to the system that this style of game [for me] has a high bar set by Dark Souls/Elden Ring that I didn't realize was there.

I bought it, so I'm obviously going to play it more to get a more robust feel for it. Hopefully it either get's better or my standards lower to meet it where it excels. Who knows, maybe the basic combat mechanics isn't where it shines, and I need to get into all the menus and submenus to wring the joy out of it. Maybe all the stuff you can do that isn't combat is fun and worth my while. I hear you can put armor on cats; that's a thing, I guess? :confused:
 

CriticalGaming

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Ok, I bought it. Knee-jerk reaction from my extremely limited playtime: I hate the basic combat.

I wasn't planning on trying it today, but after the 3 hour install time, I decided just to peek a bit. I got to the first combat section in the tutorial, and it just feels awful. Maybe I've been spoiled by the weight and intention of FROM games' combat, and I've not played anything else like this in forever, but this just feels cheap and janky by comparison. I literally only played for 5 minutes, so this isn't a final indictment, just a shock to the system that this style of game [for me] has a high bar set by Dark Souls/Elden Ring that I didn't realize was there.

I bought it, so I'm obviously going to play it more to get a more robust feel for it. Hopefully it either get's better or my standards lower to meet it where it excels. Who knows, maybe the basic combat mechanics isn't where it shines, and I need to get into all the menus and submenus to wring the joy out of it. Maybe all the stuff you can do that isn't combat is fun and worth my while. I hear you can put armor on cats; that's a thing, I guess? :confused:
Peer Pressure is a **** aint it? :D
 

BrawlMan

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Ok, I bought it. Knee-jerk reaction from my extremely limited playtime: I hate the basic combat.

I wasn't planning on trying it today, but after the 3 hour install time, I decided just to peek a bit. I got to the first combat section in the tutorial, and it just feels awful. Maybe I've been spoiled by the weight and intention of FROM games' combat, and I've not played anything else like this in forever, but this just feels cheap and janky by comparison. I literally only played for 5 minutes, so this isn't a final indictment, just a shock to the system that this style of game [for me] has a high bar set by Dark Souls/Elden Ring that I didn't realize was there.

I bought it, so I'm obviously going to play it more to get a more robust feel for it. Hopefully it either get's better or my standards lower to meet it where it excels. Who knows, maybe the basic combat mechanics isn't where it shines, and I need to get into all the menus and submenus to wring the joy out of it. Maybe all the stuff you can do that isn't combat is fun and worth my while. I hear you can put armor on cats; that's a thing, I guess? :confused:
You're gonna let your buddy peer pressure you next time? He better have bought at dark souls game.
 

meiam

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Ok, I bought it. Knee-jerk reaction from my extremely limited playtime: I hate the basic combat.

I wasn't planning on trying it today, but after the 3 hour install time, I decided just to peek a bit. I got to the first combat section in the tutorial, and it just feels awful. Maybe I've been spoiled by the weight and intention of FROM games' combat, and I've not played anything else like this in forever, but this just feels cheap and janky by comparison. I literally only played for 5 minutes, so this isn't a final indictment, just a shock to the system that this style of game [for me] has a high bar set by Dark Souls/Elden Ring that I didn't realize was there.

I bought it, so I'm obviously going to play it more to get a more robust feel for it. Hopefully it either get's better or my standards lower to meet it where it excels. Who knows, maybe the basic combat mechanics isn't where it shines, and I need to get into all the menus and submenus to wring the joy out of it. Maybe all the stuff you can do that isn't combat is fun and worth my while. I hear you can put armor on cats; that's a thing, I guess? :confused:
Don't think of it as a soul combat, its much closer to the batman arkham system, its about juggling multiple targets at the same time or about chaining complex combo together.
 
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Xprimentyl

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Peer Pressure is a **** aint it? :D
Not so much "peer pressure" as it was nonstop badgering about "ZMOFG, aLl the STufFZs yoU CAn dO!!!!" I was actually genuinely curious about the game myself before he decided it was the Second Coming of Christ, and when he heard that, it was all the fuel he needed to flood me with videos and shit basically every day for the past two weeks. I honestly think he spent more time finding videos to send me than actually playing it. Think of it like casually mentioning to a friend that your curious what crack feels like, and said friend just happens to have felony-amounts of crack on him at the time.

You're gonna let your buddy peer pressure you next time? He better have bought at dark souls game.
Meh, we don't tit for tat like that. Read my above response; I was thinking about getting it anyway, he just decided I needed a full-on shove instead of a gentle nudge. You really do have to know him; he becomes a fanatic about anything that excites him, and I've learned to just let him tire himself out like a toddler on too much sugar. Point in case: when the Xbox One lunched with the Kinect 2.0, he spent the months leading up to launch trying to convince me it was going to revolutionize gaming. About a month after he had it in his hands, I got my expected "man, you were right; this ain't shit" bro-pology.

Don't think of it as a soul combat, its much closer to the batman arkham system, its about juggling multiple targets at the same time or about chaining complex combo together.
That's precisely what I need to break myself from; I can't expect it to feel like a Souls game. I just haven't played any non-Souls, melee combat-heavy games in literally over a decade; my brain sees "sword and enemies" and goes straight to i-frames, stamina management, which button is my Estus flask, and "I took two hits; why am I not dead yet?" Dare I say this feels almost too easy? Again, I haven't played but 5 minutes, so I'm not judging it yet, just calling out that I'm in need of some major deprogramming if I'm going to appreciate my time with this game.
 
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