Critical Miss: #37


New member
Oct 14, 2009
Skullbert is my favorite Halo character. He's right up there with Mister Chef and Cerebra.


New member
Apr 24, 2008
Great, because of the little black sentence in the lower left corner I now feel compelled to go and listen to Knights of Cydonia by Muse!


Better than Vash!
Oct 20, 2009
haha time for the fanboy hate fest! XD

Its the future and they still cant get a bomb to work right lol


In brightest day...
Nov 18, 2009
Yay! Muse quote!

Boo! I liked Reach! Although all the negative points are spot on, admittedly. Surely 'Halo 3 with jetpacks' belongs in the 'pros' column, though? Or at least in a separate 'jetpacks' column.
Does anyone remember Emile? He didn't do anything apart from be a little cynical and have a skull on his helmet. That was it.
Admittedly his death was reasonably badass


New member
May 24, 2009
Laughed many a times.
"Legendary, where fun comes to die." Lmao.
And "F*ck you and your children".

Great comic. Loved it =P.


This name was cool in 2008.
Feb 11, 2009
This summed up my thoughts exactly.

*Prepares for the Halo fanboy flaming* They never know when to let an opinion go, bloody elitists.
Feb 13, 2008
The Gentleman said:
Well... Microsoft got their money's worth, at least...
And you know they've got the money. Funny how we don't see them wading in against the Governator. Oh I forgot, no-one plays non-console shooters.

The Wooster

King Snap
Jul 15, 2008
You know, I admit I was kind of harsh on Halo: Reach. At about three quarters of the way through the campaign it finally turns into something a reasonable person might play for fun.
I also lied about Erin's favourite character. It wasn't Skullbert Skullington from Skullsville Skullifornia [!Grenadier_%28Noble_Team%29.jpg] it was Dan Severn.

Ultimately the first panel in the bad column could slip over to the good column if you really liked Halo 3's gameplay or you haven't played an FPS in the past three years. I defended Halo 3 to death when it was first released (in fact my first real big of writing on the Escapist was a positive review of said game.) because it was a solid game that was perfect for it's time but even then the core gameplay was simple. Three years on it's even more so.
Sadly at the higher difficulties you rarely get to use the fancy new equipment, which are literally the only real changes from Halo 3, because if you die, you revert to the good old fashioned sprint. Really, only a Halo game could take sprinting and make it a collectable ability.
Multiplayer is still... you know... Halo multiplayer. There's a satisfying solidity to it that makes it a fun, if clunky, casual jaunt but the entire multiplayer component is inseparably linked with Xbox live. Which is kind of like ordering a Whisky and dogshit chaser at a bar. They finally fixed the matchmaking so you're not getting one round of slayer between six rounds of Shotty Sniper but that's something they should have fixed with a patch weeks after halo 3's release.

In conclusion, Halo: Reach is the first game in a while that has made me angry. Perhaps because I spent money on it that could have been spent on CIV 5 or perhaps because I went to the midnight launch because I fell for the hype yet again. Or perhaps it's because I actually genuinely wanted it to be good.The game felt like Unreal Tournament 3 to me. Not in style or substance but they are similar creatures. Massive franchises that aged too quickly and now feel like dinosaurs in the age of iron sights and customizable loadouts. UT3 felt like a death cry for a series that defined my youth and Halo: Reach, no matter how profitable it will inevitably be, feels the same.