You know, I admit I was kind of harsh on Halo: Reach. At about three quarters of the way through the campaign it finally turns into something a reasonable person might play for fun.
I also lied about Erin's favourite character. It wasn't Skullbert Skullington from Skullsville Skullifornia [http://images1.wikia.nocookie.net/__cb20091213155625/halo/images/archive/2/2a/20091215082518!Grenadier_%28Noble_Team%29.jpg] it was Dan Severn.
Ultimately the first panel in the bad column could slip over to the good column if you really liked Halo 3's gameplay or you haven't played an FPS in the past three years. I defended Halo 3 to death when it was first released (in fact my first real big of writing on the Escapist was a positive review of said game.) because it was a solid game that was perfect for it's time but even then the core gameplay was simple. Three years on it's even more so.
Sadly at the higher difficulties you rarely get to use the fancy new equipment, which are literally the only real changes from Halo 3, because if you die, you revert to the good old fashioned sprint. Really, only a Halo game could take sprinting and make it a collectable ability.
Multiplayer is still... you know... Halo multiplayer. There's a satisfying solidity to it that makes it a fun, if clunky, casual jaunt but the entire multiplayer component is inseparably linked with Xbox live. Which is kind of like ordering a Whisky and dogshit chaser at a bar. They finally fixed the matchmaking so you're not getting one round of slayer between six rounds of Shotty Sniper but that's something they should have fixed with a patch weeks after halo 3's release.
In conclusion, Halo: Reach is the first game in a while that has made me angry. Perhaps because I spent money on it that could have been spent on CIV 5 or perhaps because I went to the midnight launch because I fell for the hype yet again. Or perhaps it's because I actually genuinely wanted it to be good.The game felt like Unreal Tournament 3 to me. Not in style or substance but they are similar creatures. Massive franchises that aged too quickly and now feel like dinosaurs in the age of iron sights and customizable loadouts. UT3 felt like a death cry for a series that defined my youth and Halo: Reach, no matter how profitable it will inevitably be, feels the same.