Critical Miss: Gamer Science

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
4,701
0
0
TheMaddestHatter said:
RedEyesBlackGamer said:
TheMaddestHatter said:
They didn't render them BS. They just decided to not add it as an addiction. They take their job seriously. Just because the APA didn't find enough evidence to add it doesn't mean all anti-game studies are useless. The biggest critique of most of the studies is not factoring in all other media. I just don't want to discard them as worthless. That would be foolhardy.
No, that would be recognizing the obvious scapegoating that has been going on since the beginning of time. First it was Classical Music, then it was Realistic Painting, then it was Abstract Art and Cubism, then it was Jazz, Rock And Roll, Comic Books, Radio, TV, Hip-Hop, Rap, Books, Movies, Religions, Movements, Clothing, Video Games, and everything except the actual people involved. I will reiterate the same thing I say every-time something comes up: There is no piece of media, no art, no clothing, and no outside influence that can make you do anything you don't already have some inclination towards doing. If I have done something to hurt myself or others, the problem is me and will always be me. The same applies to every other person on this planet, and I'm tired of people taking the easy way out rather than looking for some introspection that can actually help them change their lives.
Oh, I agree with you. And so do many psychologists. Which is why the tag line is usually "They will only have a chance of influencing someone if that person is already mentally predisposed to do something." My original point was more about gamers acting with maturity when topics like this are brought up.
 

DocBalance

New member
Nov 9, 2009
751
0
0
RedEyesBlackGamer said:
Oh, I agree with you. And so do many psychologists. Which is why the tag line is usually "They will only have a chance of influencing someone if that person is already mentally predisposed to do something." My original point was more about gamers acting with maturity when topics like this are brought up.
Unfortunately, the majority of these "studies" don't say, "Violent video games may remind violent people they are violent." They say, "Video games create violence! BAN THEM FOR THE CHILDREN!!!!"

Even the studies that do stick to the facts seem unnecessary to me. We can't understand that violent people are going to be attracted to violent things, and then may commit violent acts?
 

EternalFacepalm

New member
Feb 1, 2011
809
0
0
On the subject of gaming promoting violence:

For me, it always decreased violence. It gives you an alternative, safe outlet where you can do whatever, without anyone (but FOX) caring. I believe it's pretty common to need an outlet of anger, and to have an entertaining, harmless one is even better, I would believe.
And there is a difference between familiarity and action. A huge one.
That said, why wouldn't violent movies promote violence?

Made me laugh, though.
 

Testsubject909

New member
Jan 18, 2010
52
0
0
SyphonX said:
Yes. Everyone's perception and paranoia is through the roof these days. The air we breathe is charged with political rhetoric, fear, treachery, insanity, etc. So whenever a claim is made against a large group of people, literally minding their own business (playing games), well people get offended by that, by default.

Seriously, it's like this entire world is trying to find enemies where there are none, and faults where they don't exist. The fact that we have all these social, economic and political problems and disasters in the world right now, and there are people spending time trying to claim "aggressive teens/people" is coming from gaming... well, it's bogus by default. Head in the sand behavior.

It discombobulates my psyche, and I desperately try find different sand that I'm comfortable putting my neck in.
Wow... I honestly didn't expect anyone to actually reply to what I say. Typically i'm used to the forum here for commenting on largely popular videos (Extra Credit for example) to basically get flooded rapidly by comments, praise and far too many ideas to be discerned by most save the few who scour through the various page with deep interest in the thoughts of all within the society that built itself around these forums and this site...

But yeah. There's a lot of needless desire for opposition, as if the world can only exist in shades of black and white with no middle ground. Even in philosophy, there's a lot of "Let's have two different views go against each other" where I always sometimes see that both have their place and that their ideas are not so disjointed that they can't be combined together.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
4,701
0
0
TheMaddestHatter said:
RedEyesBlackGamer said:
Oh, I agree with you. And so do many psychologists. Which is why the tag line is usually "They will only have a chance of influencing someone if that person is already mentally predisposed to do something." My original point was more about gamers acting with maturity when topics like this are brought up.
Unfortunately, the majority of these "studies" don't say, "Violent video games may remind violent people they are violent." They say, "Video games create violence! BAN THEM FOR THE CHILDREN!!!!"

Even the studies that do stick to the facts seem unnecessary to me. We can't understand that violent people are going to be attracted to violent things, and then may commit violent acts?
No, that is news outlets. I can't find it (so take this with a grain of salt, sorry), but there was a survey that reached a conclusion that 50% of women cheat on their spouses. So said news outlets. In reality, the scientific community had dismissed it because it had a return (people who answered it) of 2%. That part the news outlets forgot to mention. They do it all the time. Whatever it takes to generate hits. In fact, meta-analyses often take into account "publication bias".
 

The Wooster

King Snap
Jul 15, 2008
15,305
0
0
Ian Caronia said:
"...Can exacerbate pre-existing social and mental difficulties..."
*sarcasm* ...NOOOOOOO! You think?

"...Laser vision..."
That's...that's just silly.

Great comic again! Short but sweet, though I always prefer to see the characters interacting but this was fun in it's own way. Put it like this:
Studies showing the negative effects of being an avid gamer (and not much else) are about as insightful as the 30 Days of McDonalds movie. Sometimes there's a bit of new info you might be interested in, but ultimately it's just repeating what common sense says: it's bad for you. At least stretch or jog in the mornings or something. Don't want to get heart disease at an early age.
However, the studies that are pro-avid gamer often don't show anything concrete, and when they do it's useless and sometimes kinda...well...

Health issues are obvious and don't need studies to prove them, however not every study that doesn't say games grant laser vision is the equivalent of the "violent games = mass murder" type studies. It's not all made to put down gamers...though most of it is needless.

Also: Needs more bears =3
This kind of attitude actually quite irritates me.
Believe it or not "common knowledge" is not viable scientific evidence. At one point, it was "common sense" that the earth was flat and light came from the eye. Common sense was wrong.
You could argue that violent media is likely to make mental people more mental or you could argue that providing people an outlet for their aggression could possibly be beneficial. Both of those conclusions are fairly reasonable and both are supported by "common sense."
Studies are often repeated because a single study represents a miniscule cross section of the population. Different studies allow for different geographic age locations, age parameters etc.

cynicalsaint1 said:
I get what the comic is saying, but even when I make myself look beyond my own confirmation biases its hard to take these studies too seriously. The human psyche is way too complex for me to believe that any one simple factor such as playing video games has a major affect on it.
I'd tend to agree. Generally these studies are talking about the effect on children (to which our response is "well children shouldn't be playing x game" but they most definately are) which are much more mutable when it comes to behavior or they're talking about sessions far in excess of the average gamer's playtime.
 

Jodah

New member
Aug 2, 2008
2,280
0
0
The issue, to me anyways, is that most of the anti-gaming studies try to show violent games can TURN you violent. Sort of a Dr. Jekyll, Mr. Hyde thing. The nicest person can suddenly become a mass murderer by playing Call of Duty.

Now, if more studies actually said stuff like the first panel I could go along with it. Basically games won't turn you into a killer but if you already have stabby and slashy tendencies games will make you use a bigger knife. But so too will movies, music, books, and television.
 

Cory Rydell

New member
Feb 4, 2010
144
0
0
Mysnomer said:
Is that Cory playing the stereotypical gamer?
Negatory, I like to think that I myself have elevated above reading too much into these studies unless there is some real interesting brain stuff. Behavior studies are fairly open to interpretation and there are so many variables usually not considered.

He also has much more prominent sideburns then I can really grow... mine are more or less wispy.
 
Feb 13, 2008
19,430
0
0
Grey Carter said:
At one point, it was "common sense" that the earth was flat
Sorry Grey. http://en.wikipedia.org/wiki/Myth_of_the_Flat_Earth

But you have to admit that there are a lot of ignorant people blaming games when they should really be looking at themselves.

Perhaps we don't have the most mentally balanced bunch here, but look at who we're up against:



There's no gamers that I know of that even rival this level of ignorance and implied violence.
 

Galliam

New member
Dec 26, 2008
237
0
0
Personally, I take one experience in college as proof enough that Violence in video games may incidentally translate to some real world violence.

The story: I was playing marathon sessions of Need for Speed: Most Wanted, and during my playtime, pretty much any time I saw a cop car my instinct was to RAM THE SHIT out of it. One night, me and buddies had decided to go get pizza at Little Caesars and I pull up to a stop and see a cop car crossing my path. Without thinking, I put my foot on the gas and start to accellerate before I realize that YES, smashing cop cars is BAD and hit the brakes again.

Realisticly, it translated to about as much as me stopping, jerking forward a little bit and stopping again. No harm done, but it scared the shit out of me that I had allowed my driving in game to effect me out of game. Since then, I have ALWAYS tried harder to make the distinction.
 

Calbeck

Bearer of Pointed Commentary
Jul 13, 2008
758
0
0
The sad reality is that this kind of thing is common across the "news" spectrum. Note that there's actually very little "news" about gaming --- instead, there's "commentary". Which isn't subject to journalistic standards, because it's merely someone's opinion.
 

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
0
0
Grey Carter said:
Critical Miss: Gamer Science

Slander versus Pander.


Read Full Article
Agreed.

There are some things about that study that I think should be investigated further (like whether the competitive nature of a game has the same "I hit you with big sound" impact as the violence allegedly has)... but there are points made that have value. Perhaps the study over-assigns that value, but it is certainly greater than zero.

When we overreact to these things, we just play exactly the role "they" expect: the immature, stubborn kids upset about someone not liking their toys.