Critical Miss: Telegraphing

teh_Canape

New member
May 18, 2010
2,665
0
0
8-Bit Grin said:
Hmmm... I think that we're thinking of two different games.

Enemy Zero was set in space.

You had a gun, but it was made practically useless for two big reasons:

1) The Monsters were invisible.

2) They ate your bullets like their tummy's were making the rumblies that only hot lead could satisfy.

It doesn't matter I suppose.

They kind of blur together for me, since I played both during my early years on the Saturn.
that's exactly the one I was talking about ^-^

D2 was pretty badass, mostly with it's blend of Resident Evil-ish gameplay and First Person combat
 

The_ModeRazor

New member
Jul 29, 2009
2,837
0
0
Dead Space 1 wasn't scary, and I haven't played the seconds.
Actually, I don't really remember any 'scary' games. Maybe the first time a Yao Guai jumped in my face, but even that was just 'wow', not a jump.

I prefer terror to horror. So S.T.A.L.K.E.R is my poison.
 

K4RN4GE911

New member
Apr 27, 2010
221
0
0
Scrythe said:
CORY RODALL AND GREY CARTER WILL BURY THEIR BURDENS IN BLOOD

WWW.ESCAPISTMAGAZINE.COM

God, I know that is a lyric to a song, but I can't place my finger on it. Can anyone help?

OT: This comic was a complete riot for me. Kind of reminds me of how Yahtzee described Dead Space's brand of horror. "The man in a scary mask going 'Abloogy woogy woo' across a brightly lit room, walking towards you slowly while plucking a violin string, then slapping you in the face with a T-bone steak."
 

GrizzlerBorno

New member
Sep 2, 2010
2,295
0
0
Sixcess said:
Sodoff said:
Where is my conclusion to chldren of steam! I crave it!
It's a story about VALVE. Of course it's delayed...
Touche XD

OT: Yay, now i can play Dead Space, because every time one of those spindly monster things jump me.....I'll be thinking of this comic!
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
3,636
0
0
Yeah, I have to agree, leitmotifs can really kill the horror after a bit. They can scare the beejesus out of you the first couple times, but then you get used to it and it just telegraphs that there are enemies in the area. Of course if those enemies are still terrify because they can still rape you or you can't shoot their dick off, the leitmotif remains scary. But when they're just another enemy in a long line of now-dickless enemies, the leitmotif loses its scare value.
 

Captain Pancake

New member
May 20, 2009
3,453
0
0
like fuck am I going to translate that!

somebody else can though and I'll be semi-interested.

Good point though, although the first time it happened there was some genuine fear.
 

geizr

New member
Oct 9, 2008
850
0
0
That was absolutely hilarious, especially the second to last frame. I ROFL'ed IRL.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
5,498
1
3
Country
United States
Irony said:
Yeah, I have to agree, leitmotifs can really kill the horror after a bit. They can scare the beejesus out of you the first couple times, but then you get used to it and it just telegraphs that there are enemies in the area. Of course if those enemies are still terrify because they can still rape you or you can't shoot their dick off, the leitmotif remains scary. But when they're just another enemy in a long line of now-dickless enemies, the leitmotif loses its scare value.
That last part is so true, and really all it does is make you quickly reload, sigh, and start mowing them down. Especially if you just got a new gun then, for me anyways, that pretty much just fills me with glee because now I can try it out. When those bastards come from behind, I still think it's scary, although a bit cheap after while.
 

gaiaquasar

New member
Oct 5, 2010
12
0
0
Captain Pancake said:
like fuck am I going to translate that!

somebody else can though and I'll be semi-interested.

Good point though, although the first time it happened there was some genuine fear.
It was hit earlier, but I actually decoded it before I read the comments. (Yay me. God, I'm bored).

It says "Cory Rydell and Grey Carter will bury their burdens in blood / www.escapistmagazine.com"
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
To be entirely honest I think the telegraphing is because the industry does not have the guts to do real horror games anymore. It's similar, but not identical, to how they show you the monsters coming in "Alan Wake". Fear is a negative emotion and freaking out gamers is liable to be an even worse freakout to casual observers, and the gaming industry is really afraid of the criticism with everything else going on. Hence the arguements for cheeseball "psychological horror" and the like.

I think the death of horror gaming really came with "Silent Hill 2" as praised as that game was, people tend to forget that it was one of the first PS-2 games, and the demos for it caused an outcry because of the flayed children monsters that were a stable of the original game's rogues gallery. They were TOO disturbing, and the developers of Silent Hill 2 removed them instead of fighting properly under the grounds of it being an "M" rated game. After that the censorship sharks smelled blood and pretty much swarmed the game industry, especially when it came to horror games, and nowadays all we get are telegraphed action games, or crappy "psychological horror" games that really try and rip off Steven King's later work which is amusing when you consider how generally criticized it is.

I actually paid money and downloaded "Amnesia" for example, largely because of the huge number of reviews I was getting. An unplanned purchuse that sort of hurt because despite all the games I buy $20.00 can be a lot of money to me being disabled. I *DO* give it points for some neat ideas and an interesting atmosphere, but really I can't say there is any kind of satisfying payoff. What's more in playing that game I feel like my character is borderline retarded in addition to having amnesia. I wouldn't be surprised if there is one day a director's cut that shows that it really wasn't a past century, and the truth is that a short bus crashed outside, and a delusional retard stumbled away with a head injury and started walking around some poor guy's house lighting fires to deal with his scotophobia while periodically collapsing and screaming delusionally about unbeatable monsters. ;)

To be honest it goes back a ways, but I think the last horror game that I thought was actually creepy was probably "Rule Of Rose" for the PS-2. That was actually pretty differant, but at the same time, it involving children (which is what made it creepy) caused a degree of outcry and as a result it means that we're unlikely to see anyone do anything similar again, or at least not with a US release. The bottom line is that genuinely creepy/scary = complaints = game industry backing down and correcting itself to make sure they don't do anything similarly disturbing again.

I think the violin music and showing the approaching monsters in Alan Wake and such isn't done for psychological purposes, as much as to defang any chance that anyone could be scared and reduce potential criticism.
 

Captain Pancake

New member
May 20, 2009
3,453
0
0
gaiaquasar said:
Captain Pancake said:
like fuck am I going to translate that!

somebody else can though and I'll be semi-interested.

Good point though, although the first time it happened there was some genuine fear.
It was hit earlier, but I actually decoded it before I read the comments. (Yay me. God, I'm bored).

It says "Cory Rydell and Grey Carter will bury their burdens in blood / www.escapistmagazine.com"
true to form, I found that semi interesting!
 

dghjdgdjf

New member
Nov 9, 2009
88
0
0
They were so clever when they made up that alphabetical system. A new letter for every old letter. SHIT IS CRYPTIC.