Very Classy of them to orchstrate their own theme though XDNLS said:Haha, that would be pretty cool if they had necromorphs playing actual instruments.
I would call S.T.A.L.K.E.R. more profanity laden frustration than anything that might be either terror or horror. When some soldier NPC ganks you for the umpteenth time because even though you have the same or better quality gun and armor than they do, they have a magic accuracy canceling button, I think I am perfectly within my rights to say "fuck this game" after about 50th separate time this happened.The_ModeRazor said:Dead Space 1 wasn't scary, and I haven't played the seconds.
Actually, I don't really remember any 'scary' games. Maybe the first time a Yao Guai jumped in my face, but even that was just 'wow', not a jump.
I prefer terror to horror. So S.T.A.L.K.E.R is my poison.
Good thing I played a different S.T.A.L.K.E.R then. Was it Clear Sky? I didn't have that problem in SoC, and I didn't have it in CoP. Clear Sky I never played.matrix3509 said:I would call S.T.A.L.K.E.R. more profanity laden frustration than anything that might be either terror or horror. When some soldier NPC ganks you for the umpteenth time because even though you have the same or better quality gun and armor than they do, they have a magic accuracy canceling button, I think I am perfectly within my rights to say "fuck this game" after about 50th separate time this happened.The_ModeRazor said:Dead Space 1 wasn't scary, and I haven't played the seconds.
Actually, I don't really remember any 'scary' games. Maybe the first time a Yao Guai jumped in my face, but even that was just 'wow', not a jump.
I prefer terror to horror. So S.T.A.L.K.E.R is my poison.
While I agree in part with your post, I would not go so far as to say something this extreme. At every moment a player is at the mercy of the mechanical systems of the game. Murdering a player in an instant is trivial. Giving them an impossible task is the easiest of all possible tasks. Presenting an enemy that is impossible to beat is easier than producing one with any semblance of weakness. But these things are not exactly fun.Therumancer said:To be entirely honest I think the telegraphing is because the industry does not have the guts to do real horror games anymore.
No it was SoC. Trying to use the ironsights was an exercise in futility for me. I actually enjoyed fighting non-humans because it was a challenge without resorting to outright bullshit. After a while of fighting human stalkers and military types, I started to suspect that the firearm mechanics were ruled by some sort of sadistic random number generator.The_ModeRazor said:Good thing I played a different S.T.A.L.K.E.R then. Was it Clear Sky? I didn't have that problem in SoC, and I didn't have it in CoP. Clear Sky I never played.matrix3509 said:I would call S.T.A.L.K.E.R. more profanity laden frustration than anything that might be either terror or horror. When some soldier NPC ganks you for the umpteenth time because even though you have the same or better quality gun and armor than they do, they have a magic accuracy canceling button, I think I am perfectly within my rights to say "fuck this game" after about 50th separate time this happened.The_ModeRazor said:Dead Space 1 wasn't scary, and I haven't played the seconds.
Actually, I don't really remember any 'scary' games. Maybe the first time a Yao Guai jumped in my face, but even that was just 'wow', not a jump.
I prefer terror to horror. So S.T.A.L.K.E.R is my poison.
I was actually always kinda relieved when having to fight humans, 'cause I'm a far better shot than the AI, and because at least I get some loot out of them