Critical Miss: Telegraphing

Plurralbles

New member
Jan 12, 2010
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music only workds when the player doesn't notice it. it has to get to the back of their minds.
 

Acidwell

Beware of Snow Giraffes
Jun 13, 2009
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K4RN4GE911 said:
Scrythe said:
CORY RODALL AND GREY CARTER WILL BURY THEIR BURDENS IN BLOOD

WWW.ESCAPISTMAGAZINE.COM

God, I know that is a lyric to a song, but I can't place my finger on it. Can anyone help?

OT: This comic was a complete riot for me. Kind of reminds me of how Yahtzee described Dead Space's brand of horror. "The man in a scary mask going 'Abloogy woogy woo' across a brightly lit room, walking towards you slowly while plucking a violin string, then slapping you in the face with a T-bone steak."
Its Here We Are Juggernaut by Coheed And Cambria

OT: I thought the scariest part of dead space 1 was when you are flying away at the end and the necromorph jumps out at you. I totally didnt call that and i jumped so high.
 

The Wooster

King Snap
Jul 15, 2008
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matrix3509 said:
The_ModeRazor said:
matrix3509 said:
The_ModeRazor said:
Dead Space 1 wasn't scary, and I haven't played the seconds.
Actually, I don't really remember any 'scary' games. Maybe the first time a Yao Guai jumped in my face, but even that was just 'wow', not a jump.

I prefer terror to horror. So S.T.A.L.K.E.R is my poison.
I would call S.T.A.L.K.E.R. more profanity laden frustration than anything that might be either terror or horror. When some soldier NPC ganks you for the umpteenth time because even though you have the same or better quality gun and armor than they do, they have a magic accuracy canceling button, I think I am perfectly within my rights to say "fuck this game" after about 50th separate time this happened.
Good thing I played a different S.T.A.L.K.E.R then. Was it Clear Sky? I didn't have that problem in SoC, and I didn't have it in CoP. Clear Sky I never played.
I was actually always kinda relieved when having to fight humans, 'cause I'm a far better shot than the AI, and because at least I get some loot out of them :D
No it was SoC. Trying to use the ironsights was an exercise in futility for me. I actually enjoyed fighting non-humans because it was a challenge without resorting to outright bullshit. After a while of fighting human stalkers and military types, I started to suspect that the firearm mechanics were ruled by some sort of sadistic random number generator.
Vanilla Stalker suffered from some insane AI (picking you out with a pistol shot from 50 feet away when you're hiding in a bush in the dark) and some really dodgy gun physics. The big mod (I've forgotten the name now) fixed all of that, made the guns more damaging, the combat more exciting and the game look phenomonal. Grab it if you can.
 

Lieju

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Jan 4, 2009
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Sound and even music cues can be used effectively to invoke horror. You know the monster is somewhere, you can hear it, but don't know where it is.

But if it works like a signal that will let you know the threat is coming at you, and you know the silence means there are no threats around that's very detrimental to the horror atmosphere.