SpaceBat said:
First, I'd like to thank SpaceBat for presenting such a reasoned, temperate argument against the vilification of such mods.
aftohsix said:
reachforthesky said:
Hmm, assuming everyone does something for a single, bizarrely specific reason eh? Let me try. You like fighting dragons because you want to torture animals in your basement. And you're climbing mountains, which means you secretly want to kill your mother. And you're accusing the tens of thousands of people who have deemed this mod worth the DL of being abnormal on a public forum, which means you're a pretentious douche-bag who enjoys wallowing in a tub of his own self-righteousness. There are many reasons someone might download a mod that allows children to die. Maybe they want serious immersion, or maybe they normally love the kids in the game, but there's a particular NPC who deserves to choke on a mace. But I guess there's nothing wrong with just assuming the worst about someone and leaving it at that.
You know there are rules on these forums right? I reported this post and I'd like to ask other forum members who also enjoy the rules on these forums to do the same.
How did you manage to single out this sentence without taking into account the context provided by the preceding two? His post is attempting to illustrate how silly it is to jump to conclusions based off of limited information and your only response is to jump to the conclusion that he's simply trying to insult you?
Also, I find the moderation on these forums to be excessive and arbitrary, as such have no interest in fulfilling your request, and would appreciate it if you attempted to resolve debates on a forum without appealing to a higher authority.
To answer your accusation, no I'm not a pretentious douchebag. I'm a 27 year old father to be who thinks it's weird to want to kill a child in a game because they got mouthy with you, because games allow us to act in ways we normally wouldn't sans consequences.
Well of course you're going to find depicting the death of children disturbing! War veterans often find games which convincingly portray war unappealing, as it reminds them of real-life trauma.
It boils down to this. In my opinion games act as a way for us to act out things we can't do in the real world. Lets say Bethesda made it so children could die out of the box. I still wouldn't kill them because it's not an urge I want to "try out" and have it be part of my gameplay experience.
I wouldn't kill them either. I'm a huge fan of Fallout 2, which notoriously allowed such things, and I both appreciated the possibility and did not indulge in it. You seem to be assuming that everyone who uses the mod uses it for the same reason and for that reason alone, and your response to those arguing another reason is:
And as others have already argued the "immersion" argument is total bullshit.
The only 'argument' provided to that effect in this thread was that because there exist other immersion-breaking elements in the game, the immersion argument is a lie. This is a mind-numbingly poor argument.
If I saw some kid emerge from some lethal situation unscathed, it would break my immersion. I know this because it already happens to me with immortal adult NPCs.
Lots of things break my immersion: invisible barriers preventing my from jumping over walls; immovable objects on tables, et cetera; passing time by waiting/sleeping having no effect on NPC location/activity; horses charging into battle; weak NPCs charging into battle; being assaulted by every wild animal in Skyrim; being unable to use a carriage while over-encumbered; being attacked by dragons every 15 minutes; NPCs I'm jogging past without making the slightest eye contact spouting dialogue at me; NPCs using outdated dialogue long after it would be appropriate; there being no way to contract brewing/smithing/alchemy to an NPC despite there being many quests facilitating such contracts between NPCs; Guards/NPCs knowing about my transgressions without having any credible witnesses; Materials being crafted into into items of much greater/lesser weight; being unable to craft most jewelry; auto-aiming archery; range limitations on archery/spells that do not correspond to visual representation; enemies with ridiculously high HP that do not look robust; spazzy dragon skeletons; and jarring transitions to third-person when I perform finishing moves, to name a few.
I've fixed a few of these already with mods, and you'd better believe I'll be keeping an eye out for mods to fix the rest of them.
EVERY. SINGLE. ONE.
To argue that someone is lying about using a mod to fix an immersion-breaking aspect of the game because the game possesses other such aspects is atrocious logic. That's like calling someone a hypocrite for fixing a leak on a boat because there are more leaks. Not to mention, it also assumes both that the modder doesn't care about those other issues, and that he hasn't taken steps to rectify them as well. Mods take time to make and you can install more than one. Rome was not built in a day, why do you expect the same of someone's personal vision of Skyrim?
Much like how you can choose to speak to another person in the manner you just chose because the anonymity of the internet allows for it.
reachforthesky said:
But I guess there's nothing wrong with just assuming the worst about someone and leaving it at that.
reachforthesky said:
you're a pretentious douche-bag who enjoys wallowing in a tub of his own self-righteousness.
Interesting....
Again, this dichotomy is deliberate.
There's often mention of realism in regards to this and similar topics, but I think more appropriate term would be believability. As long as everything is relatively seamless and consistent, believability is maintained. Dragons, undead, magic, et cetera do not undermine believability because they have been established as part of the world. Waiting, fast travel, inventory/magic screens, et cetera can be accepted as abstractions of in-world actions. Even more suspect things such as regenerating health or pot-on-head exploits can be overlooked, if not forgotten, because they are not blatantly obvious or require deliberate intent on the part of the player. Things such as invincible NPCs (adult or child, it is the same to me) often highlight their inconsistency centre-screen, making it exceedingly difficult to ignore and shattering believability.
I could give all sorts of reasons why I would want to install this mod: greater immersion; increased difficulty in town-defense situations; petty revenge; completionist murder sprees; emotional impact; but in the end, it all boils down to one motive: I simply dislike arbitrary and illogical limitations.