Criticize Your All Time Favorite Game...HARSHLY

Recommended Videos

Johann610

New member
Nov 20, 2009
203
0
0
Team Fortress 2

-"Sidegrades" that are worth nothing in mainstay play.
-Server support for sidegrades cuts out abruptly, even on the ones I need.
-The Trading game takes up half the player-base, a third of in-game chat, and all the developer's time.
-A reminder that we still don't have Half Life 2, Ep. 2

Half Life

-Xen, the platformer section from hell
-Interloper, the battle from hell
-Nihilanth, a cheesy boss fight from hell
-Gonarch's lair, a boss arena from hell
-Gonarch, a walking nutsack

Spiral Knights

-Lag
-Lag
-Lag
-Lag Spikes
 

Mr.Mattress

Level 2 Lumberjack
Jul 17, 2009
3,645
0
0
Banjo-Tooie:

- Collecting Notes went from opening doors to learning moves. This can be annoying when a lot of notes are in an unreachable area until you learn an entirely different move further down.

- The Puzzle Solving becomes a lot harder with the image of the puzzle constantly moving around.

- Since the maps are bigger, they are now more complex and elaborate. When I originally owned it on N64, I couldn't even find Weldar! (The Torch Boss in Gruntildas Industry)

- The Shoot-em-up Segments are really out of place, they also feel a bit floaty.

- Jinjo's are still annoying to find and collect.

- It relies too much on interconnectivity of the levels.

- The Dumb Trivia Quiz is still dumb.
 
Apr 28, 2008
14,628
0
0
Timesplitters 2

...

PLAN B

Timesplitters Future Perfect

It's illogical with how it handles Paradoxes.

That's all I got, really. Pretty solid series, Timesplitters is.
 

PhunkyPhazon

New member
Dec 23, 2009
1,966
0
0
Chrono Trigger, you're...uh...uhhhh...

Well, those added features in the DS version were kind of bad. Very tacked on, really. And it also...it...also...uhhh...

I'M SORRY I JUST CAN'T THINK OF ANYTHING *SOB*
 

mechalynx

Führer of the Sausage People
Mar 23, 2008
410
0
0
Legacy of Kain: Defiance

Mobius alive at Vorador's mansion is a total fuck-up.
Lame camera.
Rehashed intro.
Kain and Raz lost all their powers again.
Any character interaction is strictly in mono- or dialogs. Even if there are 4+ chacters in the scene only two interact with one another at any given point.
Fall through the floor glitches.
Ends in a cliffhanger.
It's a sausage-fest and the only remaining female is a batshit crazy liar.

Well the last part was a bit unfair. There's not a single decent character in the entire series; they're all massive bitches and bastards.

And I will feast on the hearts of those that claim that this game is anything short of a masterpiece.
 

Lancer873

New member
Oct 10, 2009
520
0
0
Spiral Knights:
What I love:
+Entertaining, fast-paced combat that requires you to think ahead and watch out for a wide variety of surprise attacks
+Wide variety of weaponry
+Frequent updates
+Whole game is well designed with the option for both co-op and solo in mind
+Free to play but allows purchase of energy for in-game rewarded crowns. Despite this being (entirely?) player-based it's still at rather fair price.
+Especially given the skill basis of the game, F2P is a completely viable option. The F2P implements are designed well to ensure free to play doesn't equal pay to win.
+Listens and interacts with the fans well. Also willing to admit their errors and quick to apologize in a variety of ways such as half-price elevators or free Unique Variant tickets.
+Recently came out with a more challenging series of daily missions (danger missions) to offer more content for the more hardcore players.
+Great art design, music, and story.

Problems:
-Lag is absolutely and completely fatal to the gameplay. Playing this with a subpar connection is absolutely and completely impossible, which is quite sad when you want to play it with a friend who doesn't have a very good connection.
-"Fair price" is coming from the view of someone way into the game. For those just starting to get 4-star or 5-star weaponry the prices can lead to progression being horrifically slow. Even having done pretty much everything right, it took me nearly a year to get a full five-star loadout.
-Many weapons are underpowered or overpowered, whether that's in the normal game or in PVP
-Blast Network, my favorite of the PVP games, is a direct clone of bomberman.
-Lockdown, the more direct PVP game, is incredibly unbalanced because of trinket slots (Trinkets cost a small investment of energy every month. With the right setup you can increase your max health by 10 pips. Without the trinkets you are at a humongous disadvantage) There's certainly plenty of other problems with the balance though... Almost nobody plays guardian or recon because striker is so fast and capable of dealing so much more damage.
-Lag can happen serverside too, and the server does not handle it very well. Did I mention lag is an absolute killer?
-Most of the new enemies are ridiculously easy varieties of cannon fodder (A tiny gremlin that comes in hordes with incredibly slow attacks and can be knocked down by a puff of wind. REAL THREATENING) or incredibly incredibly annoying. (Jellies that combine the two most annoying jelly attacks in the game, a flash-step and a random-direction 4-way spike shot, that also leave the ground a sea of poison and/or fire. Lovely!)
-ALL of the latest bosses (from the danger missions) have been stupidly easy. One requires you continually smack him until he keels over, then repeat until he stands back up, repeat steps one and two and then keep smacking him until he dies. One requires you avoid some friggen' laser beams until it drops its shield, /then/ smack the crap out of it a few times.
-Economy is ridiculously broken. The only way to make decent amounts of crowns once you've reached the current endgame is to grind the danger missions and the final boss mission. (At least the danger missions have the justification of being rather difficult, but Vanaduke is easy if you know what to do and have a decent party) As someone who enjoys exploring the clockworks, it's depressing when I get about a third of the amount of crowns as I would from running the Firestorm Citadel. It could easily be fixed by increasing the amount of crowns given from danger rooms (small and very difficult arenas tacked on to the side of certain levels in the clockworks) or simply increasing the crown amounts overall in the clockworks, but Firestorm Citadel grinding has been a thing since the very beginning of the game.
-Despite having some rather interesting weapon types exclusive to it, normal damage is nigh-useless once you amass a proper arsenal. (Useful when you're just starting though since it's equally effective against all enemies)
-Shields lack variety. Rather than having some shields with high amounts of health but have them regain that health more slowly and some vice versa, some shields are more effective against certain damage types than others. That is all.
-Recently released a DLC mission that is ONLY available for purchase directly (or through Steam trades). Problems galore with that, whether it's the lack of people playing it, the exclusive nature of it, or the fact that the two weapons that you get as a reward are ONLY available from the mission.
-Lag kills you quickly. Just wanted to make sure you got that.

I think that's long enough. .-.
I love the game but there are many things that bug me about it...

Edit: decided to add another short one on:

Tribes: Ascend:
What I love:
+F2P done well
+Very different shooter mechanics
Problems:
-Crashes every third round
 

cthulhuspawn82

New member
Oct 16, 2011
321
0
0
Skyrim or Elder Scrolls in general

Great game, story, and exploration, but I hate the system.

Seriously, a skill based system with levels? What purpose does "level" serve in elder scrolls. It would make more sense and be more balanced if you scaled the difficulty with the characters skill rather than some arbitrary, made up number. You could even have different types of scaling. Combat could scale with your combat skill, having higher levels of lock-pick could run you into harder locks, etc.

I don't like the "use it to level it" system. It makes sense but it forces you to play a certain way that might not always be the best decision. "It would be much easier to overcome this challenge using skill X, but I really need to level sill Y so I'll use it instead, even if it makes things far too complicated." It also turns leveling into a grind.
 

natster43

New member
Jul 10, 2009
2,457
0
0
Dead Rising 2:
Bosses are difficult enough to force restarting your game if you are too low of a level.
Terrible cutscenes.
The plot twist is obvious and pretty much pulled out of nowhere as you won't even know who they are talking about at first and they will have to tell you who it is.
Multiplayer was glitchy and laggy as fuck.
Having to go back to the safehouse to give your daughter Zombrex was annoying.
Aiming was clunky.
Most guns are worthless.
Really Easy until the eleventh hour when it just ramps up the difficulty by a really large margin.
 

xshadowscreamx

New member
Dec 21, 2011
523
0
0
fallout 3/new veges/skyrim/oblivion
- oh the bugs, not the radiated kind
- game freezing bugs
- wooden animation's
- would it hurt for my character to talk sometimes?
- fallout games = ugly... but that is almost the point it seems
- over whelming things to do but that is also a point in its favor

GTA san andreas
- ugly as hell
- copy and paste underwhelming country area

MGS series
- blah blah blah
 

Uzi-Bazooka

New member
Jul 6, 2011
69
0
0
DooM II: Hell on Earth - Other than the non-existant story, flow-breaking text crawls, repetitive gameplay, hideous graphics, inconsistent level design, and non-functionality on modern computers, this piece of bland garbage IS THE MOST FUN YOU CAN HAVE WITH YOUR COMPUTER! I'm sorry, I couldn't go through with it.
May Romero have mercy on me.
 

SciMal

New member
Dec 10, 2011
302
0
0
Baldru's Gate II: SoA/ToB

- Godawfully long if you take the time to seek out sidequests.
- D&D 2E rules required intense study.
- Only used OpenGL graphics cards when it came out.
- Higher levels are all about the casters and correctly prepping a party.
- Some of the Romances (Jaheira's, my personal favorite, in particular) are really easy to screw up and can take forever.
- The Druid Stronghold sucks.
- Outrageously overpowered by the end of ToB.

Half-Life 2

- Episodes are too short.
- The vehicle controls suck balls. Not ME1 Mako bad, but very close.
- The replayability is pretty stunted.
- WHERE THE FUCK IS HALF-LIFE 2 EP 3 VALVE?
- Not enough Alyx acting.

Portal

- Chell is a gargoyle in the first game.

Team Fortress 2

- Fuck the hats. So. Much. That there's an entire hat-based economy hurts me, physically.
- New maps come out about once every "fuck it."
- It is only a bridge between Half-Life episodes. One that's starting to crumble under its own weight.


Runner's Up:

DA:O

- The setting is so completely unoriginal and lifeless that even Simon Cowl wouldn't touch it. Seriously, in a genre where literally anything you think of is what can happen - regardless of the laws of physics or God, and BioWare's 'New IP' has bitchy-hippy Elves, bearded and drunk Dwarves who live in mountains, and humans who've spread out all over the surface of everything else like a pent-up masturbater using single-ply. What's that, it also has a mysterious super-powered magic user that goes by many names and is prone to resurrection? Fuck-a-doodle-doo. I'm dead serious in saying that if the setting had been different, it could have been my favorite RPG in the last 10 years. The characters are well-rounded and deep, some of the missions are exciting, and the game simply flows well. But for the life of me I cannot stand the "Elves, Dwarves, and Humans" bullshit. Neil Gaiman exists, dammit. Just call up his cell phone, talk to him for 10 minutes about a new fantasy setting, and already you've got something better than what BioWare spent 8 years doing.

Mass Effect

- The combat was anything from "ridiculously easy" to "mind-numbingly boring" at some points.
- The Mako. Fuck it. Every last unintuitive, rock-humping, physics-defying bit of it.
- "Romances"... heh. I've seen more complex and realistic romances emerge from trance-clubs with people high on MDMA.
- The A.I.
 

Ragsnstitches

New member
Dec 2, 2009
1,871
0
0
System Shock 2:

Looks like Ass. Even in its day it had an ugliness to it.

The game gives you absolutely no rope to work with. Levelling, stat assigning and specialisation are all things I learned on my second run through. This consequently made the game ludicrously difficult. Couple this with genuine horror elements, the game was pretty stressful.

Inventory and HUD controls were wonky.

Repair and Maintenance of guns, while thematically sound (survival elements go hand in hand with horror) it's execution is just irritating. Weapons break way too fast and the degradation of effectiveness makes experimenting with other weapons pointless.

Energy weapons aren't particularly useful but demand high stats to use properly.

Same for exotic weapons... aside from the Crystal Shard, the exotic weapons are just poorly designed both mechanically and aesthetically. Even worse, they require heavy research investments to make use of. Reward for such investment is painfully underwhelming (especially since it has a "insta-kill the player" function built in).

The game is a nightmare to get running on modern rigs.

Has a tendency to bug out, even some cases of save corruptions. Can get pretty stressful.

psiamp has a ton of functions that are practically useless.

The spiders in the game are nightmare inducing... especially the ones that ARE FUCKING INVISIBLE. Damn you Looking Glass/Irrational.

That's all I can think of... and now I want to reinstall it.

Captcha: "Have Fun"... it knows what I'm in for.
 

NickKuroshi0

New member
Dec 23, 2010
121
0
0
Disgaea
-longest grind of any game ever
-easy to overpower characters, reducing strategy later on in the game (excluding certain battles)
-enemies sometimes work against each other
 

elilupe

New member
Jun 1, 2009
533
0
0
I have a few favorites:

Kingdom Hearts 1 & 2:
1.The story, at least once you get into the Organization XIII stuff in the second game, is INCREDIBLY convoluted, and a lot of it was really not needed.
2.Many of the in-engine(non-CG) cutscenes are really awkward, with strange pauses and sometimes bad dialogue.
3.Gummi-ships, how could I leave these babies out. The Gummi ship sections of both games, though they were improved in 2, were not needed and felt like a completely different, less imaginative game.

Shadow of the Colossus:
1.I...um...uhh...The Colossi near the end of the game were kind of hard to find?

MGS 3:
1.The dialogue was really over-wrought. Many things were said in cutscenes that did not need to be said.
2.The controls are really complicated. Of course, you can do many different and nuanced things with the controls, but upon trying to explain them to someone completely new to the series, I realized just how many buttons do how many things.
 

SlaveNumber23

A WordlessThing, a ThinglessWord
Aug 9, 2011
1,203
0
0
League of Legends:

1. The AI is really bad. Like really, really, really terribly awful. Not really a problem though since the vast majority of the time you are playing with humans.

2. The graphics and art style are disgusting. Very unappealing and desperately needs a face lift.

3. Has the worst online community I've ever had the misfortune of playing with.

4. Devours your wallet with no remorse.

5. Developers are unable to iron out all of the balance issues, while they simultaneously create new ones.

6. It can really fuck up your academic and social life, pretty much the gaming version of crack.
 

Suncatcher

New member
May 11, 2011
93
0
0
Morrowind:
Best graphics the year 2000 had to offer.
Combat mechanics are, quite frankly, shit.
Bugs everywhere.
Spellcrafting and alchemy horrendously broken.
Enemy AI is just kinda stupid.

Skyrim:
Simply removed things that were broke in older games instead of fixing them.
Oversimplified stats.
Removal of anything that varies mobility to allow for...
Over-scripted dungeons instead of playing freeform.
Without heavy modding magic is useless after level 25.
Clearly built for an xbox; UI is terrible on pc until heavily modded.
DLC comes late for anyone but xbox.
Invisible walls everywhere.

Mass Effect:
Hordes of guns that are not-quite-identical; most are useless.
Looks like mud.
Spends hours on repetitive, poorly written sidequests or skips half the game.
Classes that manage to be too complex to be fun to build up and yet too similar to each other to yield significantly different playstyles.
Clumsy dialogue.

ME2:
Cuts things down too far in order to act like a normal shooter.
Planet mining.
Lots of DLC that you can't get except straight from EA's shitty distribution system.

ME3:
[long and expletive filled rant redacted]
(Basically, the 90% they didn't fuck up is one of the best games I've played in a long while and I love it. But that remaining 10% is so bad I can't bring myself to do a second playthrough)

Fallout 1+2:
Buggy as all hell, often to nonfunctionality.
Shit for graphics and controls.

Fallout 3:
Sacrifices scope and immersiveness for a lackluster main quest.
Tiny population.
Throws out logic and tries to have a 'just after the apocalypse' feel with nothing having been rebuilt and the economy based on salvage over a century after that would stop being viable.
Lower quality writing than the rest of the series.
Buggy as all hell.

Fallout NV:
Sacrifices main story and protagonist for scope and immersiveness of the world.
Buggy, though not as much as the others in the series after patching.

XCOM (1994):
Terrible graphics, terrible controls.
Oscillates between being torn apart relentlessly and tearing them apart relentlessly with little middle ground.
Overly complicates logistics.
An average recruit has a tendency to miss the huge target five feet away and headshot half your squad.
Difficulty settings are borked.

XCOM (2012):
Overly simplifies logistics.
Simpler controls sharply limit options in combat (blasting down walls and such).
Difficulty setting skip from crippled AI and significant tactical bonuses to the computer being a cheating bastard, with no 'fair fight' option in between.
 

Yabba

New member
Aug 19, 2012
134
0
0
Halo 3

Short campaign
Terrible online community
limited gun choice

FNV:

Small area to explore compared to F3 and the map actually includes more than what you can explore
No playing after ending
Black and white moral statues for NCR and legion
 

Gardenia

New member
Oct 30, 2008
972
0
0
Fallout 2:
The bugs, OH GOD THE BUGS!
Horribly unbalanced skill system with small guns being miles better than the other combat skills.
The menu system for companions is horrible, and their AI is bad.
 

Padwolf

New member
Sep 2, 2010
2,060
0
0
Silent Hill 2:

I love you, I really do but goddamn your camera is annoying sometimes. I understand why it's bad, I understand it adds to it all, but it's still annoying. James, why must you stick your hand into random holes?! Have you not seen enough around town to know that sticking your hand into a hole you can't see into is bad?! I can't find much to judge :(

Fallout 3:

Bugs. I want to love you, PC version, but I'm finding it hard. My XBOX version never froze once, it never had an issue. But PC version... just damn. Three Dog's voice does become slightly annoying after a while. I just want more music, there isn't enough music!

L.A Noire:

So there I am driving to my next case, when suddenly the radio goes off, there is a disturbance and it's apparently in the area I'm in. I take the call, I say it's no problem, I can get there within seconds. But no. I can't. It's on the other damn side of town! I'm nowhere near that! Nowhere near at all! So I have to go all the way to the other side of town, then drive all the way back to get to my next case. It ruins my damn game mood! And then when I get to the disturbance it's barely anything at all.

Also the end. I get we are trying to go with a noire theme here but that was just something else. It was such an amazing game, I wish it didn't end that way. Not that it was a bad ending, just that I felt it was rather sudden.

Rune Factory Frontier:

The Runey's are killing my crops! Where was the explanation for this?! Hell where is the explanation for anything in this game?! Why is marriage so impossible?! What the hell is the runey system? What the hell do I have to do in this game?

The Darkness 2:

Why are you so damn short?! I love you so much. So very much. But damn that was too short.
 

minispike47

New member
Aug 15, 2008
296
0
0
Summoner

-Graphics are poor, even for the time of release
-Combat is pretty bad
-The quest log is the worst thing ever to be created by mankind. It might be a bug but because i'm pretty sure its meant to update itself. I have forgotten where I was meant to go and spent 2 hours walking round Lenelle looking for the quest-giver.
-There are about 10 character models

Despite its faults I can't hate it.