Minecraft - Minecraft is not at all friendly to the CPU, especially when you have mods like Optifine which can increase the render distance. Enchanting and using anvils are both needlessly tedious because of experience. Add to that, enchanting is RANDOM and doesn't tell you what enchantments you're going to get. Add to THAT, you can't unenchant stuff. This means that more often than not, you will spend 30 levels on experience to enchant your diamond sword and end up with something like Sharpness II or Knockback II which could have been obtained by using second tier enchantments which cost HALF AS MUCH! This is why I never use it in survival.
Gal Civ 2 - The combat essentially boils down to a numbers game as opposed to any kind of strategy. It really does detract from an otherwise spectacular game.
Human Revolution - The boss fights were GOD-FUCKING-AWFUL and deteract from the game as a whole. There's no option to use hacking, stealth or social skills that you had acquired earlier on. Instead, each boss fight involves exploiting some stupid gimmick in a tight arena like throwing exploding barrels and gas cannisters, or shooting cooling systems to electrocute them.
Mass Effect - Texture pop-ins were incredibly irritating, especially in conversations. The combat was clunky. There was not variety in the weapons, literally just a palette swap, name change and stat change. The uncharted worlds were not terribly good and were essentially just random heightmaps with one ground texture and a few assets thrown around for objectives. The skill tree, if you can it that, was filled with small stats boosts that weren't noticeable.
Gal Civ 2 - The combat essentially boils down to a numbers game as opposed to any kind of strategy. It really does detract from an otherwise spectacular game.
Human Revolution - The boss fights were GOD-FUCKING-AWFUL and deteract from the game as a whole. There's no option to use hacking, stealth or social skills that you had acquired earlier on. Instead, each boss fight involves exploiting some stupid gimmick in a tight arena like throwing exploding barrels and gas cannisters, or shooting cooling systems to electrocute them.
Mass Effect - Texture pop-ins were incredibly irritating, especially in conversations. The combat was clunky. There was not variety in the weapons, literally just a palette swap, name change and stat change. The uncharted worlds were not terribly good and were essentially just random heightmaps with one ground texture and a few assets thrown around for objectives. The skill tree, if you can it that, was filled with small stats boosts that weren't noticeable.