Criticize Your All Time Favorite Game...HARSHLY

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Mikejames said:
The exploding rats... *shudder*
Turn invisible, they can't attack you.

Set them on fire, they ALL die instantly.

Ford Cruller even tells you this. It was a bit of a game-breaker, all things considered.

I have no idea why anyone had any difficulty with the rats.
 

babinro

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Sep 24, 2010
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Rock Band:

This is surprisingly easy because I only truly enjoy the drums. Here goes though:
- DLC is a HUGE cash grab
- The guitar and bass don't even remotely emulate reality. Drums and keyboard can translate to some degree to reality but guitar and bass are a complete waste of time. For this reason they simply aren't that much fun.
- Vocals are terrible. It's based solely off pitch and in no way improves someones vocals over time. Lazy design.
- The equipment for the game is low quality. I've gone through 5 drum kits. My friend went through 3 before buying an electronic kit. At first it was an issue with the pedal, but later and more importantly it was the snare's that died requiring complete replacements.
Cymbols cross-talk even after using online mods to degrade their sensitivity. You have to deliberately tap certain combinations very softly which is precisely the opposite thing you want to do.
 

mitchell271

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Sep 3, 2010
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Super Mario World
Uh... it... uh... those... um... Oh! I know!
Those things scared the crap out of me as a kid!

Portal 2
Not very challenging except for the co-op mode. Some of the puzzles were a little obtuse the first time I played through it but after that it wasn't so bad.

Mass Effect 2
What happened to the RPG in my RPG? No customisation what-so-ever apart from basic gun choice and what skin Shepard had. I miss going through my inventory to see if I had picked up a better gun because if you did you feel that immediate boost in strength.
 

Mikejames

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Jan 26, 2012
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lacktheknack said:
I have no idea why anyone had any difficulty with the rats.
In my defense, they respawned and came from any ledge on all sides, and once the first one goes off the radius of attack left you vulnerable for the rest. I suppose I associate them with re-climbing the same area as well, so I'll just chalk it under user-error..
On the other hand, I don't look at the meat circus as bitterly as some people, despite the bollocks escort bit.
 

SadisticBrownie

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May 9, 2011
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Final Fantasy IX.
Why, Disc 4, why? You were doing so well.
Also, steal chance was so ridiculously low at times it made me mad enough to eat bricks.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Mikejames said:
lacktheknack said:
I have no idea why anyone had any difficulty with the rats.
In my defense, they respawned and came from any ledge on all sides, and once the first one goes off the radius of attack left you vulnerable for the rest. I suppose I associate them with re-climbing the same area as well, so I'll just chalk it under user-error..
On the other hand, I don't look at the meat circus as bitterly as some people, despite the bollocks escort bit.
They respawn?

Oh lawd. That never happened to me thank heavens. I just went invisible whenever I heard the infernal squeak and set all the things on fire, and didn't fall off the tower.

Also, I quite liked the Meat Circus. Maybe it's because I got lucky and finished the escort quest quickly and by accident.
 

Haefulz

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Jun 17, 2012
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gmaverick019 said:
hazabaza1 said:
gmaverick019 said:
Haefulz said:
Pokemon

-The story is always super cheesy, and while the franchise has made small steps in the right direction with Black and Whit 1 & 2, it still kind of sucks.
-There hasn't been a really really awesome rival since Gary/Blue.
-The in-game trainers don't use any in-depth strategy at all, making it super easy to just sweep through their entire team. Most of the time, when you don't win against a tough trainer, it's because your monsters aren't at a high enough level, not because you're going about the battle the wrong way
-Certain legendary Pokemon being obtainable only through promotional events sucks. I'll probably never get my hands on a Mew or a Celebi.
-Forcing me to teach my party Pokemon battle-useless HM moves to get to cool areas.
gary/blue?!?!?!

what.the.fuck.is.wrong.with.you.

blue is the stunt double wanna be that no one talks about, RED IS HIS NAME.
Red is the name of the main character.

OT:
I'm still debating whether I prefer Persona 4 or The Walking Dead. But either way, Persona 4 takes way too fucking long to get started and TWD...the facial animation is bad in the first few episodes?
Woops I misread "Rival" as "Rivalry" for some reason and assumed he was speaking about both. (I could be 100% wrong, but I thought in pokemon red/blue their was choices for both characters to be red or blue? and usually ash defaulted to red and gary to blue, but Like I said could be wrong.)
Blue is the name of Red's rival in the manga/games, and Gary from the show is based on that character. I was saying that there hasn't been a rival as good as him in the games. I just said "Gary/Blue" because technically in the games it's not actually Gary, but a lot of people refer to him as Gary. I wasn't saying the main character's name was Blue.
 

ensouls

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Feb 1, 2010
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corneth said:
Madara XIII said:
Man oh man I cannot tell you the frustration I felt when trying to get back on Aggro mid Colossus fight
the sound of Wander shouting "Aggro!" will never leave my mind.
I may have laughed joyfully when
Aggro finally eats it.

I find it hard to pick one game, so I'll just throw in the worst bits of all my favourites:

-Calamity Cannon is useless at anything but super far range.
-Last colossus is buggy as hell.
-Camera angles are the real boss fight in Meat Circus.
-Can't put a water cannon on the Apache.
-Never going to get any closure in the series.
-Blackjack everyone in three levels, whoops we mislaid your save file
-Being permanently obfuscated is fun, but gets boring
 

Skin

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Dec 28, 2011
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Half-Life 2.

Outdone by the original HL in terms of story and immersion.

Outdone by Halo in terms of gunplay, AI and physics (yes, Halo's physics were much, much funner than HL's)

Overly linear.

Terrible, TERRIBLE fucking vehicle sections.
 

Gmans uncle

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Oct 17, 2011
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Banjo Kazooie

http://upload.wikimedia.org/wikipedia/en/thumb/d/de/BanjoKazooieCover500px.jpg/250px-BanjoKazooieCover500px.jpg

- You spend the entire game doing nothing but collecting things.
- The story's about as simplistic as it gets.
- Some of the collectibles were hidden ridiculously well.
- having to collect every note again whenever you die in a level is very tedious.
- Grunty's rhyming gets very obnoxious, very fast.
- That entire game show bit near the end is infuriating as hell.

But I don't even care, it's still the best game ever.
 

Crazyjay

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Jan 6, 2010
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Battlefield 1942

Not the best game ever made but it is still my favorite. Vehicle vs vehicle and infantry vs infantry combat are great, but infantry vs vehicle is just frustrating, because unless you are behind the vehicle and have a bazooka you are fucked. Putting tanks and giving soldiers three grenades in maps where there are only 10 foot streets to go around means its an explosive clusterfuck. Registration is probably the worst it has ever been in any game. There are times bullets won't register even though the enemy is being afk and thats just not acceptable. Anti air tear apart planes in three seconds, which means the difference between flying high and being evaporated is hardly there. The explosions from bombers are huge, where if you are in a 30 meter radius of it you will die, and they drop 6 fucking bombs. Some of the maps are poorly made, with one side almost always getting crushed do to spawn locations.
 

SilkySkyKitten

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Oct 20, 2009
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GunsmithKitten said:
Doom

Same thing. Over. And over. And over. And over.

Get keys. Don't die.

That's all, folks.

Also an AI that's about as bright as a comatose goldfish.
Also throw in the fact that the final boss was pathetic and easy compared to the Cyberdemon (which, excluding the 4th episode thrown in later, was basically the mid-game boss) and you pretty much have my example right there.
 

CarbonEagle

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Apr 19, 2008
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Far Cry
Trigens - They run around a corner, jump at your face and kill you faster than you can unload a clip into their face.

Rocked Shooting Trigens - They blow up everything (including you) while you proceed to empty all the ammo in your gun into their face before they die.

The part where your thrown into the jungle filled with trigens and your only defence is shitting yourself when you see 5 trigens chasing you (or maybe it was a trigen induced nightmare, I repressed most of it so its pretty fuzzy)

If the silenced smg wasnt so useful I probably would have killed myself out of frustration in any situation with mercs.

In short the game can be summed up as
-Sniping is fun
-Sneaking and headshotting mercs with the silenced smg is fun
-Carpet bombing with grenades from the hangglider is fun but ineffective
-FUCK TRIGENS!!
 
Sep 13, 2009
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corneth said:
Shadow of the Colossus:

-Save points are too far apart
-game becomes frustrating too quickly, "hints" are often extremely unhelpful
-cheap deaths from being thrown off of creatures
-Color pallet is very limited
-Mounting the horse requires being in too specific of a position
-Default controls are a little inconvenient
Very happy how early this game was mentioned. I actually didn't think the distance between save points was too long, and that's even considering that I went through the game only saving after Colossi.

I'll add to that list:
-Empty game world. There needed to be a bit more items of interest in the massive world they built. I kept wanting to ride Aggro around exploring it and every time I'd be disappointed with how there was nothing there.
...
Okay I thought I had more.

Since I used SotC last time there was a thread like this I'll mention another one of my favorite games.

ICO:

The beach part of the ending, the game should have ended with Ico drifting away from the falling castle on the boat. It would have been a more depressing ending, but I'd have greatly preferred that to the happy "Everyone's okay!" ending that they finished with. In my mind the beach part didn't happen.
-The combat was lacking, considering the team that they had to build the game with I realize they couldn't afford to improve it. But that doesn't change the fact that the combat sucked.
-More exposition. Even if there were just small hidden clues, I wanted to know more about the characters and the castle
-Non-fixed camera. This is probably the biggest one, if they could have made one improvement in the HD rerelease I would have loved for them to have the camera follow Ico in third person. I wanted to see more of the incredible scenery!
 

Mikejames

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Jan 26, 2012
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lacktheknack said:
Oh lawd. That never happened to me thank heavens. I just went invisible whenever I heard the infernal squeak and set all the things on fire, and didn't fall off the tower.

Also, I quite liked the Meat Circus. Maybe it's because I got lucky and finished the escort quest quickly and by accident.
I'll remember next time that the solution is just not to fall off. lol

At the time the first few timed sections greatly surpassed any prior moment of frustration, but I still enjoyed the whole theme and delivery of things.
Plus the set-up of water drowning the tent made you utilize multiple skills, and finally reaching that last ladder was satisfying in a way that only an old difficult platformer could be.
 

Mikejames

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Jan 26, 2012
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The Almighty Aardvark said:
Very happy how early this game was mentioned. I actually didn't think the distance between save points was too long, and that's even considering that I went through the game only saving after Colossi.

I'll add to that list:
-Empty game world. There needed to be a bit more items of interest in the massive world they built. I kept wanting to ride Aggro around exploring it and every time I'd be disappointed with how there was nothing there.
I think a forgotten land of decrepit isolation was a theme they were going for, but I suppose I can understand wanting more incentive for exploring than just finding lizard tails.

I couldn't help but sigh whenever I realized that the mountain crossroad I chose was just a dead end set to put me ten minutes in the wrong direction. lol
 

sXeth

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Nov 15, 2012
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Ultima 7

-The jabs at EA (which I didn't have any clue about til years after my intial play) are a bit obtrusive.
-Speaking of which, the "Chase Elizabeth and Abraham" from town to town plot was ludicrous handholding.
-Combats is largely a mess, and the enemy mages spam-tastic unlimited spells are just dumb.
-Serpent Isle is way too glitchy and obviously rushed. Both expansions have incredibly overpowered rewards.
-I think the series took a huge step backwards in returning to the "Big Bad" formula. The Avatar Trilogy (4-6) was not just an incredibly out of the box direction for RPGs, but overall a more fulfilling experience in that you triumphed through proactivity on the good guys part, rather then reactionary against an invading evil.


Final Fantasy Six
-The side characters were unquestionably silly. (A Yeti, a Mime who lives in a Sarlacc-expy, etc)
-Leo could've used more screen time to give his death more impact, probably by expanding Sabin's early side trip to cover the Doma battle more, and less of the goofy bit with Gau).
-Locke being optional in the second half (and probably one of the last/debatedly hardest to find people without a guide) when he was a decent candidate for being the protagonist in the first half was a bit derailing.
-The first installment to really kick in with obvious strategy guide buying bait. Most of them weren't entirely obscure, but theres a couple that really would never be done otherwise (The crazy chain of Colloseum betting, and the Paladin Shield for instance)
(If you're wondering about this statement)
-Locke saves Terra and introduces her to the Returners.
-He then gets an almost completely solo mission working directly against the antagonist, and rescues Celes, converting her to the Returners.
-After Terra goes nutty, he's the one who initiates their chase.
-He leads the mission into the Empire to rescue the Espers
-And again when the Espers go psycho, he's the other representative alongside Terra from the Returners (joining Celes and Shadow from the Empire)
-He has more non-optional party membership then any other character on the first disc.


Heroes of Might and Magic 3
-The Conflux expansion city was completely bloody horrible.
-All those silly money-grab scenario packs.
-If you're gonna have eight factions, make them relevant. I distinctly remember the Lizardfolk and the Barbarians didn't really have anything to do with the main story.


Neverwinter Nights
-The first OC was like one of those bad Forgotten Realms novels that're pumped out like Harlequin Romances was used as the storyline. The second OC was chopped to hell for some reason, had the lamest villain in D&D RPG history (with a horrible puzzle-fight) and didn't balance properly in MP (in a game designed for MP), and the third one didn't even work in MP at all (and got ludicrously over the top).
(Its always surprised me when people are surprised Bioware went goofy on a story, because NWN's ranged from average to god-awful)
-Good god the sequel was bloody horrible, and seemed to forget it was supposed to be a primarily MP and/or easily custom scenario'd game.
 
Sep 13, 2009
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Mikejames said:
The Almighty Aardvark said:
Very happy how early this game was mentioned. I actually didn't think the distance between save points was too long, and that's even considering that I went through the game only saving after Colossi.

I'll add to that list:
-Empty game world. There needed to be a bit more items of interest in the massive world they built. I kept wanting to ride Aggro around exploring it and every time I'd be disappointed with how there was nothing there.
I think a forgotten land of decrepit isolation was a theme they were going for, but I suppose I can understand wanting more incentive for exploring than just finding lizard tails.

I couldn't help but sigh whenever I realized that the mountain crossroad I chose was just a dead end set to put me ten minutes in the wrong direction. lol
I'm aware of that, but they could have filled the world a bit more without sacrificing the theme of isolation (which I actually liked a lot). Even putting interesting buildings, structures or viewpoints aside from those you encounter with the Colossi. I think the best implementation would be areas that allude more to the storyline and the history of ancient lands
 
Sep 14, 2009
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Haefulz said:
gmaverick019 said:
hazabaza1 said:
gmaverick019 said:
Haefulz said:
Pokemon

-The story is always super cheesy, and while the franchise has made small steps in the right direction with Black and Whit 1 & 2, it still kind of sucks.
-There hasn't been a really really awesome rival since Gary/Blue.
-The in-game trainers don't use any in-depth strategy at all, making it super easy to just sweep through their entire team. Most of the time, when you don't win against a tough trainer, it's because your monsters aren't at a high enough level, not because you're going about the battle the wrong way
-Certain legendary Pokemon being obtainable only through promotional events sucks. I'll probably never get my hands on a Mew or a Celebi.
-Forcing me to teach my party Pokemon battle-useless HM moves to get to cool areas.
gary/blue?!?!?!

what.the.fuck.is.wrong.with.you.

blue is the stunt double wanna be that no one talks about, RED IS HIS NAME.
Red is the name of the main character.

OT:
I'm still debating whether I prefer Persona 4 or The Walking Dead. But either way, Persona 4 takes way too fucking long to get started and TWD...the facial animation is bad in the first few episodes?
Woops I misread "Rival" as "Rivalry" for some reason and assumed he was speaking about both. (I could be 100% wrong, but I thought in pokemon red/blue their was choices for both characters to be red or blue? and usually ash defaulted to red and gary to blue, but Like I said could be wrong.)
Blue is the name of Red's rival in the manga/games, and Gary from the show is based on that character. I was saying that there hasn't been a rival as good as him in the games. I just said "Gary/Blue" because technically in the games it's not actually Gary, but a lot of people refer to him as Gary. I wasn't saying the main character's name was Blue.
yeah i clearly misread it the first time around, whoops, i also should've put a /sarcasm at the end as it was meant to be lighthearted banter but came off not so much.

but yeah I agree, gary vs the other supposed "rivals" is just not a fair comparison, gary wins by a mile.
 

I am only a man

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Feb 25, 2011
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lacktheknack said:
Mirror's Edge: (edited for longness)

...Your story was forever hinting at something grander than it ever actually rose to. You said up a dystopian city, give us great ideas and scribblings on walls that hint at political brainwashing, then you drop it like a hot potato and solve the small substory instead. Actually, let me put "solve" in quotes. YOU BETTER HAVE A SEQUEL TO EXPLAIN YOURSELF.



...Man, I need to go play some Mirror's Edge.
Couldn't have said it better. That game had so much potential. As for my favorite game... well, one of them...

Journey. There is absolutely no real challenge to this game. There is no failure or any major consequences. All you need is a bit of curiosity and a knack for exploration. Aside from that, there's nothing to do but float around and chirp to whoever you may be around if they wanna stick around. The game is just so sparse.

Okay seriously that criticism is a major stretch and completely ignores the point of the game. It's damn near perfect in my book and should not be passed up.