Criticize Your All Time Favorite Game...HARSHLY

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Haefulz

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Jun 17, 2012
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gmaverick019 said:
yeah i clearly misread it the first time around, whoops, i also should've put a /sarcasm at the end as it was meant to be lighthearted banter but came off not so much.

but yeah I agree, gary vs the other supposed "rivals" is just not a fair comparison, gary wins by a mile.
All good man.

I will admit though, I think Team Plasma is the best evil gang since Team Rocket. And Colress is almost as cool as Giovanni.
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
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YCRanger said:
Xenogears

- The TEXT. It's soooooo slow.
- I realize the PSX was only so capable of handling graphics but when they zoom in on the sprites things get gross. At far distances the anime style looks good

Persona 4
- . . . um, I don't have a Vita so I can't get Golden? Honestly I tried people, I tried
With Xenogears, I generally liked the puzzles but there was one nasty one toward the end of the game. Who would think to jump into the ceiling to make blocks fall down (when the ceiling isn't even shown). There are zero visual cues to figure that one out. Also why was Billy chosen to operate that giant cannon? What would he know about operating a computer controlled canon.
 

Darks63

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Mar 8, 2010
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Thief 2
- all the annoying mechanical robots that i had to waste water arrows to immobilize
-the metal cameras of which only some had off switches
-the final mission being about building some device instead of really using much sneaking
-some of the levels seemed way too long, i especially hated the submarine base mission it seemed more like a fan made one instead of a official one due to how ugly and uninspired the stage design was
-Victoria Dying
-Karras's laughable voice which makes it hard to believe that he was able to get a major following in the first place for his heretic version of the hammer temple
 

roastbeefy

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Apr 20, 2009
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Persona 3:
-This game had some design choices that I liked despite them being objectively bad. Having to talk to a character to equip them with something or have them heal the group certainly adds to immersion, but it's awfully unintuitive and I can't fault them for "fixing" it in P4.

Chrono Trigger:
-Some techniques rely on a character's position, but there's no way to move your characters in combat.

My main criticism for both these games, however, is the preposterously long boss fights. I realize that an epic adventure out to have a suitably epic conclusion, and they aren't bad boss fights, but they really don't need to be as long as they are. It's awesome how the fight with Lavos takes place all across time, and how the battle with the Nyx Avatar has 14 separate stages, all relating to a Major Arcana and each with it's own strategy, but when I die on the last stage, look at the clock and realize that I just spent an hour on a fight that I ultimately lost, it's a bit disheartening.
 

gritch

Tastes like Science!
Feb 21, 2011
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A game I will always fondly remember Monster Hunter:



I really enjoy this game for some reason. I guess the challenge wailing away at a giant dragon-dinosaur with a sword the size of myself until it dies is just too satisfying. Also I was a huge dinosaur fan as a little kid so maybe by the time I was old enough to play this game some of that latent excitement about dinosaurs was still there.

But I'll readily admit it had plenty of flaws:
-The Camera. What a mess. No lock-on and you had to manually press L1 every time you needed to center it (which was often considering it's didn't adjust while you moved). I got used to it after soo many hours of play but it's undoubtedly awkward for those learning the ropes.
-Grinding. The grind was truly hideous. For some of the higher level gear in particular it might be necessary to get a particular material that is only dropped from one particular monster maybe 1 out of 100 something times. Needless to say it would take quite a while and could be extremely tedious.
-'em Egg Quests. Anyone who's played a Monster Hunter game will know what I'm talking about. Basically you need to grab a monster egg from its nest and waddle it (and I do mean waddle) all the way back to you base. Not only that but there's all these pests between you and the base that will break the egg and make you restart if they even so much as brush up against you. And good luck if the poor egg's big nasty mother decides to show up... Rinse, lather, and repeat about 3 times and you have an Egg quest.
-Continuity As a series Monster Hunter has jumped between console to handheld back to handheld and all over the place. Of course I would never own the system the developers decided to make the next game for so I'd be out of luck (or if it never released outside of Japan/Korea!). It's sort of a petty complaint but there you have it.
 

TheJazzyH

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Jan 7, 2011
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Haefulz said:
Pokemon

-The story is always super cheesy, and while the franchise has made small steps in the right direction with Black and Whit 1 & 2, it still kind of sucks.
-There hasn't been a really really awesome rival since Gary/Blue.
-The in-game trainers don't use any in-depth strategy at all, making it super easy to just sweep through their entire team. Most of the time, when you don't win against a tough trainer, it's because your monsters aren't at a high enough level, not because you're going about the battle the wrong way
-Certain legendary Pokemon being obtainable only through promotional events sucks. I'll probably never get my hands on a Mew or a Celebi.
-Forcing me to teach my party Pokemon battle-useless HM moves to get to cool areas.
While I do agree with all of this, I found one interesting exception to that "in-game a.i. is dumb" problem today in Black & White 2.

There's this one scientist in Relic passage with a Grimer that kept spamming minimize and mud-slap, increasing its evasion while lowering the accuracy of my mons. Imagine my frustration when I couldn't hit him at all. Of course, this is just one out of a sea of idiotic trainers, and I won anyway (after using way more potions and antidotes than I should have in such a battle). However, this was still the most frustrating (more so than any elite four/champion battle!) and refreshing battle at the same time meeting an in-game trainer that might actually have a brain.
 

Xman490

Doctorate in Danger
May 29, 2010
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Super Mario Bros./Sunshine? Ha, this'll be easy! (I know I'm missing the main point, but these ARE the games I've been loving for years upon years, even though I don't play them very much nowadays.)

- poor level variety
- controls that take a lot of getting used to
- poor boss variety
- and few people care about them as much as their sequels (SMB 3 and Galaxy).
The above apply to both of them. Of course, I tend to ignore these flaws.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Mass Effect 3 broke me worse than any real person ever could

Fuck you mass Effect 3....I LOVED YOU DAMMIT!
 

Retsam19

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Dec 6, 2010
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Okay, let's do this, the big one:


FFX, I love you, I really do, and not only because you were my first exposure to the final fantasy series.
But let's talk about the reasons why I seem to be the first one to be willing to call you my favorite game [Well, let's call it my favorite console game], despite your older brother FFIX being mentioned like 4 or 5 times.

  • Bizarre EXP system. I don't mean spheres (though I'll probably get there), but rather that characters get 100% exp for being in the battle (regardless of how much or how little they do) and 0% exp if they aren't. And do I mean 100%, not 100%/n where n is the number of characters who participate as might make sense. If 3 characters fighting a battle get 2000 exp each, then 6 characters get 2000 exp each. This encourages you to spastically switch characters in and out, rather than just choosing the best character for the job, which is the proper motivation use my characters balanced.

    Kimahri. Sorry, Kimahri, but you kind of suck. Yes, you serve the role of mysterious protective mentor figure well and are really cool looking, but...

    • -Your part in the plot is easily the least interesting of any of the main characters. Barely interacting with any of them by being the silent type will do that.
      -You're far and away the the least useful in combat. Rather than having your own unique abilities, you're able to follow someone else's sphere path of choice and have their abilities. But being an inferior copy of someone else just makes you ... well... inferior. And lancet allowing you to steal monsters moves generally gives you middling power moves that can be used once every 10 or so battles. Yes, you can eventually get some really powerful moves like this, but what am I supposed to do with you before the end game? (A simple improvement here would be to make the moves lancet gives you normal moves, not overdrives, and give him a different overdrive)

    Ridiculous and scandalous costumes. Rikku before you join the party, I'm looking at you. This is a major frustration in JRPGs, as it seems to come out of nowhere. (I had a major problem with this in Lost Odyssey, when I was unable to play that game in front of some friends and family due to the inappropriate costumes of party members) I expect objectification of women from my FPSs, not my RPGs.


I could go on, but I probably won't. I imagine enough people could give plenty of complaints here without needing my help.
 

Sir Pootis

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Aug 4, 2012
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Mikejames said:
Sir Pootis said:
Psychonauts:
Also, the latter part of the game contains a large tower section, where if you fall, you're going to fall back to the start. Also not helped by awquard jumps and the camera facing slightly downward while using Levitation.
The exploding rats... *shudder*
Oh yes, and the exploding rats. (╯°□°)╯︵ ┻━┻
 

squeekenator

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Dec 23, 2008
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Final Fantasy X

- FUCK SIGILS

That is all.

Oh, I guess that unskippable cutscenes are annoying too. Especially the 5 minute one in front of the hardest boss in the game.
 

The_State

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Jun 25, 2008
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Okay, this sounds like fun. I've been recently playing Suikoden 2, and can admit that it's not a perfect experience.

Not a lot of people have played this game apparently, probably because it had a limited print run in the states(official numbers not public, but less than 100k). What the hell, Konami? They shouldn't have released a freaking Playstation RPG a month before Final Fantasy VIII came out in the first place, then maybe someone would have played their game.

Lord knows the game could have done with a couple extra weeks of localization. There are no genuine "all your base" moments, but the translation is mediocre at best, laughable at worst. I mean, what's with the first letter of Suikoden 1's hero's name? You couldn't just call him "McDohl", you had to base it off of the first letter of whatever first name the player gave him? That is dumb and unnecessary, and dumb. And dumb.

Then there's the whole issue with not giving the player anything even remotely resembling clear directions as to what to do or where to go next. It's not like it's an open-ended game where one path is just as good as the next. There IS a definite next destination in most cases, but the game is reluctant to divulge such sensitive information. I've beaten the game three times, and I still get confused at a couple points in the beginning.

And dumb!

Okay, that's it. Seriously, though; best game I've played on the PS1. Not the best game I've played, but definitely my favorite.
 

Ninjat_126

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Nov 19, 2010
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Headdrivehardscrew said:
I fail to see the fun bit of that, but I'll play along.

DARK SOULS

- Shit gets too easy after you reach level 110.
Further:

- Elemental weapons are as broken as a Bethesda RPG. *
- Dark Wood Grain Ring + Havel's Ring = Indestructible Ninja Flipping Tank **
- Frame rate gets choppy.
- Lack of proper dueling bosses, most are just big things you stab in the feet.
- Online play is pretty much all lag.
- Dickwraiths. ***
- Legendary difficulty drops dramatically in late-game.
- Invisible bridges, pitch black rooms, deathtraps and pits everywhere.
- THE FUCKING ANOR LONDO ARCHERS. ****

* That is, horribly flawed but nowhere near entirely worthless.
** The DWGR has been patched, I believe, so this might not be a problem anymore.
*** Player base problem, not game problem.
**** But I'd miss them if they were to go!
 

Pink Gregory

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Jul 30, 2008
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MaAlGon3 said:
Earthbound:
- Having to spend money to save the game is unreasonable, yet hilarious.
Ness's dad must have been rolling in it, all the money he sends. Would explain why you never see him.

He might have just disowned me when I declared my favourite food to be 'pussy'.

I'm almost ashamed that I did that. Almost.
 

Mister K

This is our story.
Apr 25, 2011
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So... FFX again. The worst things about this game are:
1) Main characters design
2) Kimahris lack of his own development tree
3) The fact that you must use every character at least once in battle in order to level them all up
4) Unnecesary, meaningless dialogue options
5) Some of sigil challenges are ridiculous.
Still, my favorite game of all times.
 

RomanceIsDead

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Aug 19, 2011
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Moderated said:
Ocarina of time sucks
It has shitty graphics and the text in cutscenes take too long.
I played it on an emulator last summer it was the shit...I almost finished it and plan on doing so this year.
 

waj9876

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Jan 14, 2012
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Steambot Chronicles...Oh god it pains me to do this. How painful? I would totally do OP's joke if Steambot Chronicles was a person. I would tie her up, keep her with me forever, and never let her out of my embrace until we starved to death. We would be two corpses rotting in that bunker. Forever. I love the game that much.

Steambot Chronicles is too simple for it's time, the graphics are sub-par, the gameplay is slow and clunky, the voice acting is horrible, and honestly, when I first heard Connie's songs I hated them, they made my ears bleed (Don't get me fucking started on Fennel's song...), and the story was kind of bad...

The characters. Vanilla is boring and average, Connie is over-cutsified just to appeal to the player, the band members were just...bleh. Savory and Fennel in particular seemed like failed fanservice. And the villain...Oh god, the villain. His entire reason for doing what he does can be summed up as "WAAAAH! WAAAAAAAAAH! MY LITTLE BROTHER WAS KILLED IN AN ACCIDENT! I shall now start a terrorist organization and kill hundreds, if not thousands of people who were completely unrelated to his death! What? I do TOO HAVE A TROUBLED BACKSTORY! Wait, why do by former friends hate me now? I only tried to kill them a little. WAAAH! WAAAH!

And finally, despite all the choices you are presented, there are only two endings. And they only differ slightly, and you never actually see the difference as it cuts that part of the ending out to make way for a bullshit "Find Connie!" game, that if you made even the slightest wrong move throughout the game, you could glitch it and never be able to finish.

And I fucking love every minute of it.
 

GrimHeaper

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Jun 1, 2010
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Daystar Clarion said:
Okami.

It's already a rather long game, it wasn't really necessary to have a room devoted to fighting all the bosses again to pad it out -_-


...

...

That's all I can think of :D
Right at the end?
I never understood why, but it kind of makes sense.
He's the darkness that caused all of it and its like a walk through memory lane.
Would be rather anticlimactic to go HERE THE FINAL BOSS instead of the way they did it.
 

Lord Quirk

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Aug 15, 2011
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MGS3
-The inability to move and shoot at the same time is stupid and inexcusable.
-Getting every camo, food and facepaint can and will feel like a grind.
-Lip-Synching is non-existant
-The End, provided your fighting him properly (i.e. not shooting him prematurely or letting him simply die of old age), takes too bloody long.
-Also, that bit when you have to kidnap Raikov is really hard if you don't know what you're doing.
That's all, I think.
 

debtcollector

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Jan 31, 2012
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Shadow of the Colossus:
-Horse Controls can be horrible.
-Final colossus is phoned in.
-Strategy for Colossus #12 is poorly implemented.
-Colossi #10 and #14 can stun-lock you.
-Physics can wonk up (particularly on #13)
-Little incentive for New Game+ (didn't stop me from doing it again a thousand times anyway)

Final Fantasy X:
-Laughing
-Voice acting in general is pretty meh.
-Kimahri's negligible combat value.
-Ultimate weapons are practically unobtainable.
-Nobody cared about Jecht's facial model.
-Half-hour series of post-final bosses that hold no tension owing to the fact that they cannot kill you
---Related: 20-second unskippable autolife animations.
-Blitzball is the worst.
-EDIT: Also unskippable cutscenes damn you Seymour Flux I can recite your prebattle taunts.

Okami:
-One of the slowest openings I've ever experienced.
-Issun, while charming, is annoying as hell.
---Related: Everyone spelling out every damn plot point a thousand times.
-Lack of enemy diversity.
-Power recycling (you got a water power! Now go get the fire, lightning, and ice powers that operate exactly the same way!)
-Kaguya doesn't get enough screen time or relevance at all.
-Kind of an unfulfilling ending.

Majora's Mask:
-Termina Field is tiny.
-Three-day mechanic makes entire game pretty stressful.
-Getting every mask pretty much requires outside help (I'm sorry, the Couple's Mask quest is obscenely frustrating).
-Underwhelming first and final bosses.
-Tingle. No forgiveness.

Kirby 64: The Crystal Shards:
-A bit easy, in retrospect.
-Some of the shard puzzles are unintuitive.
-Literally nothing else.