Crysis 2 put into perspective

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jamesworkshop

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Vibhor said:
icame said:
Never realized a ty IT SOOOOO MUCH WORSE OMGOMGOMG! EVEN THOUGH THE POWERS WERE USELESS IN THE FIRST GAME BECAUSE THE POWER RAN OUT IN BARELY ANY TIME, IT SUCKSSSSSSSSSSSSSS...
There
I hate the type of stereotyping console fanboys that go as far as defending a pc exclusive that got ported to consoles as ignoring all logical and correct arguments and use ad hominem attacks.
And who the fuck told you strength was useless in the first game!? Ever punched a building, even an old shack, in crysis 2 with your bare fists? No? OH I forgot, they removed fists so I am unable to grab things by throat and drown them in water. Not that emergent gameplay matters anyway.
Dude their is even an achievment in the dark heart level for throwing enemies into a hole


http://www.youtube.com/watch?v=qw3xjFiRqdM
 

Zhukov

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Dec 29, 2009
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Vibhor said:
Zhukov said:
Why is it such a big deal that the game say, "Press Start to begin"?

Seriously, that is the most pathetically petty complaint I have ever seen. It makes PC gamers look like those whiny creatures who complain about superhero costumes.

If the port has other issues then fine, complain to you heart's content. Lord knows, I would.

But "Press Start to begin" is just not worth it.
Go away, you haven't even played crysis 1.
You do not even have any reason to even criticize our criticism because you haven't even played what we are comparing the game to.
Go away, and enjoy your poor-of-a-sequel-but-still-just-fine-as-a-game.
*sigh*

Yes, I have played Crysis 1. Why would you assume I haven't?

For the record, it had potential but was overall pretty shit. Crysis 2 is significantly better. Although the story still sucks.
 

Vibhor

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jamesworkshop said:
Dude their is even an achievment in the dark heart level for throwing enemies into a hole


http://www.youtube.com/watch?v=qw3xjFiRqdM
Bullshit!
You mean I played the whole game without that fucking feature.
God dammit. Thanks for informing me because I just wasn't going to play it again for the sake of that thing.
But still, point remains that I cannot punch enemies into walls.
 

Vibhor

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Zhukov said:
*sigh*

Yes, I have played Crysis 1. Why would you assume I haven't?

For the record, it had potential but was overall pretty shit. Crysis 2 is significantly better. Although the story still sucks.
*Sorry for the double post*

Can you tell me what are the things Crysis 2 improved upon on Crysis 1?
 

icame

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Vibhor said:
icame said:
There there, defending a game you don't even know personally.
And a bad game at that. And if you weren't living under a rock, the main gripe of Cryengine is huge open non linear levels not corridor shooters. The levels are linear and less open to compensate for the lack of RAM in consoles, not because they are easier to do. Also everyone knows its easier to thinly spread the cheese on the toast instead of cramming it in one place, especially if your toast is 9 inches big.

I hate the type of stereotyping console fanboys that go as far as defending a pc exclusive that got ported to consoles as ignoring all logical and correct arguments and use ad hominem attacks.
And who the fuck told you strength was useless in the first game!? Ever punched a building, even an old shack, in crysis 2 with your bare fists? No? OH I forgot, they removed fists so I am unable to grab things by throat and drown them in water. Not that emergent gameplay matters anyway.
A game I don't know personally? I own the game. There, There insulting someone based on information you'd have no way of actually knowing.

Crysis 2 is not a corridor shooter. You want a corridor shooter? Go play dead to rights. THAT is a corridor shooter. The battlefields of crysis 2 are large and allow for more opportunities on what to do by most action game standards.

Also, thanks for completely misreading my argument. I said it was easier to do a good story without a huge open world, not that is was easier in general. Did you fail reading comprehension is highschool?

Finally I played the first game on my friends computer which mine as well be a nuclear reactor for how much money he's spent on it. I hated it. Not having to change my power to effectively melee is a huge improvement. Also, there are no old shacks in crysis 2. I doubt I could topple a 12 story building with my bare fists no matter what strength I have. Crysis 2 has replaced the fun of drowning people with your bare hands to power kicking a car to hard that it flies forwards ramming into enemies.

I don't even know why the hell I'm defending this game. I don't even like it very much, but not for the stupid reasons the PC gamers seem to be pulling out of their asses without actually thinking about how such things have improved upon the crysis formula.
 

Vibhor

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icame said:
Crysis 2 is not a corridor shooter. You want a corridor shooter? Go play dead to rights. THAT is a corridor shooter. The battlefields of crysis 2 are large and allow for more opportunities on what to do by most action game standards.

Also, thanks for completely misreading my argument. I said it was easier to do a good story without a huge open world, not that is was easier in general. Did you fail reading comprehension is highschool?

Finally I played the first game on my friends computer which mine as well be a nuclear reactor for how much money he's spent on it. I hated it. Not having to change my power to effectively melee is a huge improvement. Also, there are no old shacks in crysis 2. I doubt I could topple a 12 story building with my bare fists no matter what strength I have. Crysis 2 has replaced the fun of drowning people with your bare hands to power kicking a car to hard that it flies forwards ramming into enemies.

I don't even know why the hell I'm defending this game. I don't even like it very much, but not for the stupid reasons the PC gamers seem to be pulling out of their asses without actually thinking about how such things have improved upon the crysis formula.
Crysis 2 is more linear than Crysis 1. Cryengine was fucking made for open non linear fucking levels. And you cannot say it helps in story because in the case of crysis the story is always shit. If you play crysis for story then... may god help your soul.
I do smell a butthurt consoletard from all the unnecessary flame. It seems you were not able to make a good point and instead resorted to ad hominem, keep this up and I would declare victory in this argument.
You hated it because you played it on pc?
And nowadays any 300$ PC can run crysis, even less if you really want to. Stop lying and go actually play the goddamn game. And no destructible buildings is a disappointment. With that feature gone dozens of tactics were lost. You could punch the car so hard that it would fly or punch an enemy so that it flies in the sky team rocket style. Plus Crysis 2 ain't even moddable. So much for a good PC game.
We are arguing how the game is a bad PC game not a bad game in general. How they missed the good parts(a lot of them) from the first game in the sequel. It is a good game for a console gamer because you did not fucking play the first game before.
Of course since you hate the PC with a burning passion you would obviously hate the game without even trying it once.
 

Malk_Content

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Played single player for two hours now and although I'm having fun, I'm having less fun than when I reinstalled Crysis 1 a fortnight ago to gear up for. I'm not sure if the amount of tactics are reduced, but the game doesn't do a good job of showing you what can be done. Example, game one teaches you about super strength in the first five minutes, turtle + super strength = awesome turtle assault on enemy head. Example Crysis 2, here are some throwable objects, no there aren't any enemies to throw them at but you can throw things! Oh here are some enemies, but unless you've been carrying that computer moniter around with you for the last five minutes you can't throw things at the enemy because there are no objects around when fights happen.

I also dislike that the game basically tells you "Do stealth now, go do it!n Now jump onto that ledge, kill the guard with a stealth attack! Well done, though I kinda did it all for you. No no don't thank me."

Hour and a half of trying to get into a multiplayer game (first half hour my serial code was apparently already in use, second half hour sat in a full lobby with the game refusing to start, third half hour got into a game but lost connection to host two thirds of the way through.) gave up on that. I guess the short time that I got in multiplayer was fun per se, but the levels are tiny and not enough places to jump, slide, kick, snipe.
 

kurokenshi

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In forum news today.
War, war and more war!

On a serious note though I do agree that having an awesome game engine like Cryengine 3 and not pushing it too it's limits is very sad and disappointing. Whats the point of making it then?
 

Stavros Dimou

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Archangel357 said:
Superior Mind said:
From what I understand of Crysis 2 it works perfectly well on PC and Consoles. Interesting about the "Press Start to begin" thing though, although I agree that it's a pretty pointless thing to get pissy about I would also agree that it should be something that developers address.
Yeah, but the PC gaming master race doesn't like to be reminded that such vile things as consoles exist. To do so is, as the OP so eloquently put it, an "insult".

The sad thing is that they are mad at Crytek for selling out to the smelly console crowd, since Crysis was one of their main bragging rights. And obviously, Crysis did that because they were run by evil people, not because of the simple fact that the vast majority of the PC gaming master race is made up of pirates who like to brag about how advanced their games are, but like paying for all that advanced technology rather a bit less. Heaven forbid Yerli and his crew make some money on their investment. This isn't flaming, by the way: it's a simple fact. Conservative estimates say that only about 25% of people who played Crysis paid for it.

By the way, I use my PC for gaming. A lot. I played Crysis and Warhead on my PC, but decided to get C2 for the PS3. And you know what? It's a pretty good shooter. It has its flaws, sure, but a screen prompt reminding people that there is a console version certainly isn't the worst among them.
Stop discriminating pc gamers!!
We are not pirates!!
Crysis sold 3 milion copies+,which is more than double that what Mortal Kombat vs DC Universe sold on both xbox360 and ps3 combined.
 

Dogstile

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Wicky_42 said:
Zhukov said:
Astalano said:
Zhukov said:
Why is it such a big deal that the game say, "Press Start to begin"?

Seriously, that is the most pathetically petty complaint I have ever seen. It makes PC gamers look like those whiny creatures who complain about superhero costumes.

If the port has other issues then fine, complain to you heart's content. Lord knows, I would.

But "Press Start to begin" is just not worth it.
If the game on consoles told you to press enter to begin you would complain as well.
No.

No I would not.

I am not a whiny little sod. I have better things to complain about.
"Click here to begin!", "adjust mouse sensitivity", no "invert axis" option, high/medium/low graphic settings (only one of which will actually work on the console hardware), tool tips and help using "Press R for reload" and the such like - yes, you would complain, even if only a couple of those were present, as it would by symptomatic of a low quality port.
I'm with him. I wouldn't give a damn. Can I still play the game? Does an extra 2 minutes of fumbling with the controls affect my experience?

Course it doesn't. Then again, i'm a dwarf fortress player. Maybe i'm more accepting.
 

shaboinkin

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Where's my ice!?!?!


The most beautiful part of the game


Oh and the zero G level. Are there any of those in Crysis 2?
 

Zhukov

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Vibhor said:
Zhukov said:
*sigh*

Yes, I have played Crysis 1. Why would you assume I haven't?

For the record, it had potential but was overall pretty shit. Crysis 2 is significantly better. Although the story still sucks.
*Sorry for the double post*

Can you tell me what are the things Crysis 2 improved upon on Crysis 1?
Sure.

- Level design. Crysis had rather open levels. But they were also rather boring. Just copy-pasted trees and the occasional rock. The level design in Crysis 2 has a lot more detail and variety. It's a bit more linear, but there is usually still enough space that you can make your own way through the battlefields.

- More detail in the environments. They're finally attempting to support the story through what you see around you.

- Graphics. I don't know if Crysis 2 has better graphics from a technical standpoint (y'know, texture resolution and poly count and whatnot), but in terms of visual design it's much better then the original. More variety, more colour, better layouts etc.

- Controls. The suit modes are a lot more streamlined now. You don't have to screw around with radial menus to turn on strength to punch someone or turn on speed to sprint.

- More variety in weapons.

- More variety in enemies.
 

icame

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Vibhor said:
icame said:
Crysis 2 is not a corridor shooter. You want a corridor shooter? Go play dead to rights. THAT is a corridor shooter. The battlefields of crysis 2 are large and allow for more opportunities on what to do by most action game standards.

Also, thanks for completely misreading my argument. I said it was easier to do a good story without a huge open world, not that is was easier in general. Did you fail reading comprehension is highschool?

Finally I played the first game on my friends computer which mine as well be a nuclear reactor for how much money he's spent on it. I hated it. Not having to change my power to effectively melee is a huge improvement. Also, there are no old shacks in crysis 2. I doubt I could topple a 12 story building with my bare fists no matter what strength I have. Crysis 2 has replaced the fun of drowning people with your bare hands to power kicking a car to hard that it flies forwards ramming into enemies.

I don't even know why the hell I'm defending this game. I don't even like it very much, but not for the stupid reasons the PC gamers seem to be pulling out of their asses without actually thinking about how such things have improved upon the crysis formula.
Crysis 2 is more linear than Crysis 1. Cryengine was fucking made for open non linear fucking levels. And you cannot say it helps in story because in the case of crysis the story is always shit. If you play crysis for story then... may god help your soul.
I do smell a butthurt consoletard from all the unnecessary flame. It seems you were not able to make a good point and instead resorted to ad hominem, keep this up and I would declare victory in this argument.
You hated it because you played it on pc?
And nowadays any 300$ PC can run crysis, even less if you really want to. Stop lying and go actually play the goddamn game. And no destructible buildings is a disappointment. With that feature gone dozens of tactics were lost. You could punch the car so hard that it would fly or punch an enemy so that it flies in the sky team rocket style. Plus Crysis 2 ain't even moddable. So much for a good PC game.
We are arguing how the game is a bad PC game not a bad game in general. How they missed the good parts(a lot of them) from the first game in the sequel. It is a good game for a console gamer because you did not fucking play the first game before.
Of course since you hate the PC with a burning passion you would obviously hate the game without even trying it once.

Game engines are versatile. Just because they have the capability to create open world games does not mean they have to. The source engine was not made for MMO's but a ftp one was made with it. Why? Because they can.

When in the hell did I say I hated the game because I played it on PC? 2 of my favorite games (Half life 2, and Knights of the old republic. I even made mods for Kotor.) I own for PC. Oh wait, you just pulling things out of your ass again. I played the game a few months after release, that's why I needed to play it on such a powerful computer because nothing else could run the damn thing well. Your, yet again, making assumptions that you can have no possible way of knowing. I did play the game, and while not the worst game in the world, is nothing I would ever want to play again because everything other then the graphics were far below average.

Games are games. There is no difference between a game for PC, and a game for console other then how they are controlled. Modability has nothing to do with the game. Just because you can create mods does not make a game better because it has nothing to do with the game. Besides they will probably release a toolset soon anyway.

I fail to see the difference between hitting an enemy once or twice and it dieing and hitting it hard enough that it flies away. Either way it is dead, and with the former you don't have to turn off another power to do it. As I said, with the power kick you can still kick things hard enough that they hit an enemy so hard they die. Haven't tried kicking a car off a cliff yet so i can't test if it flies or not...

Finally, you cannot speak about ad hominem when you commit it yourself.
 

CCountZero

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Abedeus said:
Yes, the game was ported to PC and it was made with consoles in mind.


That's why we get dedicated servers (hello, Call of Duty), high resolution textures, amazingly optimized engine (I run the game at Very High, and while I haven't tested Extreme version, it looks better than Crysis 1 at Very High, and works smoother) and DirectX 11. Besides, the game controls well, plays well with keyboard and mouse. Who the hell gives a damn about what is and isn't port? It doesn't play like a ported version.
I pretty much agree on your main point.
It does play really well on PC.

And I enjoyed the game, I won't lie.

However, it was made with consoles in mind.

A lot of the stuff that made the original Crysis and it's stand-alone expansion Warhead fun, was the open world, which we've lost mostly because consoles can't handle it.

It's also obvious that the nerfing of the Suit powers to only two buttons is a console accomodation.

We've lost our Speed Sprint function, and a standard Sprint now uses suit power, which reeks of the aforementioned console accomodation.
 

CCountZero

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icame said:
I fail to see the difference between hitting an enemy once or twice and it dieing and hitting it hard enough that it flies away. Either way it is dead, and with the former you don't have to turn off another power to do it. As I said, with the power kick you can still kick things hard enough that they hit an enemy so hard they die.
The juggeling of powers was a major gameplay factor in Crysis, and if you were good at it, it felt absolutely awesome. The removal of Speed and Strength mode is truely a loss.
Having to turn off another power to kick someone across the map is a great thing. It means you have to weight your options before doing it, and Crysis 2 could definetely use more of that.

I enjoyed Crysis 2 on it's own, but the gameplay of the original and Warhead was far superiour, and yes, the game being released on consoles is the sole cause for that.

I'm a PS3/X360 player as well, and I love my Call of Duty, Halo and whatnot on there, but Crysis 2 sacrificed valuable gameplay to fit itself onto a console control scheme and tech limit, and it deserves the flame it gets for it.

After all, console players wouldn't have had Crysis 2 if PC players hadn't paid the expenses of the original, even with the piracy numbers, which are most certainly influenced by people pirating it to see if it'd run at all, and they paying for it afterwards if it did.
 

icame

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CCountZero said:
icame said:
I fail to see the difference between hitting an enemy once or twice and it dieing and hitting it hard enough that it flies away. Either way it is dead, and with the former you don't have to turn off another power to do it. As I said, with the power kick you can still kick things hard enough that they hit an enemy so hard they die.
The juggeling of powers was a major gameplay factor in Crysis, and if you were good at it, it felt absolutely awesome. The removal of Speed and Strength mode is truely a loss.
Having to turn off another power to kick someone across the map is a great thing. It means you have to weight your options before doing it, and Crysis 2 could definetely use more of that.

I enjoyed Crysis 2 on it's own, but the gameplay of the original and Warhead was far superiour, and yes, the game being released on consoles is the sole cause for that.

I'm a PS3/X360 player as well, and I love my Call of Duty, Halo and whatnot on there, but Crysis 2 sacrificed valuable gameplay to fit itself onto a console control scheme and tech limit, and it deserves the flame it gets for it.

After all, console players wouldn't have had Crysis 2 if PC players hadn't paid the expenses of the original, even with the piracy numbers, which are most certainly influenced by people pirating it to see if it'd run at all, and they paying for it afterwards if it did.
Personally I find that it helps keep the flow of gameplay which crysis 1 lacked but we are all entitled to our opinions as long as you can support them with legitimate reasons, which you did, so fair enough.

Also, to quote Yahtzee (Atleast in a general sense. Forget the exact words.)"Crysis' is a PC exclusive through and through, which means that its control scheme is built to be as counter intuitive as possible."
 

Vibhor

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Archangel357 said:
Astalano said:
Note: Wanting a PC game that feels like a PC game does not make you an elitist.
It does if it's not a PC exclusive.

Look, I really do understand where you're coming from. I bought DA:O for the PC because I thought the wheel system on consoles was bollocks. In the last few years, I've played Bioshock, BF:BC2, Mass Effect 1 & 2, Velvet Assassin, Gray Matter, DA:O. Fallout 3, C&C3, The Witcher, Painkiller, Empire at War, and indeed Crysis/Warhead (among many, many others) on my PC. And loved every minute of it.

BUT, Crysis 2 isn't a "PC game". It's a multi-platform game which is also available on the PC. It shouldn't feel like a PC game any more than it should feel like an Xbox 360 game. It should feel like a bloody first person shooter, full stop.
So you mean we should stop expecting good games and deal with shit?
You do know what kind of problems we had to went through to give Crytek support?
First because of the leaked version people thought that pc gamers would not buy the game. Do note PC gamers not just pirates. And then we also signed a petition to give support to crytek just to get a bollocks game in terms of PC support.
Tell me, would you not complain if the next Call of duty required you to buy keyboard and mouse extension for the console and didn't had auto aim?

icame said:
Game engines are versatile. Just because they have the capability to create open world games does not mean they have to. The source engine was not made for MMO's but a ftp one was made with it. Why? Because they can.
Yeah, we should totally make a go karting racing game with the cryengine.
Of course you can do that but there is no denying that less open levels killed the potential, and this is where Crysis 1 shines.

icame said:
Games are games. There is no difference between a game for PC, and a game for console other then how they are controlled. Modability has nothing to do with the game. Just because you can create mods does not make a game better because it has nothing to do with the game. Besides they will probably release a toolset soon anyway.
WE ARE FUCKING TALKING ABOUT PC GOD DAMN SUPPORT WHICH CRYTEK PROMISED FOR GOD SAKES!
Moddability does matter. If we could create mods we could change any feature we like and make the game more to our liking. We could also make our own levels easily. And moddability and PC go hand in hand.

icame said:
I fail to see the difference between hitting an enemy once or twice and it dieing and hitting it hard enough that it flies away. Either way it is dead, and with the former you don't have to turn off another power to do it. As I said, with the power kick you can still kick things hard enough that they hit an enemy so hard they die. Haven't tried kicking a car off a cliff yet so i can't test if it flies or not...
Just like you fail to see the difference between flying and walking? I mean in both we just get to our destination. The power opened lots of opportunities, many tactical choices and made you feel badass.

icame said:
Finally, you cannot speak about ad hominem when you commit it yourself.
Could you point the part where I said you were pulling things out of your ass?
 

Vibhor

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Zhukov said:
- Level design. Crysis had rather open levels. But they were also rather boring. Just copy-pasted trees and the occasional rock. The level design in Crysis 2 has a lot more detail and variety. It's a bit more linear, but there is usually still enough space that you can make your own way through the battlefields.
That is more of a personal opinion as open levels are better than less open linear levels. Also, the less openness is kind of removes some tactical choices which is a no-no

icame said:
- More detail in the environments. They're finally attempting to support the story through what you see around you.
Story?
The story is shit and doesn't makes sense. Thus your point is invalid.

icame said:
- Graphics. I don't know if Crysis 2 has better graphics from a technical standpoint (y'know, texture resolution and poly count and whatnot), but in terms of visual design it's much better then the original. More variety, more colour, better layouts etc.
Crysis 1 had much more lush jungle environment. I don't see how urban buildings provide more vibrant colors? Plus the game does not have DX11 support.

icame said:
- Controls. The suit modes are a lot more streamlined now. You don't have to screw around with radial menus to turn on strength to punch someone or turn on speed to sprint.
I would agree to this if they hadn't removed both speed and strength.


icame said:
- More variety in weapons.

- More variety in enemies.
Can't say anything to both of these.
 

TheComedown

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Abedeus said:
Yes, the game was ported to PC and it was made with consoles in mind.

it looks better than Crysis 1 at Very High, and works smoother) and DirectX 11. Besides, the game controls well, plays well with keyboard and mouse.
It isn't a port, all platforms were being developed side by side.

As for graphics. No, No, and no, its running DX9, The Textures where a shitload crisper in the first game, didn't spew so much bloom into your face, developers need to understand that more bloom does not equal better graphics.

Yeah the game runs smoother again cause a) It is a new engine, so obviously streamlined what they could, b) The game isn't even using half the engines potential, Cryengine 3 is capable of stuff that shits all over what we got in crysis 2. Cryengine 3 can easily be the back breaker of most current high end machines, the only reason its not is because the scaled everything right back, for the most part to squeeze it into the consoles.