Crysis 2 put into perspective

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Freechoice

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Astalano said:
Freechoice said:
Astalano said:
Freechoice said:
theamazingbean said:
Fuck off with your PC bullshit. Is the storyline worth a toss?
The general consensus is not really.

At least the suit says "armor" and not "ah-mah."
It's armour.
Not here it ain't.
Well there people don't speak proper English and change words for the sake of being different.

Also, "honor" is a stupid way of spelling "honour".
You mean without copying the French? Or actually having phonetic pronunciation?
 

Freechoice

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Score 1 for Eagleland!


On topic: Piracy as an argument is bullshit, the nanosuit looks stupid and this [http://en.wikipedia.org/wiki/Crysis_2#Development] made me laugh at Crytek for trying to be like the big boys and ending up flying just below the radar.
 

RA92

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Archangel357 said:
And obviously, Crysis did that because they were run by evil people, not because of the simple fact that the vast majority of the PC gaming master race is made up of pirates who like to brag about how advanced their games are, but like paying for all that advanced technology rather a bit less. Heaven forbid Yerli and his crew make some money on their investment.
MiracleOfSound said:
There is so much anger towards consoles and 'consolification' on the site recently... can you really blame them for focusing on the console market after what happened last month with the game being leaked on PC?

Blame the pirates, not the developers. The devs just want their just rewards for their work.
Ummm, Crysis and FarCry sold 3 million+ copies each on the PC. BF2 sold 6 million+ on all platforms, around 4 million of which were on the PC. Half Life 2 was leaked like Crysis, and yet it outsold Halo:CE. SC2 hit 3 million sales in its first month. Piracy is rampant, but that didn't stop Steam from racking nearly a billion dollars last year. Note, nearly every single franchise has set itself up on the PC, and after they gained enough revenue, they started working on console development kits - which are damn expensive, and the chief reason why small developers usually make PC exclusives only. Piracy has not stopped games like STALKER, Metro and The Witcher sell millions of copies and warrant sequels. These developers didn't even spend money on large ad campaigns, and gained popularity through word of mouth.

If it's a good PC oriented game, it will sell well.

As for Crysis 2 being leaked, am I the only one who remembers this bit of <url=http://www.escapistmagazine.com/news/view/107927-Crysis-2-Leak-Not-As-Bad-As-First-Thought>news?
 

Beat14

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Well I wasn't expecting this when I entered the thread, I've read just about every comment thus far and they do seem to be some picky people here. I was on the fence about Crisis 2 but I pretty sure after reading all this I just got shoved off.
 

Vibhor

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Archangel357 said:
Oh, so if a game is designed with console gamers in mind, it's "shit", and only PC exclusives are "good"... By the way, I couldn't possibly care any less about the next CoD.
Highlight the part where I said if its multiplatform it sucks?
And yes if it was designed with consoles in mind and was released on the PC as the same, it would be a porting disaster.

Archangel357 said:
Anyway, how about you get off your entitled little horse, stop flaming and insulting people, and realise that the world does not revolve around you, mate? Maybe, just maybe, if PC gamers spent as much on buying original copies of games as they spent on graphics cards to brag about, then people would cater to them more.
So, any critic is a self entitled prick and instead of noting the problems people should dismiss a critic just like bastard who cannot enjoy video games?

Archangel357 said:
As a PC gamer myself, I have to say that it's people like you who have created the stereotype of the PC gamer as an insufferable, petulant, entitled... well, I was told not to use expletives any more.
As a multiplatform gamer myself I expect the game to be good on their respective systems. I would have raged if the game was shit on Xbox 360 or even a PS3. PC is a special case because of all the "Promises" Crytek made that the PC version would not be hindered by the consoles.
Graphics can go fuck themselves. It may look good for you but I want a game with more features and more customization. That is what buying a fucking PC means. I did not shell 600$ on this monster just so that I could sit here and tell every complainer to fuck off. I bought it for playing GOOD games not crap ports. They promised the PC version would be better than the consoles and apart from high res textures and mouse support,it differs less from the console versions except more problems (thank god I didn't play it on my ATI PC)

Archangel357 said:
If Crytek sell 6 million copies of Crysis 2 on consoles, what exactly do you think that the PC community's whinging is going to matter? At this point, shouldn't PC gamers realise that it's their attitude which makes them lose relevance? If PC gamers were so smart, then maybe they would realise that developers cater to the market where they make the most money, not to the one which has the most inflated sense of self-worth. Think about that.
You see, its the same as Twilight. Everyone (well everyone who is not a fan) knows that the movie is poor but that didn't stop it from being famous. Go see this [http://tvtropes.org/pmwiki/pmwiki.php/Main/PCVsConsole] page. You seem to be the basic console user.
 

Astalano

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Archangel357 said:
Raiyan 1.0 said:
Ummm, Crysis and FarCry sold 3 million+ copies each on the PC. BF2 sold 6 million+ on all platforms, around 4 million of which were on the PC. Half Life 2 was leaked like Crysis, and yet it outsold Halo:CE. Piracy is rampant, but that didn't stop Steam from racking nearly a billion dollars last year. Note, nearly every single franchise has set itself up on the PC, and after they gained enough revenue, they started working on console development kits - which are damn expensive, and the chief reason why small developers usually make PC exclusives only. Piracy has not stopped games like STALKER, Metro and The Witcher sell millions of copies and warrant sequels. These developers didn't even spend money on large ad campaigns, and gained popularity through word of mouth.
That argument doesn't hold water. You know why? Because, "well, 75% of people who played the game pirated it, but it still sold a lot of units" is stupid. That's like saying, "they stole most of my game library, but I still have a lot of games left, so it doesn't matter."

Why should Crytek be happy with the fact that 3 million people honoured them with their business and patronage if it could have been 10, 6, even 4.5 million? They STILL didn't make as much money off of Crysis as they could have.

PC gamers appear to think that Crytek abandoned them and "sold out" to the console crowd out of spite, when it was nothing but a business decision. The proof lies in the pudding: if they had thought that they could make enough money off of a PC exclusive, then they would have made a bloody PC exclusive. Instead of, you know, buying expensive console dev kits and programming for unfamiliar hardware.
So by your logic all development everywhere should stop because you could have made money if piracy, which, for your information, happens on all platforms in all countries, didn't exist.

Crysis sold 3 million. Crysis Warhead sold 1.5. Very solid numbers for a developer that isn't exactly Blizzard or Valve or even Bioware.

If it had stayed exclusive and fixed problems instead of creating new ones it would have sold maybe 4-5 million. Then their next game may have sold 6. Solid, steady growth regardless of piracy.

Anyway, I didn't make this thread to criticise Crytek, just to point out that Crysis was a better game and I'll reserve major criticism for their next game, that will 100% prove where they're headed.

Also, it's not impossible to make a multiplatform game with an outstanding PC version that pushes the boundaries of gaming, graphically or otherwise. Crytek was just lazy or didn't care in that regard.
 

Astalano

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Archangel357 said:
You spent $600 on your "monster" (big deal, I spent ?1,000 on my PC), and now desperately need to justify your purchase.
Sorry, but you're acting like an *insert whatever you want here*. The issue isn't that PC gamers have a sense of self entitlement for what they think Crysis 2 should be, but that Crytek has repeatedly stated, in the past and all throughout the last year that Crysis couldn't really be done on a console and later that the Crysis 2 PC version would be outstanding and deliver well on any expectations and then some.

This is not the case. The game may be optimized, but it is solid evidence of Crytek's failure to deliver on the dozens of promises they made to their PC fanbase.

The big issue isn't the game itself, but the fact that we were lied to and told the game was going to be something it isn't.

No one is disputing whether or not the game is good, but what people are disputing is how good it COULD have been.

Again though, since it is a good game and optimized, I think PC gamers as a whole should forgive Crytek, even though they've lied almost every step of the way, and wait for Crysis 3 to see if Crytek has just lost focus and decided to dumb down their game in favour of console money.

Edit: How about a better comparison? What if president x in *insert country here* were to say that in 4 years time, he would totally fix all issues and improve the economy. 4 years later, the economy runs a little better, but many of the issues are still there and where some have disappeared, new ones have popped up in their place. Most importantly, there has been almost zero progress since 4 years ago. Those who have benefitted call those disatisfied whiners, while those disatisfied aruge that within those 4 years, all those promises made should have amounted to at least some significant progress.
 

RA92

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Archangel357 said:
Raiyan 1.0 said:
Ummm, Crysis and FarCry sold 3 million+ copies each on the PC. BF2 sold 6 million+ on all platforms, around 4 million of which were on the PC. Half Life 2 was leaked like Crysis, and yet it outsold Halo:CE. Piracy is rampant, but that didn't stop Steam from racking nearly a billion dollars last year. Note, nearly every single franchise has set itself up on the PC, and after they gained enough revenue, they started working on console development kits - which are damn expensive, and the chief reason why small developers usually make PC exclusives only. Piracy has not stopped games like STALKER, Metro and The Witcher sell millions of copies and warrant sequels. These developers didn't even spend money on large ad campaigns, and gained popularity through word of mouth.
That argument doesn't hold water. You know why? Because, "well, 75% of people who played the game pirated it, but it still sold a lot of units" is stupid. That's like saying, "they stole most of my game library, but I still have a lot of games left, so it doesn't matter."

Why should Crytek be happy with the fact that 3 million people honoured them with their business and patronage if it could have been 10, 6, even 4.5 million? They STILL didn't make as much money off of Crysis as they could have.

PC gamers appear to think that Crytek abandoned them and "sold out" to the console crowd out of spite, when it was nothing but a business decision. The proof lies in the pudding: if they had thought that they could make enough money off of a PC exclusive, then they would have made a bloody PC exclusive. Instead of, you know, buying expensive console dev kits and programming for unfamiliar hardware.
I'm not trying start an argument here, mate. Fact is, making multi-platform titles is an economically sound decision. What I'm trying to point out is that the PC market is not a niche market, and makes up a large portion of overall gamers. So devs should actually give a shit and develop the PC titles alongside the consoles with the same priority.

Which they didn't for Crysis 2 PC - no option to adjust mouse sensitivity, no invert axis option, high/medium/low graphic settings (only one of which will actually work on the console hardware), lack of modding tools, no DirectX11 support. Why should PC gamers be happy when this is basically a downgrade compared to Crysis 1? I'm worried about Deus Ex 3 as well - Eidos is making a console game and porting it to the PC. The last time they did that we had Invisible War... *shudder*

And just so you know, the used game sales market is starting to sting. GameStop raked over $2 billion last year selling used games, none of which went to the devs. Couple that with the millions of players being banned from XBL for modding their XBoxes and running boot-legged copies of games, not to mention Sony going after all those people using GeoHot's firmware hack and thus being able to run pirated games, while console games are being constantly leaked before their release dates on P2P sites (just look at the last two Halo titles)... I would say console gamers are catching up with us. Still far behind, but catching up...

Does that mean devs should sell sub-par products to those console gamers who bought the games, ignoring the millions of sales in revenue?
 

Vibhor

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Archangel357 said:
Um, do you miss the part where I say that I am a PC/multiplatform gamer myself? You bloody quoted that part, and yet choose to call me "a basic console user" (which is apparently a base and vile creature to you), when I've said in a previous post that I've been gaming on the PC since bloody 1991.
Mate, seriously, chill. You're acting like a douche, insulting people and flinging shit in all directions over nothing.


Or...


You spent $600 on your "monster" (big deal, I spent ?1,000 on my PC), and now desperately need to justify your purchase. You seem to be the basic PC gaming master race, then..
Yes I did miss the part where you say you are a PC/multiplatform gamer just like you completely missed the point.
Since you do not seem to be interested but still keep on replying.Here is the summary of whatever I will say to you. Do note its nothing new because I had already made my point in the previous posts.
"Rage Rage rage rage rage RAGE rage *Point* RAGE rage RAGE RAGE Shit across the room douchy insulting people"
Happy?
What did you expect if I did not like the game? Give crytek a hug?
 

Wicky_42

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icame said:
Games are games. There is no difference between a game for PC, and a game for console other then how they are controlled. Modability has nothing to do with the game. Just because you can create mods does not make a game better because it has nothing to do with the game. Besides they will probably release a toolset soon anyway.
...
Mech Warrior: Living Legends mod for Crysis would like to disagree with you there, as would the entirety of the HL2 modding community. The modding scene is huge on the PC, sometimes turning out superior content to the devs themselves. Blocking that, especially when there were several exceptional mods on their previous title, is disappointing to say the least.
 

MrTub

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Xzi said:
Tubez said:
Go rant on Radeon not releasing a crossfire profile update.
I'd love to blame Radeon on this one, but there's no way that it's their fault. They've already released a crossfire profile for Crysis 2, and SLI users are having the same exact problem. As are several single-card users. It's an issue with HDR lighting/bloom. Crysis 2 was optimized for consoles, and anything relating to the PC was put aside as a footnote at best. That's why there's nothing higher than DX9 support, and that's why using multiple GPUs is an issue.

BTW, I finally managed to fix it by using RadeonPro to force use of Bioshock's crossfire profile. Not the greatest optimization because of it, but at least I'm getting 60+ FPS.
Im using Sli and I havent had a problem since the second day of the demo aka when Nvidia released a Sli profile.
 

icame

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Wicky_42 said:
icame said:
Games are games. There is no difference between a game for PC, and a game for console other then how they are controlled. Modability has nothing to do with the game. Just because you can create mods does not make a game better because it has nothing to do with the game. Besides they will probably release a toolset soon anyway.
...
Mech Warrior: Living Legends mod for Crysis would like to disagree with you there, as would the entirety of the HL2 modding community. The modding scene is huge on the PC, sometimes turning out superior content to the devs themselves. Blocking that, especially when there were several exceptional mods on their previous title, is disappointing to say the least.
I know certain games have mod communities that are bloody awesome. I actually have more hours clocked on Synergy then I care to think about. What I'm saying is that modability should not affect what someone thinks about a game because it is not part of the game. It's an addition made by a fan that was no originally part of the game.
 

icame

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Vibhor said:
icame said:
CryEngine was not made for open worlds, it was made with the ability to create them. They decided to go with a different approach for the second game. Deal with it. I understand wanting another open world, but not having such a thing does not make a game suddenly suck. At least try to realize the benefits of such a thing.
Deal with it?
Thats the best you can do?
How about this, The game sucks, deal with it.
And those were my opinions that less open world makes the game crap. I didn't like the change so I complained about it. And losing the open worlds is losing a feature and what you are saying is like losing an arm is a benefit. You don't have to clean your arms. Not that writing, simplicity in eating matters anyway.

icame said:
*Caps lock on to match your own*
SINCE WHEN DID THEY EVER SAY THERE WAS GOING TO BE MOD SUPPORT. I READ NO SUCH THING. THIS IS A GOOD EXAMPLE OF YOUR AD HOMINEM. DERP DERP.
*Caps off*
Unless your speaking of DX11 and such which is being patched in. Also this might interest you:

http://pixelsmashers.com/?p=8686

Rumor says Nvidia is getting the DX11 patch held back for the release of GTX 590. (Which is a massive dick move if true.)
Ad hominem is when you use personal insults in an argument, shouting has nothing to do with it, but telling someone that they took their opinion out of their ass is.

icame said:
Please explain how a man flying away when you punch him opens up tactical opportunities? All I can see is that giving away your position to enemies, a bad thing. Finally, I don't know about you but I feel pretty bad-ass when I do stealth kills. Watching an enemies path before coming in at the perfect time to stab him in the head is awesome.

P.S. Why does it say in the 2nd post after your one responding to me that I was the one saying those things? That was Zhukov
You see, removing a feature is removing a feature. Tell me what fun is shooting a gun when they could just have added a laser that kills the enemy and removes a little percentage of your health?
And the reply thingy was because I am blind and actually cannot read user names or if you want something more fake then I just didn't care.Because I am blind
No, I did actually write more then three word in the first line. Look harder. Here, just read this. It will tell you why linear games are not TEH SATAN!

http://www.destructoid.com/the-path-of-no-divergence-why-linear-games-have-their-place-90753.phtml

When did I ever say it wasn't a lost feature? It is, but it is one that at the end of the day has helped Crysis 2 have a far more exciting and fun campaign to that of the original.

On the topic of Ad Hominem, I guess the definition my english teacher gave a couple month's back was wrong. Sorry about that...But did you even read any of the rest I said...DX11 will be there >.> What about everything I said about Modding?

Finally, removing a useless feature, while replacing it with something more useful, as well as many improvement coming along with it, is a good thing.


P.S. I think you and me going back and forth with our opinions have filled half this thread.
 

StormShaun

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To be frank, I prefer the first crysis, better suit but in Crysis 2 I like the visions but not the modes, in the first crysis the armour mode was the default mode but in Crysis 2 it isnt, it drains energy which annoys me and also I wanted to play as noman and also in Crysis 2 I wish their was.....more exploration instead of go from this road to here, in Crysis it was kill this base in anyway possible, in Crysis 2 its either do this, this or this.....
 

GTModified

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the thing that i liked most about the first one and warhead was that they were PC exclusive. that meant that they were developed in a construct designed to take digital hardware to its absolute potential (namely whatever your pc could handle which depending on your system, BY FAR surpasses what consoles can take).

instead, theyve opted to include the console market, which STRAIGHT AWAY limited them to the amount of visuals and physics and AI that could be developed for the game. it was based on console hardware which meant that the level of immersion and realism was capped to the median of the ps3 or 360. thats bullshit as far as im concerned! the best part about crysis and warhead was that they pushed cryengine 2 as far as it would go, but you could tweak it back to a setting that your system could run. if you had a good system then so much the better. my rig cant handle all that much but i had peace of mind in knowing that there was so much more graphical potential left in this engine, i spent the entire single player campaign thinking WOW imagine what this looks like on very high in DX10!!

fucking consoles... crysis should have stayed pc only...
 

Wicky_42

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icame said:
Wicky_42 said:
icame said:
Games are games. There is no difference between a game for PC, and a game for console other then how they are controlled. Modability has nothing to do with the game. Just because you can create mods does not make a game better because it has nothing to do with the game. Besides they will probably release a toolset soon anyway.
...
Mech Warrior: Living Legends mod for Crysis would like to disagree with you there, as would the entirety of the HL2 modding community. The modding scene is huge on the PC, sometimes turning out superior content to the devs themselves. Blocking that, especially when there were several exceptional mods on their previous title, is disappointing to say the least.
I know certain games have mod communities that are bloody awesome. I actually have more hours clocked on Synergy then I care to think about. What I'm saying is that modability should not affect what someone thinks about a game because it is not part of the game. It's an addition made by a fan that was no originally part of the game.
I respect that attitude, but when the first game supported mods and the devs promised to be 'PC centric', to remove mod support can easily be seen as a betrayal and facility for modding an integral feature of this sort of PC game. I bought HL2 partially for the mods having enjoyed so many on the first game; if Valve didn't support mods then, well, I dont think HL2 would have done anything like as well. Mods and the facility for them do count towards a game's worth, that's my point here.
 

GTModified

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and another thing...

WHY WASNT IT DESIGNED FOR DX11?!?!?!

i thought THE WHOLE POINT was that it was going to debut as one of those first games made for DX11 that really shined and made use of the engine...

WHAT IS GOING ON CRYTEK?!?!?!
 

icame

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Wicky_42 said:
icame said:
Wicky_42 said:
icame said:
Games are games. There is no difference between a game for PC, and a game for console other then how they are controlled. Modability has nothing to do with the game. Just because you can create mods does not make a game better because it has nothing to do with the game. Besides they will probably release a toolset soon anyway.
...
Mech Warrior: Living Legends mod for Crysis would like to disagree with you there, as would the entirety of the HL2 modding community. The modding scene is huge on the PC, sometimes turning out superior content to the devs themselves. Blocking that, especially when there were several exceptional mods on their previous title, is disappointing to say the least.
I know certain games have mod communities that are bloody awesome. I actually have more hours clocked on Synergy then I care to think about. What I'm saying is that modability should not affect what someone thinks about a game because it is not part of the game. It's an addition made by a fan that was no originally part of the game.
I respect that attitude, but when the first game supported mods and the devs promised to be 'PC centric', to remove mod support can easily be seen as a betrayal and facility for modding an integral feature of this sort of PC game. I bought HL2 partially for the mods having enjoyed so many on the first game; if Valve didn't support mods then, well, I dont think HL2 would have done anything like as well. Mods and the facility for them do count towards a game's worth, that's my point here.
Fair enough, but when exactly did they promise mod support? I asked this to the other guy I've been going back and forth with for the last while but he never answered.
 

icame

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GTModified said:
and another thing...

WHY WASNT IT DESIGNED FOR DX11?!?!?!

i thought THE WHOLE POINT was that it was going to debut as one of those first games made for DX11 that really shined and made use of the engine...

WHAT IS GOING ON CRYTEK?!?!?!
http://tinyurl.com/4ee5rdf

Read that