Crysis 2 put into perspective

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Netrigan

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Zhukov said:
Why is it such a big deal that the game say, "Press Start to begin"?

Seriously, that is the most pathetically petty complaint I have ever seen. It makes PC gamers look like those whiny creatures who complain about superhero costumes.

If the port has other issues then fine, complain to you heart's content. Lord knows, I would.

But "Press Start to begin" is just not worth it.
Well, assuming the Crysis 2 complainers have much deeper complaints, it would be perfectly emblematic of the problem.

Such as, let's say there's a book that's filled with tons of spelling and grammar errors. And on the cover, the sub-title of the book has a misplaced comma. Might be the easiest mistake in the world to make, might happen on lots of books, that particular mistake might be completely insignificant... but that missed comma becomes emblematic of the deeper problem inside.

If Cyrsis 2 really is geared to the console player at the expense of the PC game (and such things make the Crysis 2 experience much less rewarding than the Crysis 1), then "Press Start To Play" would sum up what's wrong with the PC port.

But if the rest of the game is perfectly suited for the PC, then it's just a simple over-sight that they'd probably rectify in the first game patch.
 

jamesworkshop

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TEMHOTA said:
I am really sick of seeing that as an excuse to whine, and really, really sick of the whining.



All of these PC noobs need to STFU, whining that the open ended and destruction are gone, yes PCs are a generation past consoles (likely more), but seriously thinking Crytek could render the inside of every building and make it PhysX enabled to be destructible?!?!?! Seriously? Your computer would melt spewing molten plastic and metal in your face. The freedom is still there, but the tactics have changed to suit an urban environment.

First with Dragon Age II and now this, I am not sure PC noobs know what consolised/consolitis/dumbed down for consoles, even means anymore, almost like if it is multi-platform it's automatic "dumbed down for consoles". I have been seeing a lot of fellow PC gamers on here stating consolised this and dumbed down that, yet they can't even edit a config file to change the graphics on Crysis 2? I saw a post on here of a PC gamer that has no clue what the inside parts of the PC do?!?!?! If you can't maintain a PC you just play games on a PC, like little children do, guess that explains the whining.
Actually they could have done.


The system was developed by Crytek programmer Marco Corbetta and 3D modeler Miragoli Gianluca

 

NickCaligo42

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This is what happens when you swap out lead designers. The original lead for Crysis was a fellow named Jack Mamais, who headed up Mechwarrior 2: Mercenaries and Heavy Gear 2 before moving on to Far Cry 1 and finally Crysis. As I hear it, he had a lot of disagreements with the folks at Crytek about how Crysis should have been built. He was pushing for realism, MEGA-high-risk gameplay, and open environments, and they... weren't. It's unsurprising now that he's no longer with them that they'd turn around and try to make it more of a Call of Duty/Halo clone.

Fortunately a lot of the things that they designed together in the first game became central selling points for the franchise and a lot of those systems are carrying through, but it's a shame to see it being dumbed down--and I'm not one to toss the phrase "dumbed down" around when it comes to this stuff. I'm one of those folks who thought it was genuinely a good thing when Bioware pulled the wasteful d20 spreadsheet gobbledegook out of Mass Effect.
 

xXGeckoXx

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MrA said:
Astalano said:
I will overlook this misstep, but I do expect a revolution with Crysis 3. I expect more powers and more focused powers (forget the new game + idea and focus on having, let's say 8 powers while providing limitations for each and shaping level, enemy and general gameplay design around those limitations). I expect more open levels. I expect it to be the graphical king, combining the revolutionary graphical design philosophy of the first game with the optimization design of the second. I expect it to take the gameplay of Crysis and meld it with the story philosophy of Crysis 2 (albeit an improved storyline and storytelling of Crysis 2), providing great gameplay with a thrilling story. I expect actual alien AI (not making aliens just aggressive humans). All this I think everyone expects.

Crysis 3 can be that step forward, so I will sheath my sword, holster my weapon, put down my pitchfork and wait.
I don't think this will happen. do you know why? because Crytek like money thus they will put Crysis 3 on consoles! unless Crysis 3 is on the next generation of consoles that can support all your expectations (not sure about 8 powers, not going to fit onto a gamepad very well) Crysis 3 will be an updated Crysis 2.

I have Crysis 2 on the 360 and it's a good game. Sure the AI can be annoying, and fighting the Ceph is so bad it makes me want to stop playing, but I'll overlook it for a fantastic single player experience.

Astalano said:
the multiplayer isn't anything new or different
I disagree with this as well. You get a nano suit in multiplayer and the modes are different enough from the generic TDM, CTF, etc. that they're fun and it's a really good multiplayer experience.
I think that the invisibility is game changeing. Few other games have you deal with the threat of properly invisible human enemies let alone FAST ivisible enemies. And for those who dont know, sprint+stealth is a deadly combination.
 

xXGeckoXx

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GTModified said:
the thing that i liked most about the first one and warhead was that they were PC exclusive. that meant that they were developed in a construct designed to take digital hardware to its absolute potential (namely whatever your pc could handle which depending on your system, BY FAR surpasses what consoles can take).

instead, theyve opted to include the console market, which STRAIGHT AWAY limited them to the amount of visuals and physics and AI that could be developed for the game. it was based on console hardware which meant that the level of immersion and realism was capped to the median of the ps3 or 360. thats bullshit as far as im concerned! the best part about crysis and warhead was that they pushed cryengine 2 as far as it would go, but you could tweak it back to a setting that your system could run. if you had a good system then so much the better. my rig cant handle all that much but i had peace of mind in knowing that there was so much more graphical potential left in this engine, i spent the entire single player campaign thinking WOW imagine what this looks like on very high in DX10!!

fucking consoles... crysis should have stayed pc only...
Remember that the Crysis team had a very sophisticated piece of technology based around them making the game and that tech converting into all three console types almost instantly. Search it it is quite interesting. So you should not be blameing consoles you should be blaming crytek. And as a console gamer who has played crysis 1 on PC on very high graphics on a friends computer I can tell you that I for one am grateful for the streamlined suit abilities especially the changes to Armour mode that make it a proper bullet shield and not just a default mode.
 

xXGeckoXx

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JeanLuc761 said:
As a big fan of the original Crysis (and Warhead), I honestly have a hard time seeing why people are complaining so much. Yes, it is a departure from the original but it still retains much of what made it great. The predator-esque gameplay is still completely intact, the game engine is incredibly well optimized and looks fantastic, the sound is great and the controls feel perfectly at home on PC.

If there's one thing I miss, it's the massive levels from the original. I could get lost for hours on those. Despite that, the levels in Crysis 2 are designed very well and have some great artistic design, so that makes up for it.
I agree with you in the fullest. I think that the vista's in Crysis 2 are impressive enough and that the linearity gives you more of a Here is the box and you are above it, kill everyone in the box however you want as opposed to here is the box. you are allowed to approach it from any side and then kill everyone in it however you want.
 

Malk_Content

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Vampire cat said:
Malk_Content said:
I'll be installing Crysis 2 on my PC in about two hours, I'll let you know in about four.
More like 7, if you intend to finish it =3.
Sadly after those two hours (and then some) not really. I probably will at some point, but this isn't a game I will keep coming back to until its done.
 

Daedalus1942

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Malk_Content said:
Vampire cat said:
Malk_Content said:
I'll be installing Crysis 2 on my PC in about two hours, I'll let you know in about four.
More like 7, if you intend to finish it =3.
Sadly after those two hours (and then some) not really. I probably will at some point, but this isn't a game I will keep coming back to until its done.
What? It's actually quite a long game.
I just finished it and I can say the atmosphere, the story, the gameplay. Easily on par with Half Life 2.
Crysis 2 is fucking epic. I can not wait for three.
-Tabs<3-
Not to mention the stealth in that game... wow, I haven't seen stealth this good since the thief series.
 

Wolfram23

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I feel like the OP must have pirated the game to claim all these things about it and also state that he hasn't and won't buy it until a year end Steam sale. Hmm...
 

Rusty Bucket

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I never played Crysis 1, so I can't compare it to that. But I think I'm roughly half way through the singleplayer and It's been a while since I've had this much fun with an fps. It feels incredibly open to me and I think setting in a city gives a lot of opportunities for interesting combat and set pieces.

To be honest, I don't really care how good it is compared to the first game. The only thing that matters is that it's fun. And it is.
 

HerbertTheHamster

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No. Crysis 2 is terrible

Point if effect: http://www.youtube.com/watch?v=hvSU6ufMCFU

You can fucking walk through the last mission on veteran difficulty.

(don't know how to embed videos here)
 

MrTub

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Xzi said:
Tubez said:
Xzi said:
Tubez said:
Go rant on Radeon not releasing a crossfire profile update.
I'd love to blame Radeon on this one, but there's no way that it's their fault. They've already released a crossfire profile for Crysis 2, and SLI users are having the same exact problem. As are several single-card users. It's an issue with HDR lighting/bloom. Crysis 2 was optimized for consoles, and anything relating to the PC was put aside as a footnote at best. That's why there's nothing higher than DX9 support, and that's why using multiple GPUs is an issue.

BTW, I finally managed to fix it by using RadeonPro to force use of Bioshock's crossfire profile. Not the greatest optimization because of it, but at least I'm getting 60+ FPS.
Im using Sli and I havent had a problem since the second day of the demo aka when Nvidia released a Sli profile.
Pretty sure nobody had a problem with the demo. I certainly didn't. They obviously tweaked something for the full release, and all of sudden it didn't work with crossfire any more. I'm sure it's not ALL crossfire users, just as it isn't ALL SLI or single-card users, but a significant group from each of those bases has come forward to say the unplayable blinking is affecting them.

Like I said earlier, I resolved it using Bioshock's crossfire profile to tone down the HDR/bloom, but my FPS is pretty shaky because of it.
Well what I ment was the only day sli havent worked for me was the first day of the Demo (and Im using the full version now) and you can download a config program which you can change your bloom/hdr and what I've heard AMD is hoping to release a new Crossfire profile soon
 

Malk_Content

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Daedalus1942 said:
Malk_Content said:
Vampire cat said:
Malk_Content said:
I'll be installing Crysis 2 on my PC in about two hours, I'll let you know in about four.
More like 7, if you intend to finish it =3.
Sadly after those two hours (and then some) not really. I probably will at some point, but this isn't a game I will keep coming back to until its done.
What? It's actually quite a long game.
I just finished it and I can say the atmosphere, the story, the gameplay. Easily on par with Half Life 2.
Crysis 2 is fucking epic. I can not wait for three.
-Tabs<3-
Not to mention the stealth in that game... wow, I haven't seen stealth this good since the thief series.
I was really looking forward to Crysis 2, loved the first and had been waiting a long time for a second. Don't mind streamlined controls, don't mind super strength being an automatic thing. But after dying on a section a couple of times and looking for other ways round I became totally miffed at the amount of invisible walls the game has. You have a super jump, but it doesn't allow exploring except for the obvious bits in which the game tells you were to go.

I'll have to disagree on the stealth as well. It isn't good stealth, it is "I'm invisible and can walk into your face and stand there." Though Crysis original didn't have it any better, the stealth in that combined with the movement abilities made for various different approaches to any given situation. Now I feel like I have a choice between "Stealth" and Maximum Armour.

The closest thing that has given me the joy of Crysis 1 since that time was Just Cause 2. I went and put Just Cause 2 back in the drive.
 

Daedalus1942

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Malk_Content said:
Daedalus1942 said:
Malk_Content said:
Vampire cat said:
Malk_Content said:
I'll be installing Crysis 2 on my PC in about two hours, I'll let you know in about four.
More like 7, if you intend to finish it =3.
Sadly after those two hours (and then some) not really. I probably will at some point, but this isn't a game I will keep coming back to until its done.
What? It's actually quite a long game.
I just finished it and I can say the atmosphere, the story, the gameplay. Easily on par with Half Life 2.
Crysis 2 is fucking epic. I can not wait for three.
-Tabs<3-
Not to mention the stealth in that game... wow, I haven't seen stealth this good since the thief series.
I was really looking forward to Crysis 2, loved the first and had been waiting a long time for a second. Don't mind streamlined controls, don't mind super strength being an automatic thing. But after dying on a section a couple of times and looking for other ways round I became totally miffed at the amount of invisible walls the game has. You have a super jump, but it doesn't allow exploring except for the obvious bits in which the game tells you were to go.

I'll have to disagree on the stealth as well. It isn't good stealth, it is "I'm invisible and can walk into your face and stand there." Though Crysis original didn't have it any better, the stealth in that combined with the movement abilities made for various different approaches to any given situation. Now I feel like I have a choice between "Stealth" and Maximum Armour.

The closest thing that has given me the joy of Crysis 1 since that time was Just Cause 2. I went and put Just Cause 2 back in the drive.
I'm guessing you didn't rely on your TAC assessment much. The visor gives you several different options and ways to approach a situation.
As for the stealth I thought it was amazing. I had this really neat tactic, line up a guy's head in my crosshair, quickly tap stealth so I don't lose all my energy upon attacking and then quickly tapping the stealth again once I performed the headshot.
It sounds like you and I play the game very differently, but I for one found the stealth to be very entertaining and well done.
-Tabs<3-
 

Malk_Content

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Daedalus1942 said:
Malk_Content said:
Daedalus1942 said:
Malk_Content said:
Vampire cat said:
Malk_Content said:
I'll be installing Crysis 2 on my PC in about two hours, I'll let you know in about four.
More like 7, if you intend to finish it =3.
Sadly after those two hours (and then some) not really. I probably will at some point, but this isn't a game I will keep coming back to until its done.
What? It's actually quite a long game.
I just finished it and I can say the atmosphere, the story, the gameplay. Easily on par with Half Life 2.
Crysis 2 is fucking epic. I can not wait for three.
-Tabs<3-
Not to mention the stealth in that game... wow, I haven't seen stealth this good since the thief series.
I was really looking forward to Crysis 2, loved the first and had been waiting a long time for a second. Don't mind streamlined controls, don't mind super strength being an automatic thing. But after dying on a section a couple of times and looking for other ways round I became totally miffed at the amount of invisible walls the game has. You have a super jump, but it doesn't allow exploring except for the obvious bits in which the game tells you were to go.

I'll have to disagree on the stealth as well. It isn't good stealth, it is "I'm invisible and can walk into your face and stand there." Though Crysis original didn't have it any better, the stealth in that combined with the movement abilities made for various different approaches to any given situation. Now I feel like I have a choice between "Stealth" and Maximum Armour.

The closest thing that has given me the joy of Crysis 1 since that time was Just Cause 2. I went and put Just Cause 2 back in the drive.
I'm guessing you didn't rely on your TAC assessment much. The visor gives you several different options and ways to approach a situation.
As for the stealth I thought it was amazing. I had this really neat tactic, line up a guy's head in my crosshair, quickly tap stealth so I don't lose all my energy upon attacking and then quickly tapping the stealth again once I performed the headshot.
It sounds like you and I play the game very differently, but I for one found the stealth to be very entertaining and well done.
-Tabs<3-
The TAC is basically what I'm talking about you are only able to explore the places the game says "go here to do this" to. In Crysis 1 I would look through a telescope, notice all the guards, notices the dock, notice a unmanned speed boat. Stealth snipe the guards from one side so the rest investigate there, steal boat, ride boat up to dock, ramp it into their HQ, jump out and throw a grenade at it.

I'm using stealth in pretty much the same way, but I hazard to really call it stealth. It seems to be a pretty much "I win" button without the neat of really thinking about sight lines or anything like that.