There's difference between graphics and aesthetics. Crysis goes for a realistic aesthetic, therefore, it demands high-end graphical capabilities. Minecraft is stylistic retro in 3D, therefore it demands less robust hardware to get it's visual message across. It just depends what you're setting out to create. And none of that will matter if your gameplay is programmed like shit. You can make a game as pretty as you want but if it's unplayable, you supremely failed at prioritizing your development tasks.
And it varies on the consumer end by personal preference. I love me some Skyrim for PC with mods that pushes the graphics well beyond what they were meant to be... conversely, I could go hook up my ColecoVision and play Pepper-II and Donkey Kong Jr. all day, it wouldn't matter to me. That was my first console ever, I'm not picky about visuals. If it's fun for me, I'll play it.
And it varies on the consumer end by personal preference. I love me some Skyrim for PC with mods that pushes the graphics well beyond what they were meant to be... conversely, I could go hook up my ColecoVision and play Pepper-II and Donkey Kong Jr. all day, it wouldn't matter to me. That was my first console ever, I'm not picky about visuals. If it's fun for me, I'll play it.